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Adds validation to GF Key Ring and Key Ring Count settings.
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@ -272,7 +272,6 @@ namespace Settings {
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&RingCastle,
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};
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std::vector<Option *> keyRingOptions = {
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&RingFortress,
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&RingForest,
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&RingFire,
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&RingWater,
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@ -2933,6 +2932,9 @@ namespace Settings {
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// Random Key Rings
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if (KeyRings.Is(KEYRINGS_RANDOM) || KeyRings.Is(KEYRINGS_RANDOM_COUNT)) {
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auto keyRings = keyRingOptions;
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if (GerudoFortress.Is(0) && GerudoKeys.IsNot(0)) {
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keyRings.push_back(&RingFortress);
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}
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int keyRingCount = KeyRings.Is(KEYRINGS_RANDOM_COUNT) ? KeyRingsRandomCount.Value<uint8_t>() : Random(0, keyRings.size());
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Shuffle(keyRings);
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for (size_t i = 0; i < keyRingCount; i++) {
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@ -2968,7 +2968,12 @@ void GenerateRandomizerImgui(std::string seed = "") {
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cvarSettings[RSK_GERUDO_KEYS] = CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA);
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cvarSettings[RSK_KEYRINGS] = CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF);
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cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = CVarGetInteger("gRandomizeShuffleKeyRingsRandomCount", 8);
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cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS] = CVarGetInteger("gRandomizeShuffleKeyRingsGerudoFortress", 0);
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// Don't allow this to be on if Gerudo Fortress Carpenters is anything other than Normal
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cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS] =
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(CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_NORMAL &&
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CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA)
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? CVarGetInteger("gRandomizeShuffleKeyRingsGerudoFortress", RO_GENERIC_OFF)
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: RO_GENERIC_OFF;
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cvarSettings[RSK_KEYRINGS_FOREST_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsForestTemple", 0);
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cvarSettings[RSK_KEYRINGS_FIRE_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsFireTemple", 0);
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cvarSettings[RSK_KEYRINGS_WATER_TEMPLE] = CVarGetInteger("gRandomizeShuffleKeyRingsWaterTemple", 0);
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@ -3160,7 +3165,10 @@ void DrawRandoEditor(bool& open) {
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static const char* randoItemPool[4] = { "Plentiful", "Balanced", "Scarce", "Minimal" };
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static const char* randoIceTraps[5] = { "Off", "Normal", "Extra", "Mayhem", "Onslaught" };
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ImGui::SetNextWindowSize(ImVec2(920, 600), ImGuiCond_FirstUseEver);
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static int maxKeyringCount;
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static bool disableGFKeyring = false;
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ImGui::SetNextWindowSize(ImVec2(920, 600), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Randomizer Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
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ImGui::End();
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return;
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@ -3327,7 +3335,9 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Fast - Only the bottom left carpenter requires rescuing.\n"
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"\n"
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"Open - The bridge is repaired from the start."
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"Open - The bridge is repaired from the start.\n"
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"\n"
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"Only \"Normal\" is compatible with Gerudo Fortress Key Rings."
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);
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UIWidgets::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, RO_GF_NORMAL);
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@ -3924,7 +3934,7 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Off - No dungeons will have their keys replaced with keyrings.\n"
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"\n"
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"Random - A random amount of dungeons(0-9) will have their keys replaced with keyrings.\n"
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"Random - A random amount of dungeons(0-8 or 9) will have their keys replaced with keyrings.\n"
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"\n"
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"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n"
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"\n"
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@ -3932,18 +3942,30 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Selecting key ring for dungeons will have no effect if Small Keys are set to Start With or Vanilla.\n"
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"\n"
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"Selecting key ring for Thieves' Hideout will have no effect if Thieves' Hideout keys are in vanilla "
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"locations or Gerudo's Fortress is set to Fast (Rescue One Carpenter)."
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"If Gerudo Fortress Carpenters is set to Normal, and Gerudo Fortress Keys is set to anything "
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"other than Vanilla, then the maximum amount of Key Rings that can be selected by Random or "
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"Count will be 9. Otherwise, the maximum amount of Key Rings will be 8."
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);
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UIWidgets::EnhancementCombobox("gRandomizeShuffleKeyRings", randoShuffleKeyRings, RO_KEYRINGS_OFF);
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ImGui::PopItemWidth();
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switch (CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF)) {
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case RO_KEYRINGS_COUNT:
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UIWidgets::PaddedEnhancementSliderInt("Key Ring Count: %d", "##RandomizeShuffleKeyRingsRandomCount",
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"gRandomizeShuffleKeyRingsRandomCount", 1, 9, "", 9, true, true, false);
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maxKeyringCount =
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(CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_NORMAL &&
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CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA)
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? 9
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: 8;
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UIWidgets::PaddedEnhancementSliderInt("Key Ring Count: %d",
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"##RandomizeShuffleKeyRingsRandomCount",
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"gRandomizeShuffleKeyRingsRandomCount", 1,
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maxKeyringCount, "", maxKeyringCount, true, true, false);
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break;
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case RO_KEYRINGS_SELECTION:
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UIWidgets::EnhancementCheckbox("Gerudo Fortress##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsGerudoFortress");
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disableGFKeyring =
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CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) != RO_GF_NORMAL || CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) == RO_GERUDO_KEYS_VANILLA;
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UIWidgets::EnhancementCheckbox(
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"Gerudo Fortress##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsGerudoFortress",
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disableGFKeyring, "Disabled because the currently selected Gerudo Fortress Carpenters\n setting and/or Gerudo Fortress Keys setting is incompatible with \nhaving a Gerudo Fortress keyring.");
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UIWidgets::EnhancementCheckbox("Forest Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsForestTemple");
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UIWidgets::EnhancementCheckbox("Fire Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsFireTemple");
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UIWidgets::EnhancementCheckbox("Water Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsWaterTemple");
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