Commit Graph

1356 Commits

Author SHA1 Message Date
Adam Bird
a05d8131ec
invert culling for collision viewer (#3021) 2023-06-20 22:05:52 -04:00
briaguya
a5c2bacfe0
fix: restore internal resolution and msaa slider functionality (#3026)
Co-authored-by: briaguya <briaguya@alice>
2023-06-20 22:04:32 -04:00
Garrett Cox
7c5efb2785
Flags stuff (#3014)
* Manual adjustments to flags

* Script run to adjust flags
2023-06-20 11:54:02 -04:00
Adam Bird
39349d8512
fix warp override mq mode room loads (#3019) 2023-06-18 18:23:06 -04:00
Adam Bird
d4ff05f51d
update mac and linux launch scripts to make mods dir (#3013) 2023-06-17 13:27:59 -04:00
Adam Bird
6fdfcd2a61
More mirror mode fixes and additions (#3009)
* mirror fishing rod

* mirror ivan fairy controls

* add mirror dungeons only option

* mirror sold out GI texture

* update dungeons mirror mode for more options

* maybe don't include that
2023-06-17 13:08:20 -04:00
Malkierian
5daf5a14ac
Section Save Modification (#2947)
* Modified `SaveManager::AddSaveFunction` to return the section index assigned to the section name for ease of remembering it on the other end. Also added a clarifying comment.

* Modified SaveFunc to accept a boolean for whether the section is being saved individually or as part of a game save (fullSave == true means game save, so all sections registered for game save sync).
2023-06-14 23:39:14 -04:00
Bytenex
279c40cb7d
added option to choose between OoT and any ocarina (#2944) 2023-06-14 23:29:07 -04:00
Garrett Cox
f85b04336c
Add option to prevent speed modifier from affecting jump velocity (#2874) 2023-06-14 23:25:48 -04:00
Garrett Cox
170c8ce16e
Extra modes tweaks (#2985)
* Tweaks to extra modes menu

* Update soh/soh/config/ConfigUpdaters.cpp

Co-authored-by: Christopher Leggett <chris@leggett.dev>

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-14 23:24:50 -04:00
Adam Bird
6dc227b5ed
order spoiler log print out to match insertion order (#3006) 2023-06-14 23:23:12 -04:00
briaguya
ccfc2a84bc
hide menu bar from menu bar (#2988)
* hide menu bar from menu bar

* show `-` on switch/wii u

* actually show `-`

* actually put the thing in a place where it works

* spacers

* reorder and use `[-]` instead of `-`

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-14 23:22:48 -04:00
briaguya
af33897e4c
caps for locations in altar text (#3004)
Co-authored-by: briaguya <briaguya@alice>
2023-06-14 23:22:22 -04:00
Adam Bird
a842894d0d
Add Mirror World gfx patches and patch Royal Grave Sun Song etching (#3005)
* add mirror world gfx patches and patch royal grave sun song

* simplify nonmq vs mq
2023-06-14 23:22:04 -04:00
briaguya
ef6227d8be
fully remove OTRGui (#2982)
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-13 09:29:36 -04:00
Garrett Cox
7a41bd3878
Mirrored world enhancement (#1569)
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-06-13 08:46:15 -04:00
Garrett Cox
90d45d4397
Rename gDirtPathFix to gZFightingMode (#2959)
* Rename gDirtPathFix to gZFightingMode

* Add config migration
2023-06-12 20:40:29 -04:00
Garrett Cox
a6ecb77599
Add spock race preset (#2977) 2023-06-12 19:26:46 -04:00
Adam Bird
90bd072f9b
fix string usage for cosmetic hud placement reset corrupting ship json (#2961) 2023-06-12 19:16:39 -04:00
briaguya
6de0d8b69d
properly set imgui invert aiming y default (#2956)
Co-authored-by: briaguya <briaguya@alice>
2023-06-12 19:14:42 -04:00
Adam Bird
e6e7618b92
fix crash when resetting links scale without a playstate (#2970) 2023-06-12 19:06:41 -04:00
aMannus
971aaeac23
Disable greying out RTA timer in boss rush (#2973) 2023-06-12 19:01:54 -04:00
aMannus
daadef5211
Fix missing goron bracelet (#2974) 2023-06-12 19:01:24 -04:00
briaguya
16eb211102
fullscreen with f11 not f9 (#2955)
* fullscreen with f11 not f9

* update readme

* use latest lus main

* latest lus

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-12 18:59:30 -04:00
Christopher Leggett
430d5cddf2
Config versioning to fix the Fullscreen Shortcut debacle (#2966)
* WIP adding new config version.

* Implements a ConfigVersionUpdater

* Updates to account for new LUS-side changes.

