mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Cleanup cvars that are set on boot (#2863)
This commit is contained in:
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a72997f12b
commit
2ea72f835a
@ -308,7 +308,10 @@ void DrawTypeChip(SeqType type) {
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void DrawSfxEditor(bool& open) {
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if (!open) {
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CVarSetInteger("gAudioEditor.WindowOpen", 0);
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if (CVarGetInteger("gAudioEditor.WindowOpen", 0)) {
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CVarClear("gAudioEditor.WindowOpen");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -552,7 +555,7 @@ void DrawSfxEditor(bool& open) {
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void InitAudioEditor() {
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//Draw the bar in the menu.
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LUS::AddWindow("Enhancements", "Audio Editor", DrawSfxEditor);
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LUS::AddWindow("Enhancements", "Audio Editor", DrawSfxEditor, CVarGetInteger("gAudioEditor.WindowOpen", 0));
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}
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std::vector<SeqType> allTypes = { SEQ_BGM_WORLD, SEQ_BGM_EVENT, SEQ_BGM_BATTLE, SEQ_OCARINA, SEQ_FANFARE, SEQ_INSTRUMENT, SEQ_SFX };
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@ -20,13 +20,10 @@ static BootCommand sCommands[] = { { "--skiplogo", BootCommands_Command_SkipLogo
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void BootCommands_Init()
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{
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CVarRegisterInteger("gDebugEnabled", 0);
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CVarRegisterInteger("gLanguages", LANGUAGE_ENG);
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CVarRegisterInteger("gDebugWarpScreenTranslation", 1);
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CVarRegisterInteger("gInvertYAxis", 1);
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// Clears vars to prevent randomizer menu from being disabled
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CVarSetInteger("gRandoGenerating", 0); // Clear when a crash happened during rando seed generation
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CVarSetInteger("gOnFileSelectNameEntry", 0); // Clear when soh is killed on the file name entry page
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CVarClear("gRandoGenerating"); // Clear when a crash happened during rando seed generation
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CVarClear("gNewSeedGenerated");
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CVarClear("gOnFileSelectNameEntry"); // Clear when soh is killed on the file name entry page
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#if defined(__SWITCH__) || defined(__WIIU__)
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CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
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#endif
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@ -88,7 +88,7 @@ namespace GameControlEditor {
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void DrawUI(bool&);
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void Init() {
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LUS::AddWindow("Enhancements", "Game Control Editor", DrawUI);
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LUS::AddWindow("Enhancements", "Game Control Editor", DrawUI, CVarGetInteger("gGameControlEditorEnabled", 0));
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addButtonName(BTN_A, "A");
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addButtonName(BTN_B, "B");
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@ -242,14 +242,16 @@ namespace GameControlEditor {
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DrawHelpIcon("Inverts the Camera Y Axis in:\n-First-Person/C-Up view\n-Weapon Aiming");
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UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First-Person View", "gDisableAutoCenterViewFirstPerson");
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DrawHelpIcon("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
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UIWidgets::PaddedEnhancementCheckbox("Enable Custom Aiming/First-Person sensitivity", "gEnableFirstPersonSensitivity", true, false);
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if (UIWidgets::PaddedEnhancementCheckbox("Enable Custom Aiming/First-Person sensitivity", "gEnableFirstPersonSensitivity", true, false)) {
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if (!CVarGetInteger("gEnableFirstPersonSensitivity", 0)) {
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CVarClear("gFirstPersonCameraSensitivity");
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}
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}
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if (CVarGetInteger("gEnableFirstPersonSensitivity", 0)) {
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UIWidgets::EnhancementSliderFloat("Aiming/First-Person Horizontal Sensitivity: %d %%", "##FirstPersonSensitivity Horizontal",
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"gFirstPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true);
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UIWidgets::EnhancementSliderFloat("Aiming/First-Person Vertical Sensitivity: %d %%", "##FirstPersonSensitivity Vertical",
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"gFirstPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true);
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} else {
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CVarSetFloat("gFirstPersonCameraSensitivity", 1.0f);
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}
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UIWidgets::Spacer(0);
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LUS::EndGroupPanel();
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@ -262,7 +264,7 @@ namespace GameControlEditor {
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"controller config menu, and map the camera stick to the right stick.");
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
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DrawHelpIcon("Inverts the Camera X Axis in:\n-Free camera");
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis");
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
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DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free camera");
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UIWidgets::Spacer(0);
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+ UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal",
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@ -328,7 +330,10 @@ namespace GameControlEditor {
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void DrawUI(bool& open) {
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if (!open) {
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CVarSetInteger("gGameControlEditorEnabled", false);
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if (CVarGetInteger("gGameControlEditorEnabled", 0)) {
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CVarClear("gGameControlEditorEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -1668,7 +1668,10 @@ static const char* colorSchemes[2] = {
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void DrawCosmeticsEditor(bool& open) {
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if (!open) {
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CVarSetInteger("gCosmeticsEditorEnabled", 0);
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if (CVarGetInteger("gCosmeticsEditorEnabled", 0)) {
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CVarClear("gCosmeticsEditorEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -1803,7 +1806,7 @@ void InitCosmeticsEditor() {
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LUS::AddWindow("Enhancements", "Cosmetics Update Tick", CosmeticsUpdateTick, true, true);
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// Draw the bar in the menu.
