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Toggle Strength
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cff2e37287
commit
03ea465251
@ -604,6 +604,12 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Prevent bombchus from forcing the camera into first-person mode when released.");
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UIWidgets::PaddedEnhancementCheckbox("Aiming reticle for the bow/slingshot", "gBowReticle", true, false);
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UIWidgets::Tooltip("Aiming with a bow or slingshot will display a reticle as with the hookshot when the projectile is ready to fire.");
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if (UIWidgets::PaddedEnhancementCheckbox("Allow strength equipment to be toggled", "gToggleStrength", true, false)) {
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if (!CVarGetInteger("gToggleStrength", 0)) {
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CVarSetInteger("gStrengthDisabled", 0);
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}
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}
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UIWidgets::Tooltip("Allows strength to be toggled on and off by pressing A on the strength upgrade in the equipment subscreen of the pause menu");
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ImGui::EndMenu();
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}
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@ -509,6 +509,10 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
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s32 Player_GetStrength(void) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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if (CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0)) {
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return PLAYER_STR_NONE;
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}
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if (CVarGetInteger("gTimelessEquipment", 0) || LINK_IS_ADULT) {
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return strengthUpgrade;
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} else if (strengthUpgrade != 0) {
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@ -488,6 +488,12 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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}
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// Grey Out Strength Upgrade Name when Disabled
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) &&
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CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0)) {
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pauseCtx->nameColorSet = 1;
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}
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 0)) {
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if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
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if ((cursorItem >= ITEM_BULLET_BAG_30) && (cursorItem <= ITEM_BULLET_BAG_50)) {
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@ -507,6 +513,13 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
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}
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// Allow Toggling of Strength when Pressing A on Strength Upgrade Slot
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if ((pauseCtx->cursorSpecialPos == 0) && (pauseCtx->state == 6) &&
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(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) &&
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(pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) && CVarGetInteger("gToggleStrength", 0)) {
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CVarSetInteger("gStrengthDisabled", !CVarGetInteger("gStrengthDisabled", 0));
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}
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if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
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(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ANY(input->press.button, buttonsToCheck) &&
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(pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
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@ -659,6 +672,22 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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}
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// Add zoom effect to strength item if cursor is hovering over it and strength is not disabled when the toggle is on
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) &&
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CVarGetInteger("gToggleStrength", 0) && !CVarGetInteger("gStrengthDisabled", 0)) {
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i = 2; // row
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k = 0; // column
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j = 16 * i + 4 * k; // vtx index
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pauseCtx->equipVtx[j].v.ob[0] = pauseCtx->equipVtx[j + 2].v.ob[0] =
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pauseCtx->equipVtx[j].v.ob[0] - 2;
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pauseCtx->equipVtx[j + 1].v.ob[0] = pauseCtx->equipVtx[j + 3].v.ob[0] =
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pauseCtx->equipVtx[j + 1].v.ob[0] + 4;
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pauseCtx->equipVtx[j].v.ob[1] = pauseCtx->equipVtx[j + 1].v.ob[1] =
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pauseCtx->equipVtx[j].v.ob[1] + 2;
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pauseCtx->equipVtx[j + 2].v.ob[1] = pauseCtx->equipVtx[j + 3].v.ob[1] =
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pauseCtx->equipVtx[j + 2].v.ob[1] - 4;
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}
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Gfx_SetupDL_42Opa(play->state.gfxCtx);
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gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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@ -670,9 +699,12 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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point = CUR_UPG_VALUE(sChildUpgrades[i]);
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if ((point != 0) && (CUR_UPG_VALUE(sChildUpgrades[i]) != 0)) {
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if (drawGreyItems &&
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// Grey Out the Gauntlets as Child
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// Grey Out Strength Upgrades when Disabled and the Toggle Option is on
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if ((drawGreyItems &&
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((sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_SILVER ||
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(sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_GOLD)) { // Grey Out the Gauntlets
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(sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_GOLD)) ||
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(CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0) && sChildUpgrades[i] == UPG_STRENGTH)) {
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gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
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gSPGrayscale(POLY_KAL_DISP++, true);
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}
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@ -688,9 +720,12 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1], 32, 32, 0);
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gSPGrayscale(POLY_KAL_DISP++, false);
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} else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) {
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if (drawGreyItems &&
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((sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1) == ITEM_BRACELET &&
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!(IS_RANDO))) { // Grey Out the Goron Bracelet when Not Randomized
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// Grey Out the Goron Bracelet when Not Randomized
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// Grey Out Strength Upgrades when Disabled and the Toggle Option is on
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if ((drawGreyItems &&
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(((sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1) == ITEM_BRACELET &&
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!(IS_RANDO)))) ||
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(CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0) && sAdultUpgrades[i] == UPG_STRENGTH)) {
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gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
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gSPGrayscale(POLY_KAL_DISP++, true);
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}
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