* Change `ConfigVersionUpdater` to store `toVersion`

* fix typo
2023-06-12 18:59:23 -04:00
briaguya
eba0b4c146
only green the greg bridge not everything else (#2962)
* only green the greg bridge not everything else

* another option

* do it the branch way

* tabs spaces blarg

* new dir

* use latest lus main

* latest lus main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-12 17:48:26 -04:00
Adam Bird
ca9b1614af
Fix: Minimap dungeon entrance placement (#2958)
* use correct minimaps in randomizer

* fix minimap dungeon entrance placement

* rework topLeft0 check to be more readable

* who needs topLeft0 anyways

* move minimap hidden checks up higher
2023-06-12 17:10:53 -04:00
briaguya
d69c07cd75
numbers aren't magic (#2976)
* numbers aren't magic

* chest style matches contents

renamed everything except the cvar itself at this point
(waiting for versioned configs for that)

* tracker as part of names

* finish the tracker rename

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-09 17:22:25 -04:00
Amaro Martínez
e46c60a7a1
Fix copyright position for PAL 1.1 (#2952) 2023-06-07 13:02:45 -04:00
Nicholas Estelami
7e1ee6e23e
N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
2023-06-05 19:11:22 -04:00
Adam Bird
820fdf78cc
Improve TTS for file select menus (#2950)
* improve TTS for file select menus

* french translation change recommendation
2023-06-05 17:18:18 -04:00
Kenix3
451ce8b107
Fixes collision viewer (#2949) 2023-06-05 16:19:42 -04:00
briaguya
a49f197f06
build for wii u (#2946)
* reimplement stuff from 2879

* header include to fix build hopefully

* another header

* fix error

* remove header includes we don't have

* more error things

* a

* b

* c

* d

* e

* f

* g

* h

* use latest lus

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-05 14:16:56 -04:00
briaguya
2308ab8823
build soh with LUS 1.0.0 (#2881)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2023-06-03 15:27:45 -04:00
inspectredc
d922b91e15
Trick logic (#2681)
* Trick and Glitch Rando UI implemented

* initial temp connection between ui and backend trick logic

Hacky way to connect the logic for testing. Ran into 1 crash but cannot reproduce

* UI overhaul to look more like AudioEditor tag section

* Mapped 3d tricks to enums and save cvar bug fixes

* Trick Logic Complete

Testing on whether the logic works as expected needs to be done

* Releasable trick version, tricks match text fixes also

* Remove 3D glitch logic location access

Easier to clean it up now than get confused

* Variable typo fix & initial trick enum reorganisation

* Removal of oot3d glitches

* bongo logic fix

* UI includes difficulty tags + cleanup and removal of glitched logic interface

* Bug fixes

* added enabled tricks to spoiler log

* comment clean up

* completed once over through logic

* merge fix

* update sohimgui to LUS

* Remove redundant 3d rando trick options

* Comment clean up

* Central GS Irons Logic Fix

* Farores wind central logic fix

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-02 16:53:07 -04:00
Malkierian
c9bcd64beb
Improvement: Additional Spoiler Hint Info (#2727)
* First attempt at tracking hinted locations. Not looking promising for more than a hint tracker.

* Spoiler log now generates with human-readable hinted area, type, and item for gossip stone hints.

* Hints now only output location if their hint text specifically states the check. Any overworld or dungeon region hint no longer does.

* Expanded gossip stone hints to include item, hinted location and area, and `RandomizerGet` names. Currently only English names.

Part of this required changing `HintType` into a `typedef enum` instead of an `enum class` to allow usage in a .c filespace, and consolidating types from `randomizer_check_objects.h` to `randomizerTypes.h`.

* Beginning of alter rewards information.

* Step 2 of altar reward info.

* Altar reward info (location and area) now writes to and reads from the spoiler log. Added a few entries to `SpoilerfileAreaNameToEnum` to accommodate area name variants from region hint names.

* Streamlined altar data (only needed location name for `RandomizerCheck` translation. `RandomizerCheck` provides access to `RandomizerCheckArea` via `RandomizerCheckObject`).

Added Light Arrows, Greg, and Dampe's Hookshot hint locations to write and read of the spoiler.

* Fix attempts to lookup values in `hintTypeNames` as array, now uses map's `find()`.
2023-06-02 12:10:25 -04:00
Christopher Leggett
f976003563
Randomizer: Fixes defaults for LACS and Rainbow Bridge. (#2937)
* Fixes incompatible default rando settings around Greg as reward.