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LUS::AddWindow("Enhancements", "Cosmetics Editor", DrawCosmeticsEditor);
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LUS::AddWindow("Enhancements", "Cosmetics Editor", DrawCosmeticsEditor, CVarGetInteger("gCosmeticsEditorEnabled", 0));
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// Convert the `current color` into the format that the ImGui color picker expects
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for (auto& [id, cosmeticOption] : cosmeticOptions) {
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Color_RGBA8 defaultColor = {cosmeticOption.defaultColor.x, cosmeticOption.defaultColor.y, cosmeticOption.defaultColor.z, cosmeticOption.defaultColor.w};
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@ -531,7 +531,10 @@ void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
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void DrawActorViewer(bool& open) {
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if (!open) {
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CVarSetInteger("gActorViewerEnabled", 0);
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if (CVarGetInteger("gActorViewerEnabled", 0)) {
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CVarClear("gActorViewerEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -787,5 +790,5 @@ void DrawActorViewer(bool& open) {
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}
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void InitActorViewer() {
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LUS::AddWindow("Developer Tools", "Actor Viewer", DrawActorViewer);
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LUS::AddWindow("Developer Tools", "Actor Viewer", DrawActorViewer, CVarGetInteger("gActorViewerEnabled", 0));
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}
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@ -53,7 +53,10 @@ static std::vector<Vtx> sphereVtx;
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// Draws the ImGui window for the collision viewer
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void DrawColViewerWindow(bool& open) {
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if (!open) {
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CVarSetInteger("gCollisionViewerEnabled", 0);
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if (CVarGetInteger("gCollisionViewerEnabled", 0)) {
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CVarClear("gCollisionViewerEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -288,7 +291,7 @@ void CreateSphereData() {
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}
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void InitColViewer() {
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LUS::AddWindow("Developer Tools", "Collision Viewer", DrawColViewerWindow);
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LUS::AddWindow("Developer Tools", "Collision Viewer", DrawColViewerWindow, CVarGetInteger("gCollisionViewerEnabled", 0));
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CreateCylinderData();
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CreateSphereData();
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@ -1733,7 +1733,10 @@ void DrawPlayerTab() {
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void DrawSaveEditor(bool& open) {
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if (!open) {
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CVarSetInteger("gSaveEditorEnabled", 0);
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if (CVarGetInteger("gSaveEditorEnabled", 0)) {
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CVarClear("gSaveEditorEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -1781,7 +1784,7 @@ void DrawSaveEditor(bool& open) {
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}
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void InitSaveEditor() {
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LUS::AddWindow("Developer Tools", "Save Editor", DrawSaveEditor);
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LUS::AddWindow("Developer Tools", "Save Editor", DrawSaveEditor, CVarGetInteger("gSaveEditorEnabled", 0));
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// Load item icons into ImGui
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for (const auto& entry : itemMapping) {
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@ -40,7 +40,10 @@ std::map<int, std::string> cmdMap = {
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void DrawDLViewer(bool& open) {
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if (!open) {
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CVarSetInteger("gDLViewerEnabled", 0);
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if (CVarGetInteger("gDLViewerEnabled", 0)) {
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CVarClear("gDLViewerEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -138,7 +141,7 @@ void DrawDLViewer(bool& open) {
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}
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void InitDLViewer() {
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LUS::AddWindow("Developer Tools", "Display List Viewer", DrawDLViewer);
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LUS::AddWindow("Developer Tools", "Display List Viewer", DrawDLViewer, CVarGetInteger("gDLViewerEnabled", 0));
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displayListsSearchResults = ResourceMgr_ListFiles("*DL", &displayListsSearchResultsCount);
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}
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@ -263,7 +263,10 @@ std::string ResolveSceneID(int sceneID, int roomID){
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void DrawStatsTracker(bool& open) {
