Add 3D debris to Okuta actor (octorok)

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Baoulettes 2022-05-29 00:09:03 +02:00 committed by GitHub
parent a35c4abc30
commit 72125bbd1e
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@ -500,7 +500,50 @@ void EnOkuta_ProjectileFly(EnOkuta* this, GlobalContext* globalCtx) {
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y + 11.0f;
pos.z = this->actor.world.pos.z;
EffectSsHahen_SpawnBurst(globalCtx, &pos, 6.0f, 0, 1, 2, 15, 7, 10, gOctorokProjectileDL);
if (CVar_GetS32("gNewProjectiles", 0) != 0) {
static s16 sEffectScales[] = {
145, 135, 115, 85, 75, 53, 45, 40, 35,
};
s32 pad;
Vec3f velocity;
Vec3f pos;
s16 phi_s0 = 500;
s16 gravity;
s16 phi_v0;
f32 temp_f20;
f32 temp_f22;
s32 i;
for (s16 i = 0; i < ARRAY_COUNT(sEffectScales); i++) {
phi_s0 += 10000;
temp_f20 = Rand_ZeroOne() * 5.0f;
pos.x = (Math_SinS(phi_s0) * temp_f20) + this->actor.world.pos.x;
pos.y = (Rand_ZeroOne() * 40.0f) + this->actor.world.pos.y + 5.0f;
pos.z = (Math_CosS(phi_s0) * temp_f20) + this->actor.world.pos.z;
temp_f20 = (Rand_ZeroOne() * 5.0f) + 2.0f;
velocity.x = Math_SinS(phi_s0) * temp_f20;
temp_f22 = Rand_ZeroOne();
velocity.y = (Rand_ZeroOne() * i * 2.5f) + (temp_f22 * 5.0f);
velocity.z = Math_CosS(phi_s0) * temp_f20;
if (i == 0) {
phi_v0 = 41;
gravity = -450;
} else if (i < 4) {
phi_v0 = 37;
gravity = -380;
} else {
phi_v0 = 69;
gravity = -320;
}
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &this->actor.world.pos, gravity, phi_v0, 30, 5, 0,
sEffectScales[i]/5, 3, 0, 70, 1, OBJECT_GAMEPLAY_FIELD_KEEP, gSilverRockFragmentsDL);
}
} else {
EffectSsHahen_SpawnBurst(globalCtx, &pos, 6.0f, 0, 1, 2, 15, 7, 10, gOctorokProjectileDL);
}
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
Actor_Kill(&this->actor);
}