* Fixes defaults for LACS.
2023-06-02 08:28:32 -04:00
Adam Bird
c9d24f2e98
Fix: Better debug warp MQ detection and other warp menu bugs (#2932)
* fix: add mq detection to better debug warp

* replace special characters for debug warp translations

* reorder better debug warp printing

* adjust french translation
2023-06-01 22:00:45 -04:00
Josh Bodner
6bf42fd018
Fix order of auto equip message (#2931)
French text was being displayed in English and vice versa due to incorrectly ordered parameters.
2023-06-01 21:40:58 -04:00
aMannus
2957dc61c3
[Feature] Boss Rush (#2923)
* Ganon(dorf) cutscene skips

* Remove leftover code

* Load into chamber of sages

* Fix loading into chamber without fast file select

* Boss warps in chamber done

* Change warps back to chamber

* Initial proof of concept done

* ganon(dorf) cutscene skips

* Code cleanup & auto age equipment

* Gameplay stats timer + tweaks

* Scuffed timer

* Better timer

* remove arena props + fix arena exits

* Fix blue warps

* Attempt to fix build

* Fix build again

* And again..

* Try no. 9001

* Handle dying and saving

* Child link face fire medallion

* Fix build

* Fix warps after reset/death

* Disable doors and move player spawns in boss rooms

* Fix boss rush logo rendering

* Start of ingame options menu

* File Select cleanup

* Fix build

* Render char text PoC

* Move functions to be more generic

* Fix build

* Fix other builds

* Initial text scaling/kerning

* Special characters prep

* All special characters work now

* Attempt to fix build

* Fix build question mark

* Finish all kerning

* Start of ingame options menu with vertical scrolling

* Barebones functional options menu

* More options menu progress

* More visual elements for options menu

* Options menu visual changes, implement all options, tons of cleanup

* Cleanup and comments

* Shorter enums

* More options

* Change default heart count

* Finish French translations

* Implement timer in cosmetics editor

* Uncomment timer requirement

* Variable name change

* German translation & small UI tweaks

* Animated up/down arrows in options UI

* Better arrows in options UI

* Cleaner timer + make it usable for general gameplay

* More cleanup + ganon & ganondorf boss option

* Implement never heal option

* Slight up arrow in options UI tweak

* Add BGS option

* Reintroduce ganondorf cutscene skip

* Change encoding to UTF on bossrush.cpp

* Fix build hopefully

* Fixed static variables leading to options not properly resetting

* Fix BR completed timestamp

* Change timer to render on top of everything

* Offset final BR time by 0.1 second from boss timestamps

* Add missing check for boss rush

* Implement soh_assets.h

* Revert merge mistake

* Fix special characters with UTF-8

* Fix build

* here's the fix you can merge from your phone

* Fix quest select crash with oot.otr only

* Use OoT's kerning

* Fix HD textures on options menu

* Fix special character kerning

* "Heal every boss" fixes

* Seperate headers + bunny hood option

* Remove GetUnixTimestamp() externing

* Clean up extern "C"'s

* Address review comments

* Fix build question mark

* Remove accidental styling change

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-01 21:40:10 -04:00
Rozelette
fdf9086b2a
Dynamic Actor IDs (#1729)
* Add dynamic actor IDs

* Convert Ivan to use new actor system

* attempt to fix linux build

* attempt to fix linux build

* merge

* Cleanup

* Fix missing math functions on Windows.

* Removes a stubbed function to fix non-windows builds.

* Update soh/soh/ActorDB.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-06-01 21:39:50 -04:00
MoriyaFaith
26d934541a
main commit (#2918) 2023-06-01 21:38:43 -04:00
aMannus
b25e4d4f26
[Feature] In-game gameplay stats timer (#2910)
* Implement in-game gameplay stats timer

* Change timer to render on top of everything
2023-05-30 18:57:45 -04:00
inspectredc
e8eaac4d77
Fix: Switch Age with Enchancements giving kokiri sword (#2929)
* fix sword

* separated flow path for switch age enhancements

* Added comments
2023-05-30 18:44:58 -04:00
Ralphie Morell
71662c56b5
Docs: Update Player/Actor Flags (#2765)
* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab
2023-05-30 15:05:04 -04:00
Patrick12115
f544aba647
[Rando] Adds Greg options to the Bridge and LACS reward options (#2663)
* Some reason not working

* Fixes and formatting

Moved the LACS Stones to be before the Medallions in all instances to line up with the Bridge requirements and because it just makes sense

* Removed unnecessary space

* Missed one
2023-05-30 14:25:59 -04:00
Ralphie Morell
507387f618
Enhancement: Better Debug Warp MQ toggle (#2876)
* Implement MQ select on better debug warp

* remove unused macro

* Add sound when selecting MQ; only change if highlighting MQ-able map

* Handles map select from MQ file
2023-05-30 14:01:04 -04:00
Christopher Leggett
700fba28dd
Fixes regression in random rupee names (#2927)
Technically was a CustomMessageManager bug but it was in a function that I believe is only used for random rupee names.
2023-05-30 08:45:33 -04:00
Caladius
edc5e8f7d4
ShadowTag (7.0.1) (#2825)
* Add Checkbox in Extra Modes
Spawn Code in mods.cpp
Category Change for Clear Room Exclusion
Kill Actor if Mode is Disabled

* Fix non door scene changes and adds a delay to avoid misfiring or not firing on quick room changes like falling to B1 in Tree and Lost Woods loading triggers.

