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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Add success sound for toggle and equipping delay
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9950c02fb2
commit
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@ -488,18 +488,6 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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}
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// Grey Out Strength Upgrade Name when Disabled
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// Do not Grey Out Strength Upgrade Name when Enabled
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) &&
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CVarGetInteger("gToggleStrength", 0)) {
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if (CVarGetInteger("gStrengthDisabled", 0)) {
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pauseCtx->nameColorSet = 1;
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} else {
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pauseCtx->nameColorSet = 0;
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}
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}
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 0)) {
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if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
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if ((cursorItem >= ITEM_BULLET_BAG_30) && (cursorItem <= ITEM_BULLET_BAG_50)) {
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@ -514,16 +502,21 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
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u16 buttonsToCheck = BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
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if (CVarGetInteger("gDpadEquips", 0) && (!CVarGetInteger("gDpadPause", 0) || CHECK_BTN_ALL(input->cur.button, BTN_CUP))) {
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buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
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}
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// Allow Toggling of Strength when Pressing A on Strength Upgrade Slot
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if ((pauseCtx->cursorSpecialPos == 0) && (pauseCtx->state == 6) &&
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(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) &&
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(pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) && CVarGetInteger("gToggleStrength", 0)) {
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CVarSetInteger("gStrengthDisabled", !CVarGetInteger("gStrengthDisabled", 0));
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// Equip success sound
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Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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// Wait 10 frames before accepting input again
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pauseCtx->unk_1E4 = 7;
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sEquipTimer = 10;
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}
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u16 buttonsToCheck = BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
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if (CVarGetInteger("gDpadEquips", 0) && (!CVarGetInteger("gDpadPause", 0) || CHECK_BTN_ALL(input->cur.button, BTN_CUP))) {
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buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
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}
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if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
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@ -657,6 +650,19 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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}
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// Grey Out Strength Upgrade Name when Disabled
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// Do not Grey Out Strength Upgrade Name when Enabled
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// This needs to be outside the previous block since otherwise the nameColorSet is cleared to 0 by other menu pages when toggling
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if ((pauseCtx->pageIndex == PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] == 0) &&
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(pauseCtx->cursorY[PAUSE_EQUIP] == 2) && CVarGetInteger("gToggleStrength", 0)) {
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if (CVarGetInteger("gStrengthDisabled", 0)) {
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pauseCtx->nameColorSet = 1;
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} else {
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pauseCtx->nameColorSet = 0;
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}
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}
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for (rowStart = 0, i = 0, point = 4; i < 4; i++, rowStart += 4, point += 16) {
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for (k = 0, temp = rowStart + 1, bit = rowStart, j = point; k < 3; k++, bit++, j += 4, temp++) {
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