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if (!open) {
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CVarSetInteger("gGameplayStatsEnabled", 0);
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if (CVarGetInteger("gGameplayStatsEnabled", 0)) {
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CVarClear("gGameplayStatsEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -667,8 +670,7 @@ void SetupDisplayColors() {
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}
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extern "C" void InitStatTracker() {
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LUS::AddWindow("Enhancements", "Gameplay Stats", DrawStatsTracker,
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CVarGetInteger("gGameplayStatsEnabled", 0) == 1);
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LUS::AddWindow("Enhancements", "Gameplay Stats", DrawStatsTracker, CVarGetInteger("gGameplayStatsEnabled", 0));
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SetupDisplayNames();
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SetupDisplayColors();
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}
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@ -152,7 +152,7 @@ void RegisterFreezeTime() {
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int32_t prevTime = CVarGetInteger("gPrevTime", gSaveContext.dayTime);
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gSaveContext.dayTime = prevTime;
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} else {
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CVarSetInteger("gPrevTime", -1);
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CVarClear("gPrevTime");
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}
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});
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}
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@ -12,7 +12,7 @@
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extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
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s32 pad;
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s8 isColoredKeysEnabled = CVarGetInteger("gRandoMatchKeyColors", 0);
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s8 isColoredKeysEnabled = CVarGetInteger("gRandoMatchKeyColors", 1);
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s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY;
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s16 colors[9][3] = {
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{ 4, 195, 46 }, // Forest Temple
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@ -49,7 +49,7 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
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extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
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s32 pad;
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s8 isColoredKeysEnabled = CVarGetInteger("gRandoMatchKeyColors", 0);
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s8 isColoredKeysEnabled = CVarGetInteger("gRandoMatchKeyColors", 1);
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s16 color_slot;
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color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
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s16 colors[6][3] = {
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@ -3090,7 +3090,10 @@ void DrawRandoEditor(bool& open) {
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}
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if (!open) {
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CVarSetInteger("gRandomizerSettingsEnabled", 0);
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if (CVarGetInteger("gRandomizerSettingsEnabled", 0)) {
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CVarClear("gRandomizerSettingsEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -5452,7 +5455,7 @@ void InitRandoItemTable() {
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void InitRando() {
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LUS::AddWindow("Randomizer", "Randomizer Settings", DrawRandoEditor);
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LUS::AddWindow("Randomizer", "Randomizer Settings", DrawRandoEditor, CVarGetInteger("gRandomizerSettingsEnabled", 0));
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Randomizer::CreateCustomMessages();
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seedString = (char*)calloc(MAX_SEED_STRING_SIZE, sizeof(char));
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InitRandoItemTable();
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@ -110,7 +110,10 @@ std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT,
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void DrawCheckTracker(bool& open) {
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if (!open) {
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CVarSetInteger("gCheckTrackerEnabled", 0);
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if (CVarGetInteger("gCheckTrackerEnabled", 0)) {
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CVarClear("gCheckTrackerEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -962,7 +965,10 @@ static const char* buttonStrings[] = { "A Button", "B Button", "C-Up", "C-Down"
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"Z Button", "R Button", "Start", "D-Up", "D-Down", "D-Left", "D-Right" };
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void DrawCheckTrackerOptions(bool& open) {
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if (!open) {
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CVarSetInteger("gCheckTrackerSettingsEnabled", 0);
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if (CVarGetInteger("gCheckTrackerSettingsEnabled", 0)) {