* Requested Updates
2023-05-28 18:46:18 -04:00
Garrett Cox
3ab547c69d
Update cvar clear lists and add cheatCvars clear list(not currently used) (#2869) 2023-05-28 18:42:34 -04:00
Malkierian
0c7e80a190
Improve Controller LED Control (#2864)
* Add brightness control and on/off toggle for tunic LED colors.

* Removed toggle, mentioned brightness of 0% for turning off LEDs.

* Set up grabbing tunic color values from Cosmetics Editor for cosmetics sync.

* Why these stupid differences between Windows and Linux compilers?

* Fix Mac build errors? Also try to move the color fetching back into the switch statements to lessen potential computational load.

* Real fix?

* Move "Customize Game Controls" button under "Controller Configuration" button under Settings -> Controller. Renamed "Controller Configuration" to "Configure Controller" and "Customize Game Controls" to "Customize In-game Controls"

* Added LEDColor and LEDColorSource enums for code clarity.

Moved controller LED brightness to new LED Colors group in "Customize In-game Controls" menu.

Added combobox to choose between vanilla tunics, cosmetics tunics, health, and custom as color sources.

Added critical health override checkbox to allow display of red when health is low even when other sources are selected.

Port color pickers have not been implemented yet, default color is white.

* Moved LED control to OTRControllerCallback and wrapped it in a check to `CanSetLed()`.

* Move settings to Port 1 tab in Customize In-game Controls and limited application of colors in `OTRControllerCallback` to port 1.

* UI clarity updates.

* Removed unnecessary LED color enum.

Added custom color picker to port 1 color settings.

* Changed Critical Health Override default to true.

* Modified logic to not do color fetching and instead default to {0,0,0,0} when brightness is off.

* Fix bad cvar string for custom color.

* Cleaning up some post-merge artifacts.

* Update soh/soh/Enhancements/controls/GameControlEditor.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Some name changes.

* idea for cleaning up controller callback stuff

* Rearranged color source checks to make sure criticalOverride is applied regardless of other settings.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2023-05-28 18:40:53 -04:00
aMannus
cebfcd1d88
Hyper enemies (#2887) 2023-05-28 18:14:07 -04:00
Garrett Cox
b9c2640671
Use gBuildVersion instead of sohStats.buildVersion for gameplay stats (#2913)
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-27 18:09:24 -04:00
Christopher Leggett
f4fbc79b5d
Merge pull request #2889 from Malkierian/sectional-saves
Sectional Saves
2023-05-27 16:22:36 -04:00
Christopher Leggett
f9a4070225
Merge pull request #2920 from Archez/fix-granny-unshuffled
Fix: Use blue potion refill for Granny Shop item when unshuffled
2023-05-27 15:18:33 -04:00
Christopher Leggett
f25c200526
Merge pull request #2890 from Archez/support-thieves-hideout-keyring
Expose Thieves' Hideout selection for keyrings in randomizer settings
2023-05-25 21:06:52 -04:00
Malkierian
cab90e9ac6 Removed unused variable. 2023-05-25 16:59:53 -07:00
Malkierian
d0c09394ca Re-added removal of empty sceneTimestmps objects for saving and loading, significantly reducing sohStats size. 2023-05-25 16:57:27 -07:00
Adam Bird
718ded7c44 fix: use blue potion refill for granny shop item when unshuffled 2023-05-25 15:47:51 -04:00
Christopher Leggett
f6b9c227d7
Fixes bad Key Ring Count under certain conditions. 2023-05-25 15:42:22 -04:00
Christopher Leggett
13513345bf
Remove magic numbers and fix formatting. 2023-05-25 15:35:38 -04:00
Christopher Leggett
8f5538a700
Adds validation to GF Key Ring and Key Ring Count settings. 2023-05-25 14:50:28 -04:00
Malkierian
1fa99fd50a What a nightmare that was. 2023-05-24 13:00:35 -07:00
Christopher Leggett
fe6705cc4d
Merge pull request #2906 from HarbourMasters/develop-spock
Spock -> develop
2023-05-23 09:18:15 -04:00
aMannus
dddd3b14aa
Add back missing Greg timestamp (#2911) 2023-05-22 10:56:44 -04:00
briaguya
f34df2f064
remove what i assume to be accidentally copied stuff from a diff (#2909) 2023-05-22 09:33:31 -04:00
Rozelette
f005bd3b7f
add skeleton unregistration to actors that manage their own skeletons (#2908) 2023-05-22 09:20:06 -04:00
Garrett Cox
5de1240391
Cleanup gameplay stats code/UI and support RTA timing (#2862) 2023-05-21 18:35:56 -04:00
Patrick12115
7962e0e6d6
Add Scene Specific Checks to Dirt Path Fixes (#2907)
* Move from Dev to Dev-Spock

