fix nuts reflect, I mean Deku nuts...
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@ -127,11 +127,7 @@ void func_80ABBBA8(EnNutsball* this, GlobalContext* globalCtx) {
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this->collider.info.toucher.dmgFlags = 2;
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Matrix_MtxFToYXZRotS(&player->shieldMf, &sp4C, 0);
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if (CVar_GetS32("gNewDrops", 0) != 0) {
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this->actor.world.rot.z = sp4C.y + 0x8000;
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} else {
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this->actor.world.rot.y = sp4C.y + 0x8000;
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}
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this->actor.world.rot.y = sp4C.y + 0x8000;
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this->timer = 30;
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return;
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}
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