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Fix vanilla Deku Nut upgrade bug (#333)
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@ -705,6 +705,8 @@ namespace SohImGui {
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Tooltip("Show dungeon entrances icon only when it should be");
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EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
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Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
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EnhancementCheckbox("Fix Deku Nut upgrade", "gDekuNutUpgradeFix");
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Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
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ImGui::EndMenu();
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}
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@ -28,6 +28,7 @@ void BootCommands_Init()
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CVar_RegisterS32("gRumbleEnabled", 0);
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CVar_RegisterS32("gUniformLR", 1);
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CVar_RegisterS32("gTwoHandedIdle", 0);
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CVar_RegisterS32("gDekuNutUpgradeFix", 1);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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@ -1803,7 +1803,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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}
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}
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} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
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if (item == ITEM_SAW) {
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if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) {
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gSaveContext.itemGetInf[1] |= 0x8000;
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}
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