Commit Graph

2628 Commits

Author SHA1 Message Date
PurpleHato
08c161fd13
Enhancement: More options for Kaleido Link (#394)
* Enhancement: More options for Kaleido Link

ADDED:  14 animations to use
ADDED: 2 random mode
ADDED: Link rotation on the menu with DPAD-Left and Right
ADDED: Reset position with DPAD-Up and Down

* ADDED/ Choice to use C-Button or D-pad
2022-05-29 16:40:50 -04:00
Baoulettes
29d4cd27c4
Fix Radiobutton uniqueness issues (#397)
* Fix Radiobox uniqueness issues

* C++ ? and build fix I think

* To match the edit made in .c
2022-05-29 16:38:21 -04:00
Baoulettes
7913398110
EnhancementColor3 tweak SohImGui Clean (#400)
* HUD Logic fix and cleaning

* array revert it was just fo rme to read it better

* Fix tunic logic seem like my cleaning was not good

* I had declared default in CPP

It resulted to overwrite what user would make oof.
Also a ! was missing.

* There, Default here is better.

* magic bar and used bar what switched
while updating EnhancementColor

* hud mod update

* Update SohImGuiImpl.h

* should fix build
2022-05-29 12:57:09 -04:00
Emill
ccab94c765
Implement AnyFPS + option to queue one rendered frame (#401) 2022-05-29 12:16:23 -04:00
GreenSwede
90a33e9756
[LINUX] Add compiler flags to fix floating point precision error (#399)
These flags are known to fix one known issue exclusive to Linux: the Volvagia boss battle sequence. The softlock that occurs points towards a possible floating point precision error, possibly tied to the camera/Volvagia movement. This does not occur for the Windows build. It's possible that there are more issues that gets fixed by these flags. These flags will ensure that the compiler follows the IEEE 754 standard, which so happens to be the same behaviour that Windows uses. For more details, read this informative stackoverflow post: https://stackoverflow.com/a/16395650
2022-05-29 12:14:46 -04:00
Baoulettes
14ca2ab377
Merge branch 'develop' into ComboBox-Simplification 2022-05-29 18:02:21 +02:00
Baoulettes
aaa1fafd51
Init desired languages CVar on InitSram (#385)
* Properly init desired languages

* Fix typos
2022-05-29 11:55:50 -04:00
Martin Molina
83c07645f4
Fixed crash when showing Triforce during lore cutscene after defeating Ghoma (#384) 2022-05-29 11:55:00 -04:00
louist103
533c216ad3
Cleanup ImGui strings (#359)
* Cleanup

* Emills suggestion

* fixes
2022-05-29 11:47:09 -04:00
earthcrafterman
4669235f62
Spammable kaepora (#354)
* Players can now spam their way through Kaepora Gaebora dialogue

* Turned the Owl Text Inversion into a toggle
Instead of replacing the Kokiri Owl Text at boot, a new Text Entry is added for it

* Attempt to make it compile on Linux

* Added multilingual support

* Commented the code to clear up confusion
2022-05-29 11:46:47 -04:00
Baoulettes
78b3c1ae47
Return button translation for GER/FRA (#287) 2022-05-29 11:43:58 -04:00
Baoulettes
72125bbd1e
Add 3D debris to Okuta actor (octorok) 2022-05-29 00:09:03 +02:00
Baoulettes
a35c4abc30
fix nuts reflect, I mean Deku nuts... 2022-05-28 22:00:12 +02:00
Baoulettes
fb270dbab9 use same Cvar than 3D drops item 2022-05-25 20:20:44 +02:00
Baoulettes
5fd0100ad0 initial submit 2022-05-25 03:22:00 +02:00
Ada
17e09d5fd3
Merge branch 'develop' into ShortBiggoron 2022-05-21 18:49:35 +01:00
GreenSwede
40f13ff2e6
Update BUILDING.md (#364)
Add -O2 flag to text instructions since it was fixed in #342 commit db2fa61
2022-05-21 13:37:46 -04:00
Baoulettes
d1357b902d
DEV Tool : Fast Save Loading (#369)
* Add the whole loading system there

