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https://github.com/HarbourMasters/Shipwright.git
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TWEAK: Submenus for the enhancement menu (#343)
* TWEAK: Submenus for the enhancement menu original PR was #322 closed it because I messed it * Fix for Assignable Tunics and Boots
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@ -363,7 +363,7 @@ namespace SohImGui {
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ModInternal::registerHookListener({ CONTROLLER_READ, [](const HookEvent ev) {
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pads = static_cast<OSContPad*>(ev->baseArgs["cont_pad"]);
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}});
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} });
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Game::InitSettings();
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}
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@ -402,7 +402,7 @@ namespace SohImGui {
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EnhancementRadioButton("French", "gLanguages", 2);
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*/
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int val = CVar_GetS32(cvarName.c_str(), 0);
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if (ImGui::RadioButton(text.c_str(), id==val)) {
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if (ImGui::RadioButton(text.c_str(), id == val)) {
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CVar_SetS32(cvarName.c_str(), (int)id);
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needs_save = true;
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}
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@ -505,12 +505,12 @@ namespace SohImGui {
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}
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}
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void Tooltip(std::string text){
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void Tooltip(std::string text) {
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", text.c_str());
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}
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void DrawMainMenuAndCalculateGameSize() {
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void DrawMainMenuAndCalculateGameSize() {
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console->Update();
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ImGuiBackendNewFrame();
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ImGuiWMNewFrame();
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@ -626,10 +626,10 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Graphics"))
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{
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EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
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Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing");
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Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing");
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gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
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EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
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Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
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Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
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gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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EXPERIMENTAL();
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@ -641,7 +641,7 @@ namespace SohImGui {
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INFO("New Filter: %s", filters[fId]);
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gapi->set_texture_filter((FilteringMode)fId);
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CVar_SetS32("gTextureFilter", (int) fId);
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CVar_SetS32("gTextureFilter", (int)fId);
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needs_save = true;
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}
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@ -661,50 +661,57 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Enhancements"))
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{
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ImGui::Text("Gameplay");
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ImGui::Separator();
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if (ImGui::BeginMenu("Gameplay"))
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{
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EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
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EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
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EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
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EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
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EnhancementCheckbox("Skip Text", "gSkipText");
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Tooltip("Holding down B skips text");
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EnhancementCheckbox("Mute Low HP Alarm", "gLowHpAlarm");
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Tooltip("Disable the low HP beeping sound");
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EnhancementCheckbox("Minimal UI", "gMinimalUI");
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Tooltip("Hides most of the UI when not needed");
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EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
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Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
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EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
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EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
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Tooltip("Allows equiping the tunic and boots to c-buttons");
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EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
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Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
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EnhancementCheckbox("Mute Low HP Alarm", "gLowHpAlarm");
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EnhancementCheckbox("Skip Text", "gSkipText");
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Tooltip("Holding down B skips text");
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EnhancementCheckbox("Minimal UI", "gMinimalUI");
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Tooltip("Hides most of the UI when not needed");
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EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
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Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
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EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
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Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
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EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
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Tooltip("Allows equiping the tunic and boots to c-buttons");
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ImGui::EndMenu();
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}
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ImGui::Text("Graphics");
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ImGui::Separator();
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if (ImGui::BeginMenu("Graphics"))
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{
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EnhancementCheckbox("N64 Mode", "gN64Mode");
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Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
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EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
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EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
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EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
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Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
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Tooltip("Always shows dungeon entrance icons on the minimap");
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EnhancementCheckbox("N64 Mode", "gN64Mode");
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Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
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ImGui::EndMenu();
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}
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EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
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EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
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EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
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EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
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Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
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Tooltip("Always shows dungeon entrance icons on the minimap");
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if (ImGui::BeginMenu("Fixes"))
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{
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EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
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Tooltip("Makes the L and R buttons in the pause menu the same color");
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EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
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Tooltip("Show dungeon entrances icon only when it should be");
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EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
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Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
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ImGui::Text("Fixes");
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ImGui::Separator();
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EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
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Tooltip("Makes the L and R buttons in the pause menu the same color");
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EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
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Tooltip("Show dungeon entrances icon only when it should be");
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EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
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Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
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ImGui::EndMenu();
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}
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EXPERIMENTAL();
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EnhancementCheckbox("60 fps interpolation", "g60FPS");
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EnhancementCheckbox("60FPS Interpolation", "g60FPS");
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EnhancementCheckbox("Disable LOD", "gDisableLOD");
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Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
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@ -748,19 +755,19 @@ namespace SohImGui {
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}
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EnhancementCheckbox("No Clip", "gNoClip");
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Tooltip("Allows you to walk through walls");
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Tooltip("Allows you to walk through walls");
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EnhancementCheckbox("Climb Everything", "gClimbEverything");
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Tooltip("Makes every surface in the game climbable");
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Tooltip("Makes every surface in the game climbable");
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EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
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Tooltip("Holding L makes you float into the air");
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Tooltip("Holding L makes you float into the air");
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EnhancementCheckbox("Super Tunic", "gSuperTunic");
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Tooltip("Makes every tunic have the effects of every other tunic");
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Tooltip("Makes every tunic have the effects of every other tunic");
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EnhancementCheckbox("Easy ISG", "gEzISG");
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Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
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Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
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EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
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Tooltip("Allows you to use all items at any age");
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Tooltip("Allows you to use any item at any location");
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EnhancementCheckbox("Freeze Time", "gFreezeTime");
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Tooltip("Freezes the time of day");
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Tooltip("Freezes the time of day");
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ImGui::EndMenu();
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}
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@ -768,12 +775,12 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Developer Tools"))
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{
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EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
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Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
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ImGui::Separator();
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EnhancementCheckbox("Stats", "gStatsEnabled");
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Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
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Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
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EnhancementCheckbox("Console", "gConsoleEnabled");
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Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
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Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
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console->opened = CVar_GetS32("gConsoleEnabled", 0);
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ImGui::EndMenu();
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@ -783,7 +790,7 @@ namespace SohImGui {
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if (ImGui::BeginMenu(category.first.c_str())) {
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for (const std::string& name : category.second) {
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std::string varName(name);
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varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
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varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
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std::string toggleName = "g" + varName + "Enabled";
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EnhancementCheckbox(name, toggleName);
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