* Moved to mod.h

* Update GameInteractor.h
2023-05-21 18:12:25 -04:00
Malkierian
cf711d9164
Initialize gSlotAgeReqs[SLOT_TRADE_CHILD] and gItemAgeReqs[ITEM_MASK_BUNNY] on load initialization according to gMMBunnyHood and gTimelessEquipment to prevent bunny hood from being unequipped from adult equips on first load. (#2904)
Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.
2023-05-21 12:13:38 -04:00
Adam Bird
cf42057842
Fix: seed srand on launch and fix spoiler log for seed testing generation (#2902) 2023-05-20 16:25:29 -04:00
Malkierian
0b47a19c2c
Mask Sale Fix (#2900) 2023-05-20 12:05:47 -04:00
Christopher Leggett
4d02d89e03
Fixes buying songs crash on Switch (#2899) 2023-05-20 09:24:02 -04:00
Malkierian
8d0b83b691
Merge branch 'HarbourMasters:develop' into sectional-saves 2023-05-19 14:56:19 -07:00
Christopher Leggett
f2f5a75cb0
Custom message improvements (#2892)
* Adds const specifiers to some appropriate functions.

* Implements move semantics for ReplaceStringInMessage.

Should result in much fewer allocations when rendering custom messages during a Randomizer playthrough.

* Implements some more move semantics.

* First pass on improved Custom Messages API.

This should allow for fewer allocations during randomizer seed generation and runtime, plus a couple of other enhancements that utilize custom messages. It does this by taking advantage of move semantics to prevent extraneous allocations when string literals are passed in. It also takes advantage of OOP to hopefully end up with a cleaner API.

* Additional API/allocation related improvements.

* Removes an unnecessary destructor and constructor.

* Updates documentation

* Adds a bit more documentation.

* Fixes switch build problem and minor syntax error

* Renames slightly unclear operator parameter

* Replaces magic numbers with LANGUAGE_MAX
2023-05-17 22:24:24 -04:00
AltoXorg
30cc61abce
fix search rom extension oversight (#2891)
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-17 22:22:57 -04:00
Amaro Martínez
b361d5ede1
Use UTF-8 for MSVC and enable visual styles for Windows (#2888)
* Add proper manifest for Windows

* MSVC: Use UTF-8 encoding compile option
2023-05-17 22:21:26 -04:00
Malkierian
099d9cd0fd
Threaded save was causing issues for old oot-save.sav conversion. Added an option just for that instance to run SaveManager::SaveFileThreaded outside of a thread. Everything else still runs threaded. (#2894) 2023-05-17 15:51:17 -04:00
Adam Bird
5244cda90e expose thieves hideout selection for keyrings in randomizer settings 2023-05-16 17:40:50 -04:00
Malkierian
4cf3172a3d Fixed trying to emplace in sectionRegistry without index. 2023-05-15 17:40:10 -07:00
Malkierian
1a9ef29ac5 Added function to get sectionID for a specified section name, returning -1 if section name not registered. 2023-05-15 17:32:49 -07:00
Malkierian
50fbe5d00c Modified sectional saving to utilize an integer ID for calling specific sections to cut down on string copying. Utilizes enum values for non-mod sections to allow for cross-project use of those IDs, and sets up AddSaveFunction to add mod sections after that using max value enum. 2023-05-15 17:21:14 -07:00
Malkierian
4bc0d7d60d v3 >:( 2023-05-13 18:41:10 -07:00
Malkierian
b5740bc878 v2 2023-05-13 18:35:27 -07:00
Malkierian
374301db9b Formatting and whitespace cleanup. 2023-05-13 18:29:05 -07:00
Malkierian
7861b4c092 Missed baseBlock -> saveBlock change in WiiU/Switch file writing block XD. 2023-05-13 12:33:10 -07:00
Malkierian
22531fed27 A little more code clarification. 2023-05-13 11:47:22 -07:00
Malkierian
e2177d7392 Added sanity check to clearing sectionBlock["data"] to only be for randomizer and only when the save file is not randomizer (to clear the existing structure from the loaded spoiler log). 2023-05-13 11:45:20 -07:00
Malkierian
550c10b1c3 Little bit of code clarification. 2023-05-13 11:41:28 -07:00
Malkierian
dbe672444c Changed string paramaters for save functions to proper const pointer type.
Implemented subsectional saving (handled in the section's save function, and passed to the save function by & pointer). Default of "all" passed in from SaveFile for game saves.

Implemented subsectional saving for sohStats and entrances/scenes discovered.

