* First attempt at tracking hinted locations. Not looking promising for more than a hint tracker.
* Spoiler log now generates with human-readable hinted area, type, and item for gossip stone hints.
* Hints now only output location if their hint text specifically states the check. Any overworld or dungeon region hint no longer does.
* Expanded gossip stone hints to include item, hinted location and area, and `RandomizerGet` names. Currently only English names.
Part of this required changing `HintType` into a `typedef enum` instead of an `enum class` to allow usage in a .c filespace, and consolidating types from `randomizer_check_objects.h` to `randomizerTypes.h`.
* Beginning of alter rewards information.
* Step 2 of altar reward info.
* Altar reward info (location and area) now writes to and reads from the spoiler log. Added a few entries to `SpoilerfileAreaNameToEnum` to accommodate area name variants from region hint names.
* Streamlined altar data (only needed location name for `RandomizerCheck` translation. `RandomizerCheck` provides access to `RandomizerCheckArea` via `RandomizerCheckObject`).
Added Light Arrows, Greg, and Dampe's Hookshot hint locations to write and read of the spoiler.
* Fix attempts to lookup values in `hintTypeNames` as array, now uses map's `find()`.