Cleanup ImGui strings (#359)

* Cleanup

* Emills suggestion

* fixes
This commit is contained in:
louist103 2022-05-29 11:47:09 -04:00 committed by GitHub
parent 4669235f62
commit 533c216ad3
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2 changed files with 72 additions and 64 deletions

View File

@ -46,9 +46,9 @@ bool oldCursorState = true;
#define EXPERIMENTAL() \
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 50, 50, 255)); \
ImGui::Text("Experimental"); \
ImGui::PopStyleColor(); \
ImGui::Separator();
ImGui::Text("Experimental"); \
ImGui::PopStyleColor(); \
ImGui::Separator();
#define TOGGLE_BTN ImGuiKey_F1
#define HOOK(b) if(b) needs_save = true;
OSContPad* pads;
@ -348,10 +348,10 @@ namespace SohImGui {
}
for (size_t pixel = 0; pixel < texBuffer.size() / 4; pixel++) {
texBuffer[pixel * 4 + 0] *= tint.x;
texBuffer[pixel * 4 + 1] *= tint.y;
texBuffer[pixel * 4 + 2] *= tint.z;
texBuffer[pixel * 4 + 3] *= tint.w;
texBuffer[pixel * 4 + 0] *= (uint8_t)tint.x;
texBuffer[pixel * 4 + 1] *= (uint8_t)tint.y;
texBuffer[pixel * 4 + 2] *= (uint8_t)tint.z;
texBuffer[pixel * 4 + 3] *= (uint8_t)tint.w;
}
const auto asset = new GameAsset{ api->new_texture() };
@ -436,7 +436,7 @@ namespace SohImGui {
}
}
void EnhancementRadioButton(std::string text, std::string cvarName, int id) {
void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
/*Usage :
EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
First arg is the visible name of the Radio button
@ -447,113 +447,117 @@ namespace SohImGui {
EnhancementRadioButton("German", "gLanguages", 1);
EnhancementRadioButton("French", "gLanguages", 2);
*/
int val = CVar_GetS32(cvarName.c_str(), 0);
if (ImGui::RadioButton(text.c_str(), id == val)) {
CVar_SetS32(cvarName.c_str(), (int)id);
int val = CVar_GetS32(cvarName, 0);
if (ImGui::RadioButton(text, id == val)) {
CVar_SetS32(cvarName, id);
needs_save = true;
}
}
void EnhancementCheckbox(std::string text, std::string cvarName)
void EnhancementCheckbox(const char* text, const char* cvarName)
{
bool val = (bool)CVar_GetS32(cvarName.c_str(), 0);
if (ImGui::Checkbox(text.c_str(), &val)) {
CVar_SetS32(cvarName.c_str(), val);
bool val = (bool)CVar_GetS32(cvarName, 0);
if (ImGui::Checkbox(text, &val)) {
CVar_SetS32(cvarName, val);
needs_save = true;
}
}
void EnhancementButton(std::string text, std::string cvarName)
void EnhancementButton(const char* text, const char* cvarName)
{
bool val = (bool)CVar_GetS32(cvarName.c_str(), 0);
if (ImGui::Button(text.c_str())) {
CVar_SetS32(cvarName.c_str(), !val);
bool val = (bool)CVar_GetS32(cvarName, 0);
if (ImGui::Button(text)) {
CVar_SetS32(cvarName, !val);
CVar_SetS32(cvarName, !val);
needs_save = true;
}
}
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format)
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format)
{
int val = CVar_GetS32(cvarName.c_str(), 0);
int val = CVar_GetS32(cvarName, 0);
ImGui::Text(text.c_str(), val);
ImGui::Text(text, val);
if (ImGui::SliderInt(id.c_str(), &val, min, max, format.c_str()))
if (ImGui::SliderInt(id, &val, min, max, format))
{
CVar_SetS32(cvarName.c_str(), val);
CVar_SetS32(cvarName, val);
needs_save = true;
}
if (val < min)
{
val = min;
CVar_SetS32(cvarName.c_str(), val);