* Add Cvar checkbox

* Add support for ID:0 = FileSelect

* Add 0 in range for slider.
2022-05-21 13:32:21 -04:00
mightypanders
0ce37a4126
Clarify recommended ROM Option in README.md (#321)
* Update README.md with ROM recommendation

* Clarify recommendation wording in README.md

* Revert auto formatting
2022-05-21 13:22:56 -04:00
Emill
e56af6a7a3
Redesign hooks mechanism (#352)
* Redesign hooks mechanism

* Use reference instead of copy
2022-05-21 13:22:25 -04:00
briaguya
b359d642f4
Fix nightly build link formatting (#345)
Not sure if "here" is good text for the link, but that can be easily changed before merging
2022-05-21 13:21:36 -04:00
Ada
2192ae0a25
Adds notification telling people how to activate menubar (#351)
* Adds notification telling people how to activate menubar

* Makes it longer and only show when menu bar isn't active
2022-05-21 13:21:14 -04:00
iheemskerk
0b2c264a60
Add toggle to disable navi call voice audio (#336)
Co-authored-by: genegrey <pulicave@gmail.com>
2022-05-21 13:16:48 -04:00
Baoulettes
0993337721
[Mod]HUD Editor - Color Scheme incl. N64 colors. (#202)
* Update SohImGuiImpl.cpp

* Add int variant of CVar_ Get/Set/Register

* Add variant of CVar_ Get/Set/Register

* Add LoadHUDColors()

* Added temporary menu for custom colors

* vars added

* added section load

* variables save/load

* register boolean for colors radiobox

* Minimap recolor

* Hearts (top left) color, incl. DD variant

* Add A/B/C/Start btn colors and rupee

* A & C button icon and save prompt cursor.

* A & C notes and cursor

* Some notes I forgot tbh was open since hours.

* Shops cursor color with included pulse

* Wrong section was added

* Fixed some logic there and removed an unused if

* Moved a condition to make it better.

* That what happen when you left it open for hours

* Update z_message_PAL.c

* Added color array for A button

* Get/Set/Register Int not needed anymore

* Update Cvar.h

* Update Cvar.cpp

* Removed HUDCOLOR_SECTION moved it to cosmetics

Updated Tunics and navi mod too.

* changed categorie name and updated

* Updated Cosmetics menu and add colors there

* Update GameSettings.cpp

* Update GameSettings.h

* A more generic name

* Update SohImGuiImpl.cpp

* Update bootcommands.c

* update var name

* var name update

* var name update (creative name I know...)

* Updated variables names to match gHudColors

* to lazy to name this one

* gHudColors renaming stuff there too

* guess what, variable renaming.

* Update Tunic/Navi mods with new variable name.

* Updated Links tunic variable names

* Fix condition for Right C button

* Add condition to check if the button is on

* Added system to check if color tunics is turned on.

* Added empty C button colors

* Add ability to move Hearts

* Ability to move minimap (incl. dgn one)

Add Dungeon icon fix requirement. once merged I will fix conflict with this one.

* Compass icon move with the minimap

* Added several button move function

* stone of agony folly the interface too.

* fix minimap alpha

* Fixes notes env color (was showing incorrectly)

* PR repo mass update, cleaning incoming

* Clean_PR stuff

* useless there ...

* Properly load the function.

Imagine creating a pseudo function to load load of colour and you actually forgot to add it, could not be me right , RIGHT ?

