Add success sound for toggle and equipping delay

This commit is contained in:
inspectredc 2023-10-18 22:11:04 +01:00
parent 9950c02fb2
commit 1b2a31e34b

View File

@ -488,18 +488,6 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
// Grey Out Strength Upgrade Name when Disabled
// Do not Grey Out Strength Upgrade Name when Enabled
if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) &&
CVarGetInteger("gToggleStrength", 0)) {
if (CVarGetInteger("gStrengthDisabled", 0)) {
pauseCtx->nameColorSet = 1;
} else {
pauseCtx->nameColorSet = 0;
}
}
if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 0)) {
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
if ((cursorItem >= ITEM_BULLET_BAG_30) && (cursorItem <= ITEM_BULLET_BAG_50)) {
@ -514,16 +502,21 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
u16 buttonsToCheck = BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
if (CVarGetInteger("gDpadEquips", 0) && (!CVarGetInteger("gDpadPause", 0) || CHECK_BTN_ALL(input->cur.button, BTN_CUP))) {
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
// Allow Toggling of Strength when Pressing A on Strength Upgrade Slot
if ((pauseCtx->cursorSpecialPos == 0) && (pauseCtx->state == 6) &&
(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) &&
(pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) && CVarGetInteger("gToggleStrength", 0)) {
CVarSetInteger("gStrengthDisabled", !CVarGetInteger("gStrengthDisabled", 0));
// Equip success sound
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
// Wait 10 frames before accepting input again
pauseCtx->unk_1E4 = 7;
sEquipTimer = 10;
}
u16 buttonsToCheck = BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
if (CVarGetInteger("gDpadEquips", 0) && (!CVarGetInteger("gDpadPause", 0) || CHECK_BTN_ALL(input->cur.button, BTN_CUP))) {
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
@ -657,6 +650,19 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
// Grey Out Strength Upgrade Name when Disabled
// Do not Grey Out Strength Upgrade Name when Enabled
// This needs to be outside the previous block since otherwise the nameColorSet is cleared to 0 by other menu pages when toggling
if ((pauseCtx->pageIndex == PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] == 0) &&
(pauseCtx->cursorY[PAUSE_EQUIP] == 2) && CVarGetInteger("gToggleStrength", 0)) {
if (CVarGetInteger("gStrengthDisabled", 0)) {
pauseCtx->nameColorSet = 1;
} else {
pauseCtx->nameColorSet = 0;
}
}
for (rowStart = 0, i = 0, point = 4; i < 4; i++, rowStart += 4, point += 16) {
for (k = 0, temp = rowStart + 1, bit = rowStart, j = point; k < 3; k++, bit++, j += 4, temp++) {