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v3 >:(
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@ -19,7 +19,7 @@
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extern "C" SaveContext gSaveContext;
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void SaveManager::WriteSaveFile(const std::filesystem::path& savePath, const uintptr_t addr, void* dramAddr,
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const size_t size) {
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const size_t size) {
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std::ofstream saveFile = std::ofstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
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saveFile.seekp(addr);
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saveFile.write((char*)dramAddr, size);
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@ -432,8 +432,7 @@ void SaveManager::InitMeta(int fileNum) {
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}
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fileMetaInfo[fileNum].randoSave = gSaveContext.n64ddFlag;
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// If the file is marked as a Master Quest file or if we're randomized and have at least one master quest dungeon,
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// we need the mq otr.
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// If the file is marked as a Master Quest file or if we're randomized and have at least one master quest dungeon, we need the mq otr.
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fileMetaInfo[fileNum].requiresMasterQuest = gSaveContext.isMasterQuest > 0 || (gSaveContext.n64ddFlag && gSaveContext.mqDungeonCount > 0);
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// If the file is not marked as Master Quest, it could still theoretically be a rando save with all 12 MQ dungeons, in which case
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// we don't actually require a vanilla OTR.
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@ -1650,21 +1649,21 @@ void SaveManager::SaveBase(SaveContext* saveContext, const std::string& subStrin
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SaveManager::Instance->SaveData("bgsFlag", saveContext->bgsFlag);
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SaveManager::Instance->SaveData("ocarinaGameRoundNum", saveContext->ocarinaGameRoundNum);
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SaveManager::Instance->SaveStruct("childEquips", [&]() {
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SaveManager::Instance->SaveArray(
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"buttonItems", ARRAY_COUNT(saveContext->childEquips.buttonItems),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->childEquips.buttonItems[i]); });
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SaveManager::Instance->SaveArray(
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"cButtonSlots", ARRAY_COUNT(saveContext->childEquips.cButtonSlots),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->childEquips.cButtonSlots[i]); });
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SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(saveContext->childEquips.buttonItems), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->childEquips.buttonItems[i]);
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});
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SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(saveContext->childEquips.cButtonSlots), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->childEquips.cButtonSlots[i]);
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});
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SaveManager::Instance->SaveData("equipment", saveContext->childEquips.equipment);
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});
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SaveManager::Instance->SaveStruct("adultEquips", [&]() {
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SaveManager::Instance->SaveArray(
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"buttonItems", ARRAY_COUNT(saveContext->adultEquips.buttonItems),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->adultEquips.buttonItems[i]); });
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SaveManager::Instance->SaveArray(
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"cButtonSlots", ARRAY_COUNT(saveContext->adultEquips.cButtonSlots),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->adultEquips.cButtonSlots[i]); });
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SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(saveContext->adultEquips.buttonItems), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->adultEquips.buttonItems[i]);
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});
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SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(saveContext->adultEquips.cButtonSlots), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->adultEquips.cButtonSlots[i]);
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});
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SaveManager::Instance->SaveData("equipment", saveContext->adultEquips.equipment);
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});
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SaveManager::Instance->SaveData("unk_54", saveContext->unk_54);
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@ -1688,9 +1687,9 @@ void SaveManager::SaveBase(SaveContext* saveContext, const std::string& subStrin
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SaveManager::Instance->SaveData("equipment", saveContext->inventory.equipment);
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SaveManager::Instance->SaveData("upgrades", saveContext->inventory.upgrades);
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SaveManager::Instance->SaveData("questItems", saveContext->inventory.questItems);
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SaveManager::Instance->SaveArray(
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"dungeonItems", ARRAY_COUNT(saveContext->inventory.dungeonItems),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->inventory.dungeonItems[i]); });
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SaveManager::Instance->SaveArray("dungeonItems", ARRAY_COUNT(saveContext->inventory.dungeonItems), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->inventory.dungeonItems[i]);
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});
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SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(saveContext->inventory.dungeonKeys), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->inventory.dungeonKeys[i]);
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});
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@ -1722,8 +1721,9 @@ void SaveManager::SaveBase(SaveContext* saveContext, const std::string& subStrin
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SaveManager::Instance->SaveData("tempSwchFlags", saveContext->fw.tempSwchFlags);
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SaveManager::Instance->SaveData("tempCollectFlags", saveContext->fw.tempCollectFlags);
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});
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SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(saveContext->gsFlags),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->gsFlags[i]); });
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SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(saveContext->gsFlags), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->gsFlags[i]);
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});
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SaveManager::Instance->SaveArray("highScores", ARRAY_COUNT(saveContext->highScores), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->highScores[i]);
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});
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@ -1733,8 +1733,9 @@ void SaveManager::SaveBase(SaveContext* saveContext, const std::string& subStrin
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SaveManager::Instance->SaveArray("itemGetInf", ARRAY_COUNT(saveContext->itemGetInf), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->itemGetInf[i]);
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});
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SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(saveContext->infTable),
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[&](size_t i) { SaveManager::Instance->SaveData("", saveContext->infTable[i]); });
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SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(saveContext->infTable), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->infTable[i]);
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});
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SaveManager::Instance->SaveData("worldMapAreaData", saveContext->worldMapAreaData);
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SaveManager::Instance->SaveData("scarecrowLongSongSet", saveContext->scarecrowLongSongSet);
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SaveManager::Instance->SaveArray("scarecrowLongSong", ARRAY_COUNT(saveContext->scarecrowLongSong), [&](size_t i) {
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@ -1830,8 +1831,8 @@ void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArra
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for (; (currentJsonArrayContext != currentJsonContext->end()) && (i < size); i++, currentJsonArrayContext++) {
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func(i);
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}
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// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of
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// the array. The later members will be default constructed.
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// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of the array.
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// The later members will be default constructed.
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for (; i < size; i++) {
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func(i);
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}
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