* fix conflict and useless edit

* Fix default color for A/B and C btns

* Fix Rupee default color in ImGUI

* Reworked Tunics handling, much better this way

* Fix minimap default color

* C button default color fix

* better behavior and default color fix

* Fixed every default color to match gamecube style

* Fix dungeon entrance icon n.2

it was not using margin and always show icon system

* This need a scene else it show everywhere oof
2022-05-21 13:16:28 -04:00
sholdee
6ccd3ede1a
Update soh path for z64 branch (#344)
This check will fail on Windows before it gets merged btw
2022-05-21 13:16:12 -04:00
vaguerant
a3cf852267
Fix vanilla Deku Nut upgrade bug (#333) 2022-05-21 13:15:41 -04:00
Baoulettes
226dd3a828
add gSPInvalidateTexCache(); (#274) 2022-05-21 13:14:53 -04:00
Baoulettes
2115111ea8
fix int type, removing default value, should build 2022-05-20 15:08:03 +02:00
Baoulettes
c0cd3b5400
Changing int type 2022-05-20 15:07:15 +02:00
Baoulettes
49e15d342d
Add definition 2022-05-20 02:44:37 +02:00
Baoulettes
bb44350a8f
Remove comment and stuff useless 2022-05-20 02:42:53 +02:00
Baoulettes
6229233b5f
sizeof fix 2022-05-19 20:00:36 +02:00
Baoulettes
d36b641bfb
few things in comment needed fix 2022-05-19 19:52:30 +02:00
Baoulettes
bc6def77a4
ComboBox Simplification 2022-05-19 19:48:49 +02:00
MelonSpeedruns
72bacabf45
Merge branch 'HarbourMasters:develop' into develop 2022-05-18 11:21:22 -04:00
Ada
52091c2912 Changes forge time into a slider, making it variable 2022-05-17 18:30:16 +01:00
Kenix
d3c869871d Merge branch 'zelda64' of https://github.com/HarbourMasters/Shipwright into zelda64 2022-05-16 20:18:24 -04:00
Kenix
7a4da43d7b Audio code converted to uintptr_t 2022-05-16 20:16:56 -04:00
Ada
9f82457830 Adds option for shorter biggoron quest 2022-05-16 15:03:56 +01:00
KiritoDev
8bb988675d Fixed soh filters 2022-05-15 19:39:46 -05:00
PurpleHato
076887e71f
TWEAK: Submenus for the enhancement menu (#343)
* TWEAK: Submenus for the enhancement menu

original PR was #322 closed it because I messed it

* Fix for Assignable Tunics and Boots
2022-05-15 15:51:58 -04:00
Emill
d8d1388ec6
Optimize away memory allocations (#340) 2022-05-15 15:32:05 -04:00
MegaMech
bd6e637fee
Readme/building.md changes (#262)
* add python version requirement to BUILDING.md

extract_assets uses match statements which were added in python version 3.10

* update wording/version on python requirement

https://github.com/HarbourMasters/Shipwright/pull/251 removes the 3.10 specific match statements, dropping the python version requirement to 3.6.

* Update BUILDING.md

* Update BUILDING.md

* Update BUILDING.md

* Update BUILDING.md

* switch python link to download page

* Fixed SHA-1 for retail ROM

* Added discord link

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: InfoManiac742 <ryanjgabel@gmail.com>
2022-05-15 15:28:27 -04:00
Rozelette
6dbb085a82
Add equipable tunics/boots (#328) 2022-05-15 15:26:54 -04:00
Emill
b9c5b34eba
Fix strict aliasing issues (#342)
Should fix linux build on -O2.
2022-05-15 21:20:32 +02:00
Baoulettes
a72ebbe84d
ACTOR_EN_FLOORMAS splitting fix (#311)
* Fix infinite split

* Update z_en_floormas.c
2022-05-15 15:14:43 -04:00
earthcrafterman
3e01b25573
Add a toggle for muting the low HP alarm (#310)
* Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.

* Made the low health alarm an enhancement toggle
2022-05-15 15:04:04 -04:00
Sirius902
f217b9bb97
Workaround for rumble duration being too long (#284) 2022-05-15 14:56:09 -04:00
KennyT
4e15f0b3d1
Add The Jenkins Link to the readme (#303)
* Update README.md

* Update README.md

* Update README.md

Fix Build
2022-05-15 14:55:37 -04:00
sholdee
e6c959e500
Update platform for z64 branch (#338) 2022-05-15 14:53:00 -04:00