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CVarClear("gCheckTrackerSettingsEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -1023,8 +1029,8 @@ void DrawCheckTrackerOptions(bool& open) {
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}
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void InitCheckTracker() {
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LUS::AddWindow("Randomizer", "Check Tracker", DrawCheckTracker, CVarGetInteger("gCheckTrackerEnabled", 0) == 1);
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LUS::AddWindow("Randomizer", "Check Tracker Settings", DrawCheckTrackerOptions);
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LUS::AddWindow("Randomizer", "Check Tracker", DrawCheckTracker, CVarGetInteger("gCheckTrackerEnabled", 0));
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LUS::AddWindow("Randomizer", "Check Tracker Settings", DrawCheckTrackerOptions, CVarGetInteger("gCheckTrackerSettingsEnabled", 0));
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Color_Background = CVarGetColor("gCheckTrackerBgColor", Color_Bg_Default);
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Color_Area_Incomplete_Main = CVarGetColor("gCheckTrackerAreaMainIncompleteColor", Color_Main_Default);
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Color_Area_Incomplete_Extra = CVarGetColor("gCheckTrackerAreaExtraIncompleteColor", Color_Area_Incomplete_Extra_Default);
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@ -623,7 +623,10 @@ void InitEntranceTrackingData() {
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void DrawEntranceTracker(bool& open) {
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if (!open) {
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CVarSetInteger("gEntranceTrackerEnabled", 0);
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if (CVarGetInteger("gEntranceTrackerEnabled", 0)) {
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CVarClear("gEntranceTrackerEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -919,8 +922,7 @@ void DrawEntranceTracker(bool& open) {
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}
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void InitEntranceTracker() {
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LUS::AddWindow("Randomizer", "Entrance Tracker", DrawEntranceTracker,
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CVarGetInteger("gEntranceTrackerEnabled", 0) == 1);
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LUS::AddWindow("Randomizer", "Entrance Tracker", DrawEntranceTracker, CVarGetInteger("gEntranceTrackerEnabled", 0));
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// Setup hooks for loading and clearing the entrance tracker data
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
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@ -851,7 +851,10 @@ void UpdateVectors() {
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void DrawItemTracker(bool& open) {
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UpdateVectors();
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if (!open) {
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CVarSetInteger("gItemTrackerEnabled", 0);
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if (CVarGetInteger("gItemTrackerEnabled", 0)) {
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CVarClear("gItemTrackerEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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@ -959,7 +962,10 @@ static const char* extendedDisplayTypes[4] = { "Hidden", "Main Window", "Misc Wi
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void DrawItemTrackerOptions(bool& open) {
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if (!open) {
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CVarSetInteger("gItemTrackerSettingsEnabled", 0);
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if (CVarGetInteger("gItemTrackerSettingsEnabled", 0)) {
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CVarClear("gItemTrackerSettingsEnabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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}
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@ -1081,8 +1087,8 @@ void DrawItemTrackerOptions(bool& open) {
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}
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void InitItemTracker() {
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LUS::AddWindow("Randomizer", "Item Tracker", DrawItemTracker, CVarGetInteger("gItemTrackerEnabled", 0) == 1);
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LUS::AddWindow("Randomizer", "Item Tracker Settings", DrawItemTrackerOptions);
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LUS::AddWindow("Randomizer", "Item Tracker", DrawItemTracker, CVarGetInteger("gItemTrackerEnabled", 0));
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LUS::AddWindow("Randomizer", "Item Tracker Settings", DrawItemTrackerOptions, CVarGetInteger("gItemTrackerSettingsEnabled", 0));
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float trackerBgR = CVarGetFloat("gItemTrackerBgColorR", 0);
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float trackerBgG = CVarGetFloat("gItemTrackerBgColorG", 0);
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float trackerBgB = CVarGetFloat("gItemTrackerBgColorB", 0);
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@ -162,8 +162,11 @@ namespace GameMenuBar {
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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if (ImGui::Button(GetWindowButtonText("Controller Configuration", CVarGetInteger("gControllerConfigurationEnabled", 0)).c_str(), ImVec2 (-1.0f, 0.0f)))
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{
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bool currentValue = CVarGetInteger("gControllerConfigurationEnabled", 0);
