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[Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability * enum typo * account for rock tex size
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@ -69,7 +69,7 @@ static u8 sMaskTex16x32[16 * 32] = { { 0 } };
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static u8 sMaskTex32x16[32 * 16] = { { 0 } };
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static u8 sMaskTex8x8[8 * 8] = { { 0 } };
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static u8 sMaskTex8x32[8 * 32] = { { 0 } };
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static u8 sMaskTexLava[32 * 64] = { { 0 } };
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static u8 sMaskTexLava[LAVA_TEX_WIDTH * LAVA_TEX_HEIGHT] = { { 0 } };
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static u32* sLavaFloorModifiedTexRaw = NULL;
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static u32* sLavaWavyTexRaw = NULL;
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@ -112,6 +112,20 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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u32* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
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size_t lavaSize = ResourceGetSizeByName(sLavaFloorLavaTex);
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size_t floorSize = ResourceGetSizeByName(gDodongosCavernBossLavaFloorTex);
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size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
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// If the sizes don't match, then don't bother with the blended effect to avoid crashing
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if (floorSize != lavaSize || floorSize != rockSize) {
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uint8_t maskVal = !!Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num);
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if (sMaskTexLava[0] != maskVal) {
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for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
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sMaskTexLava[i] = maskVal;
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}
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}
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Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, NULL);
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return;
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}
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sLavaFloorModifiedTexRaw = malloc(lavaSize);
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sLavaWavyTexRaw = malloc(floorSize);
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@ -121,7 +135,6 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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// When KD is dead, just immediately copy the rock texture
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if (Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num)) {
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u32* rockTex = ResourceGetDataByName(sLavaFloorRockTex);
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size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
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memcpy(sLavaFloorModifiedTexRaw, rockTex, rockSize);
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}
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@ -145,6 +158,13 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaWavyTex);
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}
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// Set all true for the lava as it will always replace the scene texture
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if (sMaskTexLava[0] == 0) {
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for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
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sMaskTexLava[i] = 1;
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}
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}
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gfx_texture_cache_clear();
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}
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@ -170,6 +190,11 @@ void func_808C12C4(u8* arg1, s16 arg2) {
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// Same as func_808C1554 but works with u32 values for RGBA32 raw textures
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void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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// Raw lava not registered, so abort the wave modification
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if (sLavaWavyTexRaw == NULL || sLavaFloorModifiedTexRaw == NULL) {
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return;
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}
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u16 width = ResourceGetTexWidthByName(arg0);
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s32 size = ResourceGetTexHeightByName(arg0) * width;
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@ -203,9 +228,6 @@ void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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}
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free(sp54);
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// Need to clear the cache after updating sLavaWavyTexRaw
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gfx_texture_cache_clear();
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}
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// Modified to support CPU modified texture with the resource system
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@ -233,9 +255,6 @@ void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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temp_s3[i + temp2] = sp54[i + i2];
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}
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}
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// Need to clear the cache after updating sLavaWavyTex
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gfx_texture_cache_clear();
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}
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void func_808C17C8(PlayState* play, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) {
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@ -325,7 +344,7 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
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this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
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// #region SOH [General]
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// Init mask values for all blended textures
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// Init mask values for all KD blended textures
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for (int i = 0; i < ARRAY_COUNT(sMaskTex8x16); i++) {
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sMaskTex8x16[i] = 0;
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}
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@ -341,10 +360,6 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
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for (int i = 0; i < ARRAY_COUNT(sMaskTex32x16); i++) {
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sMaskTex32x16[i] = 0;
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}
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// Set all true for the lava as it will always replace the scene texture
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for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
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sMaskTexLava[i] = 1;
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}
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// Register all blended textures
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Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_015890, sMaskTex8x16, NULL);
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@ -1174,15 +1189,23 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) {
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for (i2 = 0; i2 < 20; i2++) {
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s16 new_var = this->unk_1C2 & (LAVA_TEX_SIZE - 1);
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// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
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s32 indexStart = ((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
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// From the starting index, apply extra pixels right/down based on the scale
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for (size_t j = 0; j < heightScale; j++) {
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for (size_t i3 = 0; i3 < widthScale; i3++) {
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s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
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ptr1[scaledIndex] = ptr2[scaledIndex];
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// Raw lava must be registered, otherwise skip the effect for incompatible texture pack
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// and instead set the mask to simulate the lava disappearing by turning black
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if (sLavaFloorModifiedTexRaw != NULL) {
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// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
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s32 indexStart =
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((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
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// From the starting index, apply extra pixels right/down based on the scale
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for (size_t j = 0; j < heightScale; j++) {
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for (size_t i3 = 0; i3 < widthScale; i3++) {
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s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
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ptr1[scaledIndex] = ptr2[scaledIndex];
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}
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}
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} else {
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sMaskTexLava[new_var] = 1;
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}
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this->unk_1C2 += 37;
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@ -1322,8 +1345,16 @@ void BossDodongo_Draw(Actor* thisx, PlayState* play) {
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gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTex32x16);
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}
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if (this->unk_1C6 != 0) {
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gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
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gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
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// Using WORK_DISP to invalidate these textures as they are used in drawing the scene textures which happens
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// before actors are drawn. WORK_DISP comes before POLAY_OPA_DISP. It is probably not meant for this, but it
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// at least works for now.
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// Alternatively, having a way to invalidate just these pointers from the Update func should be sufficient.
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if (sLavaFloorModifiedTexRaw != NULL) {
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gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTexRaw);
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} else {
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gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTex);
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}
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if ((this->unk_1C0 >= 2) && (this->unk_1C0 & 1)) {
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