Fixed check for game save registry by putting the check against the registry in the "all" section save code.
2023-05-13 11:26:30 -07:00
Malkierian
42b35634a5 Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process.
Fixed loading and saving of blank sceneTimestamps due to default construction of data structures during JSON loading making all "empty" entries have scene and room of 0.

Moved SoH stats initialization to `gameplaystats.cpp` via `SaveManager::AddInitFunction`.
2023-05-12 15:18:26 -07:00
Malkierian
685925cbb8 Moved sohStats to its own section, and moved the saving and loading to its own registered load and save functions within gameplaystats.cpp. Required making a new loader version for base without sohStats loading code.
Improved save file efficiency by adding code to not write any "empty" entries in `sceneTimestamps` (as determined by room and scene being 254) when saving, and initializing them to 254 if not loaded from the save file.
2023-05-12 13:23:50 -07:00
Malkierian
2ae713464d Moved sohStats to separate section, load and save code now in gameplaystats.cpp. Still needs new load version for base? 2023-05-11 12:02:04 -07:00
Malkierian
2a8810d6a5
Merge branch 'HarbourMasters:develop' into sectional-saves 2023-05-11 09:56:08 -07:00
Garrett Cox
85385db099
Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window (#2872) 2023-05-10 21:48:01 -04:00
briaguya
d1c930b5e5
reserved thread count (#2868)
* reserved thread count

* add comment, use latest main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-10 21:32:15 -04:00
aMannus
6d4761f349
Fix several enemy ID's for Hyper Rush (#2871) 2023-05-10 20:44:40 -04:00
Malkierian
07bfba0162 Preliminary work on persistent save data json block.
Added autosaveRegistry to set section to save with overall autosave triggers.
2023-05-10 14:10:13 -07:00
aMannus
23d89122b3
CC: No longer rely on received parameter to be 0 (#2870) 2023-05-10 09:15:33 -04:00
Garrett Cox
2ea72f835a
Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
Christopher Leggett
a72997f12b
RANDO: Fix logic with OGC and mixed entrance pools (#2830)
* RANDO: Fix logic with OGC and mixed entrance pools

Adds a `GANONS_CASTLE_LEDGE` area and a `BuiltRainbowBridge` logic var. Added an event to `GANONS_CASTLE_GROUNDS` that sets `BuiltRainbowBridge` to true. Adds Entrances for `GANONS_CASTLE_LEDGE` to `GANONS_CASTLE_GROUNDS` when `IsAdult` and `BuiltRainbowBridge` (or the glitched logic that lets you skip the rainbow bridge) are true, `HYRULE_CASTLE_GROUNDS` when `IsChild` is true, and `GANONS_CASTLE_ENTRYWAY` When IsAdult is true (if child enters `GANONS_CASTLE_LEDGE` in game they are in `HYRULE_CASTLE_GROUNDS` and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance for `GANONS_CASTLE_GROUNDS` to `GANONS_CASTLE_LEDGE` when `BuiltRainbowBridge` is true, or when the glitched logic that lets you skip the Rainbow Bridge is true.

* Adds intermediate area for age-gating

* Fixes the logic for actually killing the skulltula

* Adds hammer crouch stab as a way to kill OGC_GS
2023-05-09 23:41:45 -04:00
Adam Bird
c70bdb7700
improve built in extraction detection (#2865) 2023-05-09 23:39:57 -04:00
briaguya
72358eb4d7
fix for day/night textures (#2853)
* hacky fix for deku tree entrance

* lonlon windows

* only hack in one place instead of everywhere

* dehack deku

* goron city entrance

* gerudo cell, zd entrance

* kak windows

* fix pot house

* back to the hacks

* back back

* space

* globals

* just hack it together to fix em all

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:33:27 -04:00
briaguya
b887d38f5f
bump LUS for thread stuff (#2866)
* bump for threads

* use latest lus main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:04:02 -04:00
aMannus
23d40c1ca5
Fixed small error in CC .cs file (#2858) 2023-05-08 20:58:42 -04:00
Adam Bird
caf8f1badc
fix own dungeon items not using rando GI item when boss rooms are shuffled (#2859) 2023-05-08 15:44:50 -04:00
Kenix3
77987a42cf
Bump LUS (#2855)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace
2023-05-07 23:01:12 -04:00
Christopher Leggett
b166bdd3fc
Reverts part of PR #2851 that required OTR regen. (#2856) 2023-05-07 22:54:54 -04:00
Kenix3
91bd693ff6
Bump LUS version (#2849)
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 20:18:54 -04:00
louist103
f31a841789
ZAPD Update (#2851)
* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "6aa54a551"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "6aa54a551"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "88b012240"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "88b012240"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Update (its broken)

* fix the enum

* git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "b7b6e1c82"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR/"
  branch:   "rebase2"
  commit:   "b7b6e1c82"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* New names for LUS actions

* git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "c5cfebeee"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR/"
  branch:   "rebase2"
  commit:   "c5cfebeee"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone (merge) --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "d5f4769b8"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "d5f4769b8"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Fix missing commands in the exporter.