CVar_SetS32(cvarName, val);
needs_save = true;
}
if (val > max)
{
val = max;
CVar_SetS32(cvarName.c_str(), val);
CVar_SetS32(cvarName, val);
needs_save = true;
}
}
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue, bool isPercentage)
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage)
{
float val = CVar_GetFloat(cvarName.c_str(), defaultValue);
float val = CVar_GetFloat(cvarName, defaultValue);
if (!isPercentage)
ImGui::Text(text.c_str(), val);
ImGui::Text(text, val);
else
ImGui::Text(text.c_str(), static_cast<int>(100 * val));
ImGui::Text(text, static_cast<int>(100 * val));
if (ImGui::SliderFloat(id.c_str(), &val, min, max, format.c_str()))
if (ImGui::SliderFloat(id, &val, min, max, format))
{
CVar_SetFloat(cvarName.c_str(), val);
CVar_SetFloat(cvarName, val);
needs_save = true;
}
if (val < min)
{
val = min;
CVar_SetFloat(cvarName.c_str(), val);
CVar_SetFloat(cvarName, val);
needs_save = true;
}
if (val > max)
{
val = max;
CVar_SetFloat(cvarName.c_str(), val);
CVar_SetFloat(cvarName, val);
needs_save = true;
}
}
int ClampFloatToInt(float value, int min, int max){
return fmin(fmax(value,min),max);
int ClampFloatToInt(float value, int min, int max) {
return fmin(fmax(value, min), max);
}
void EnhancementColor3(std::string text, std::string cvarName, float ColorRGB[3], bool TitleSameLine) {
void EnhancementColor3(const char* text, const char* cvarName, float ColorRGB[3], bool TitleSameLine) {
//Simplified.
std::string cvarNameString(cvarName);
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
if (!TitleSameLine){
ImGui::Text("%s", text.c_str());
if (!TitleSameLine) {
ImGui::Text("%s", text);
flags = ImGuiColorEditFlags_NoLabel;
}
if (ImGui::ColorEdit3(text.c_str(), ColorRGB, flags)) {
CVar_SetS32((cvarName+"R").c_str(), ClampFloatToInt(ColorRGB[0]*255,0,255));
CVar_SetS32((cvarName+"G").c_str(), ClampFloatToInt(ColorRGB[1]*255,0,255));
CVar_SetS32((cvarName+"B").c_str(), ClampFloatToInt(ColorRGB[2]*255,0,255));
if (ImGui::ColorEdit3(text, ColorRGB, flags)) {
CVar_SetS32((cvarNameString + "R").c_str(), ClampFloatToInt(ColorRGB[0] * 255, 0, 255));
CVar_SetS32((cvarNameString + "G").c_str(), ClampFloatToInt(ColorRGB[1] * 255, 0, 255));
CVar_SetS32((cvarNameString + "B").c_str(), ClampFloatToInt(ColorRGB[2] * 255, 0, 255));
needs_save = true;
}
}
void Tooltip(std::string text) {
void Tooltip(const char* text) {
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", text.c_str());
ImGui::SetTooltip("%s", text);
}
void DrawMainMenuAndCalculateGameSize() {
void DrawMainMenuAndCalculateGameSize(void) {
console->Update();
ImGuiBackendNewFrame();
ImGuiWMNewFrame();
@ -633,7 +637,7 @@ namespace SohImGui {
auto menuLabel = "Controller " + std::to_string(i + 1);
if (ImGui::BeginMenu(menuLabel.c_str()))
{
EnhancementSliderFloat("Gyro Sensitivity: %d %%", "##GYROSCOPE", StringHelper::Sprintf("gCont%i_GyroSensitivity", i), 0.0f, 1.0f, "", 1.0f, true);
EnhancementSliderFloat("Gyro Sensitivity: %d %%", "##GYROSCOPE", StringHelper::Sprintf("gCont%i_GyroSensitivity", i).c_str(), 0.0f, 1.0f, "", 1.0f, true);
if (ImGui::Button("Recalibrate Gyro"))
{
@ -644,7 +648,7 @@ namespace SohImGui {
ImGui::Separator();
