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initial submit
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@ -735,6 +735,8 @@ namespace SohImGui {
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Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
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EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
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EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
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EnhancementCheckbox("Enable 3D projectiles", "gNewProjectiles");
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Tooltip("Change some of monsters projectiles to their a 3D version");
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EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
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Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
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@ -6,6 +6,7 @@
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#include "z_en_nutsball.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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#include "objects/object_gi_nuts/object_gi_nuts.h"
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#include "objects/object_dekunuts/object_dekunuts.h"
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#include "objects/object_hintnuts/object_hintnuts.h"
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#include "objects/object_shopnuts/object_shopnuts.h"
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@ -59,6 +60,10 @@ static s16 sObjectIDs[] = {
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OBJECT_DEKUNUTS, OBJECT_HINTNUTS, OBJECT_SHOPNUTS, OBJECT_DNS, OBJECT_DNK,
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};
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static Gfx* sDListsNew[] = {
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gGiNutDL, gGiNutDL, gGiNutDL, gGiNutDL, gGiNutDL,
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};
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static Gfx* sDLists[] = {
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gDekuNutsDekuNutDL, gHintNutsNutDL, gBusinessScrubDekuNutDL, gDntJijiNutDL, gDntStageNutDL,
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};
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@ -122,7 +127,11 @@ void func_80ABBBA8(EnNutsball* this, GlobalContext* globalCtx) {
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this->collider.info.toucher.dmgFlags = 2;
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Matrix_MtxFToYXZRotS(&player->shieldMf, &sp4C, 0);
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this->actor.world.rot.y = sp4C.y + 0x8000;
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if (CVar_GetS32("gNewProjectiles", 0) != 0) {
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this->actor.world.rot.z = sp4C.y + 0x8000;
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} else {
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this->actor.world.rot.y = sp4C.y + 0x8000;
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}
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this->timer = 30;
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return;
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}
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@ -167,12 +176,26 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 327);
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func_80093D18(globalCtx->state.gfxCtx);
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 333),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDLists[thisx->params]);
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if (CVar_GetS32("gNewProjectiles", 0) != 0) {
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6),
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1 * (globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 6),
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1 * (globalCtx->state.frames * 6), 32, 32));
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Matrix_Scale(25.0f,25.0f,25.0f,MTXMODE_APPLY);
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Matrix_RotateX(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 901),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDListsNew[thisx->params]);
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} else {
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func_80093D18(globalCtx->state.gfxCtx);
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 333),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDLists[thisx->params]);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 337);
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}
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@ -1,5 +1,6 @@
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#include "z_en_okuta.h"
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#include "objects/object_okuta/object_okuta.h"
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#include "objects/gameplay_field_keep/gameplay_field_keep.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
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@ -713,11 +714,24 @@ void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1653);
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(this->actor.home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1657),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gOctorokProjectileDL);
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if (CVar_GetS32("gNewProjectiles", 0) != 0) {
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6),
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1 * (globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 6),
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1 * (globalCtx->state.frames * 6), 32, 32));
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Matrix_Scale(7.0f,7.0f,7.0f,MTXMODE_APPLY);
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Matrix_RotateX(thisx->home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 901),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, gSilverRockDL);
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} else {
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(this->actor.home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1657),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gOctorokProjectileDL);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1662);
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}
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