* Cleanups.

* git subrepo pull --force --remote=https://github.com/harbourmasters/ZAPDTR --branch=master ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "d4c35b90a"
upstream:
  origin:   "https://github.com/harbourmasters/ZAPDTR"
  branch:   "master"
  commit:   "d4c35b90a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add unordered_map include to fix MacOS

* fix string_view

* Update Main.cpp

* fix string view

* So close I can almost taste it

* So close

* Fix missed git marker.

* Fix surface types and

* Update ZFile.cpp

* Delete Jenkinsfile

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 19:58:50 -04:00
Malkierian
778f548b01
Move Game Saving to Separate Thread (#2820)
* Refactor `Vec2f`, `Vec3f`, `Vec3s` in `z64math` to avoid reserved identifiers.

* Include `z64save` in SaveManager, which requires encapsulating `#include gameplaystats.h` and `InitStatTracker` in the cpp to fix compile issues.

Adds SaveContext reference parameters to SaveFunc and existing implementations in preparation for threaded saves.

* Threaded saves fully implemented.

Platform-specific save code removed.

Thread safety added. Will wait for thread pool tasks to finish before resetting or closing.

* Converted gSaveContext copy for save threads to the heap with `new`, deleted at the end of the threaded function to prevent possible issues with the stack.

* Turns out leaving the call to `ThreadPoolWait` in a `GameInteractor::OnExitGame` hook seems to be just fine.

* Removed unnecessary references to `SaveManager::ThreadPoolWait()`, game hooks are the only places it's called now.

* Re-added WiiU/Switch performance save code.

* Added call to `SaveManager::ThreadPoolWait` in `Sram_InitSave` to prevent trying to load a newly "created" save before the save file was actually written.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-05 17:20:34 -04:00
aMannus
81372c092d
CrowdControl 2.0 compatibility & category tweak (#2814)
* Updated CC 2.0 .cs file and small category fix

* Remove old comments

* Prepare prices and descriptions in .cs file

* Finalize 2.0 files
2023-05-05 17:18:29 -04:00
Adam Bird
79a10c62ef
remove tts hotkey for linux and update readme (#2833) 2023-05-05 02:38:54 -04:00
Adam Bird
5f0f2731ee
udpate mac launch script to set SHIP_HOME (#2831) 2023-05-05 02:34:07 -04:00
Kenix3
f9cfcde627
Lus updates (#2835)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Updates gitignore for intellij projects.

* Controller usage is now up to date with newest LUS.

* Adapters for removal of Controller.WriteToSource from LUS.

* Uses correct capitalization on Controller.GetProfile()

* Bump LUS

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-04 23:56:57 -04:00
briaguya
c3ba15ed57
fix: don't crash when changing margins (#2828)
for some reason we were getting garbage data in cvarNameMargins when doing things the `const char *` way. i wasn't able to figure out why that was getting garbage but this makes it so we don't get garbage in there

Co-authored-by: briaguya <briaguya@alice>
2023-05-04 00:35:56 -04:00
PurpleHato
d025ca0d90
TWEAK: Rupee dash duplication (#2815)
* TWEAK: Rupee dash duplication

Rupee dash was duplicated while being moved over the EXTRA MODES, so this fixes the duplication and put it only there

* Update soh/soh/GameMenuBar.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-04 00:31:52 -04:00
briaguya
c02dcb598a
fix: properly load textures for debug text (#2775)
Co-authored-by: briaguya <briaguya@alice>
2023-05-03 22:23:50 -04:00
GaryOderNichts
176650cb3a
GCC 13 support (#2780) 2023-05-03 21:55:49 -04:00
briaguya
7d0515c501
fix: properly load custom models on scene transition (#2779)
* hack that makes it so custom models still work on scene transition

* Update soh/soh/OTRGlobals.cpp

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>

* naming/formatting

---------

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
2023-05-03 21:54:23 -04:00
Adam Bird
f81b042843
Tweak: Reset trade item cycling when pausing or changing pages (#2808)
* reset trade select when unpausing

* move trade select reset to kaleido init and handle when changing pages
2023-05-03 21:45:41 -04:00
Adam Bird
2845a29e28
more mq only texture lookup fixes (#2803) 2023-05-03 21:35:08 -04:00
AltoXorg
f27ef0ec3b
fix: extractor dialog No selection (#2798) 2023-05-03 21:29:50 -04:00
Adam Bird
f9a696e9bd
add back missing early break/return for bottle filling (#2817) 2023-05-03 21:26:03 -04:00
Adam Bird
c3c97f207f
Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files