EnhancementSliderFloat("Rumble Strength: %d %%", "##RUMBLE", StringHelper::Sprintf("gCont%i_RumbleStrength", i), 0.0f, 1.0f, "", 1.0f, true);
EnhancementSliderFloat("Rumble Strength: %d %%", "##RUMBLE", StringHelper::Sprintf("gCont%i_RumbleStrength", i).c_str(), 0.0f, 1.0f, "", 1.0f, true);
ImGui::EndMenu();
}
@ -960,7 +964,7 @@ namespace SohImGui {
varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
std::string toggleName = "g" + varName + "Enabled";
EnhancementCheckbox(name, toggleName);
EnhancementCheckbox(name.c_str(), toggleName.c_str());
customWindows[name].enabled = CVar_GetS32(toggleName.c_str(), 0);
}
ImGui::EndMenu();
@ -1011,19 +1015,19 @@ namespace SohImGui {
main_pos.y -= top_left_pos.y;
ImVec2 size = ImGui::GetContentRegionAvail();
ImVec2 pos = ImVec2(0, 0);
gfx_current_dimensions.width = size.x * gfx_current_dimensions.internal_mul;
gfx_current_dimensions.height = size.y * gfx_current_dimensions.internal_mul;
gfx_current_game_window_viewport.x = main_pos.x;
gfx_current_game_window_viewport.y = main_pos.y;
gfx_current_game_window_viewport.width = size.x;
gfx_current_game_window_viewport.height = size.y;
gfx_current_dimensions.width = (uint32_t)(size.x * gfx_current_dimensions.internal_mul);
gfx_current_dimensions.height = (uint32_t)(size.y * gfx_current_dimensions.internal_mul);
gfx_current_game_window_viewport.x = (int16_t)main_pos.x;
gfx_current_game_window_viewport.y = (int16_t)main_pos.y;
gfx_current_game_window_viewport.width = (int16_t)size.x;
gfx_current_game_window_viewport.height = (int16_t)size.y;
if (CVar_GetS32("gN64Mode", 0))
{
gfx_current_dimensions.width = 320;
gfx_current_dimensions.height = 240;
const int sw = size.y * 320 / 240;
gfx_current_game_window_viewport.x += (size.x - sw) / 2;
gfx_current_game_window_viewport.x += ((int)size.x - sw) / 2;
gfx_current_game_window_viewport.width = sw;
pos = ImVec2(size.x / 2 - sw / 2, 0);
size = ImVec2(sw, size.y);
@ -1032,12 +1036,12 @@ namespace SohImGui {
overlay->Draw();
}
void DrawFramebufferAndGameInput() {
ImVec2 main_pos = ImGui::GetWindowPos();
void DrawFramebufferAndGameInput(void) {
const ImVec2 main_pos = ImGui::GetWindowPos();
ImVec2 size = ImGui::GetContentRegionAvail();
ImVec2 pos = ImVec2(0, 0);
if (CVar_GetS32("gN64Mode", 0)) {
const int sw = size.y * 320 / 240;
const float sw = size.y * 320.0f / 240.0f;
pos = ImVec2(size.x / 2 - sw / 2, 0);
size = ImVec2(sw, size.y);
}

View File

@ -64,11 +64,15 @@ namespace SohImGui {
void Init(WindowImpl window_impl);
void Update(EventImpl event);
void EnhancementRadioButton(std::string text, std::string cvarName, int value);
void EnhancementCheckbox(std::string text, std::string cvarName);
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
void EnhancementColor3(std::string text, std::string cvarName, float ColorRGB[3], bool TitleSameLine);
void EnhancementRadioButton(const char* text, const char* cvarName, int id);
void EnhancementCheckbox(const char* text, const char* cvarName);
void EnhancementButton(const char* text, const char* cvarName);
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
void Tooltip(const char* text);
void EnhancementColor3(const char* text, const char* cvarName, float defaultColors[3], bool TitleSameLine);
void DrawMainMenuAndCalculateGameSize(void);