* remove debug statements

* update more string asset usage to aligned vars
2023-05-03 20:58:41 -04:00
Kenix3
4980ae8dcc
Lus updates (#2822)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Update soh/soh/GameMenuBar.cpp

* Bump LUS

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-03 20:46:26 -04:00
AltoXorg
859bf856b8
remove 100 character limit to baseRomPath (#2801) 2023-04-30 19:52:37 -04:00
Adam Bird
dac90bb9eb
fix mq dungeons crashing by not using mq textures (#2764) 2023-04-27 23:30:14 -04:00
briaguya
4166dbf907
spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
Adam Bird
000a5d28f3
Add version info and other details to windows exe properties (#2743)
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case
2023-04-25 10:36:35 -04:00
louist103
aea46e7cb2
Implement built in Extractor for Windows (#2730)
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-04-25 00:01:17 -04:00
briaguya
44d3f1ccbb
fix: update xml resolution for FireTempleBigVerticalFlame to match dlist resolution (#2741) 2023-04-24 14:44:30 -04:00
Adam Bird
d0041d28ea
Implement patches for authentic texture overflows (#2737)
* implement dlist patching for authentic texture overflows

* add overflow patch to deku stick; move toggle
2023-04-23 19:42:59 -04:00
briaguya
5324dfae67
clean up build info on logo screen (#2736) 2023-04-23 19:13:51 -04:00
RaelCappra
25ceca0fbf
Enhancement: Aiming reticle for the bow/slingshot (#2715)
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya <briaguya@alice>
2023-04-22 21:59:34 -04:00
Adam Bird
42ff9742ed
Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732)
* give progressive bombchus its own getitementry to allow custom draw effects

* fix timestamp item check
2023-04-21 19:01:19 -04:00
aMannus
37c0345529
ImGui Cleanup - Move Experimental entries, clean up presets (#2725)
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo
2023-04-21 16:05:38 -04:00
inspectredc
c146ca4aa5
Fix: SoT Time Travel B-Button Behaviour (#2720)
* time travel allows fishing rod + fixes vanilla ToT age change behaviour

* oops removed too much
2023-04-20 21:53:56 -04:00
Adam Bird
8f0f8c7644
Rando: Add Granny's Potion Shop to Merchant Shuffle (#2723)
* add granny shuffle to 3ds code

* add granny shuffle to soh randomizer

* make granny hand out merchant check

* have medigoron set pending sale mod

* capitalize granny shop item
2023-04-20 21:25:11 -04:00
Adam Bird
1b63f4ca1a
Tweak: Shopsanity Heart Pieces and Containers now refill Link's health (#2724)
Heart Pieces and Heart Containers normally refill Links health when the text box with their respective textID is closed.
However, with shops and shopsanity, after receiving the heart piece, the textbox isn't actually closed. The shop keeper keeps it open to prompt the player if they want to continue shopping. This prevents the health refill logic from running.

This PR adds a check for these items in the BuyEvent for randomizer items and manually refills Links health.
2023-04-20 21:00:00 -04:00
Adam Bird
7d20509b5b
correctly handle vanilla/mq dungeon location exclusions (#2726)
The logic for showing/hiding Vanilla/MQ dungeon locations in the exclusion tab was not accounting for the case if MQ dungeons is set to "Random".

This rewrites the logic check to account for all 3 cases, and only looks at the count value when set to "Set Number".
Also the CVar get for MQ count needs to default to 12 instead 0, to match the declared default behavior everywhere else.
2023-04-20 20:58:43 -04:00
briaguya
37390c441f
feat: allow toggling vsync, fix: vrr support (#2716) 2023-04-20 20:57:32 -04:00
PurpleHato
6562823b72
Readability - Magic Numbers (#2707) 2023-04-18 00:55:02 -04:00
Adam Bird
4aee3b6cc9
fix lake hylia sun granting multiple fire arrows in vanilla (#2708) 2023-04-18 00:53:38 -04:00
Adam Bird
19d8d38082
Fix: Update GetItem value for freestanding items and shopsanity plentiful (#2718)
* fix freestanding items not changing getItem value on the fly

* fix getItem models in shops for plentiful items
2023-04-18 00:41:08 -04:00
aMannus
831711a459
Revert FPS slider behaviour for DX11 (#2686) 2023-04-14 10:44:58 -04:00
aMannus
ead17892fe
Change console commands to bind commands with parameters (#2706) 2023-04-14 09:55:24 -04:00
aMannus
92fa54c3f9
Replaces text chevron with Font Awesome icon (#2687) 2023-04-13 09:32:51 -04:00
briaguya
c4ce2f10cd
build/package/ship soh.otr (#2699)
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Adam Bird <archez39@me.com>
2023-04-12 21:14:33 -04:00
Adam Bird
40b6dae261 Fix: Kak GS placement on construction site (#2695) 2023-04-11 18:56:57 -04:00