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CVarSetInteger("gControllerConfigurationEnabled", !currentValue);
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if (CVarGetInteger("gControllerConfigurationEnabled", 0)) {
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CVarClear("gControllerConfigurationEnabled");
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} else {
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CVarSetInteger("gControllerConfigurationEnabled", 1);
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}
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LUS::RequestCvarSaveOnNextTick();
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LUS::ToggleInputEditorWindow(CVarGetInteger("gControllerConfigurationEnabled", 0));
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}
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@ -337,7 +340,7 @@ namespace GameMenuBar {
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}
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if (LUS::SupportsViewports()) {
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UIWidgets::PaddedEnhancementCheckbox("Allow multi-windows", "gEnableMultiViewports", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Allow multi-windows", "gEnableMultiViewports", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
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UIWidgets::Tooltip("Allows windows to be able to be dragged off of the main game window. Requires a reload to take effect.");
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}
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@ -887,11 +890,13 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
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UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", "gAnubisFix", true, false);
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UIWidgets::Tooltip("Make Anubis fireballs do fire damage when reflected back at them with the Mirror Shield");
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UIWidgets::PaddedEnhancementCheckbox("Fix Megaton Hammer crouch stab", "gCrouchStabHammerFix", true, false);
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if (UIWidgets::PaddedEnhancementCheckbox("Fix Megaton Hammer crouch stab", "gCrouchStabHammerFix", true, false)) {
|
||||
if (!CVarGetInteger("gCrouchStabHammerFix", 0)) {
|
||||
CVarClear("gCrouchStabFix");
|
||||
}
|
||||
}
|
||||
UIWidgets::Tooltip("Make the Megaton Hammer's crouch stab able to destroy rocks without first swinging it normally");
|
||||
if (CVarGetInteger("gCrouchStabHammerFix", 0) == 0) {
|
||||
CVarSetInteger("gCrouchStabFix", 0);
|
||||
} else {
|
||||
if (CVarGetInteger("gCrouchStabHammerFix", 0)) {
|
||||
UIWidgets::PaddedEnhancementCheckbox("Remove power crouch stab", "gCrouchStabFix", true, false);
|
||||
UIWidgets::Tooltip("Make crouch stabbing always do the same damage as a regular slash");
|
||||
}
|
||||
@ -980,28 +985,40 @@ namespace GameMenuBar {
|
||||
|
||||
if (ImGui::Button(GetWindowButtonText("Customize Game Controls", CVarGetInteger("gGameControlEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gGameControlEditorEnabled", 0);
|
||||
CVarSetInteger("gGameControlEditorEnabled", !currentValue);
|
||||
if (CVarGetInteger("gGameControlEditorEnabled", 0)) {
|
||||
CVarClear("gGameControlEditorEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gGameControlEditorEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Game Control Editor", CVarGetInteger("gGameControlEditorEnabled", 0));
|
||||
}
|
||||
if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVarGetInteger("gCosmeticsEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gCosmeticsEditorEnabled", 0);
|
||||
CVarSetInteger("gCosmeticsEditorEnabled", !currentValue);
|
||||
if (CVarGetInteger("gCosmeticsEditorEnabled", 0)) {
|
||||
CVarClear("gCosmeticsEditorEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gCosmeticsEditorEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Cosmetics Editor", CVarGetInteger("gCosmeticsEditorEnabled", 0));
|
||||
}
|
||||
if (ImGui::Button(GetWindowButtonText("Audio Editor", CVarGetInteger("gAudioEditor.WindowOpen", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gAudioEditor.WindowOpen", 0);
|
||||
CVarSetInteger("gAudioEditor.WindowOpen", !currentValue);
|
||||
if (CVarGetInteger("gAudioEditor.WindowOpen", 0)) {
|
||||
CVarClear("gAudioEditor.WindowOpen");
|
||||
} else {
|
||||
CVarSetInteger("gAudioEditor.WindowOpen", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Audio Editor", CVarGetInteger("gAudioEditor.WindowOpen", 0));
|
||||
}
|
||||
if (ImGui::Button(GetWindowButtonText("Gameplay Stats", CVarGetInteger("gGameplayStatsEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f))) {
|
||||
bool currentValue = CVarGetInteger("gGameplayStatsEnabled", 0);
|
||||
CVarSetInteger("gGameplayStatsEnabled", !currentValue);
|
||||
if (CVarGetInteger("gGameplayStatsEnabled", 0)) {
|
||||
CVarClear("gGameplayStatsEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gGameplayStatsEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Gameplay Stats", CVarGetInteger("gGameplayStatsEnabled", 0));
|
||||
}
|
||||
@ -1114,7 +1131,7 @@ namespace GameMenuBar {
|
||||
}
|
||||
else {
|
||||
lastBetaQuestWorld = betaQuestWorld = 0xFFEF;
|
||||
CVarSetInteger("gBetaQuestWorld", betaQuestWorld);
|
||||
CVarClear("gBetaQuestWorld");
|
||||
}
|
||||
if (betaQuestEnabled != lastBetaQuestEnabled || betaQuestWorld != lastBetaQuestWorld)
|
||||
{
|
||||
@ -1158,7 +1175,7 @@ namespace GameMenuBar {
|
||||
};
|
||||
UIWidgets::PaddedEnhancementCheckbox("Better Debug Warp Screen", "gBetterDebugWarpScreen", true, false);
|
||||
UIWidgets::Tooltip("Optimized debug warp screen, with the added ability to chose entrances and time of day");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Debug Warp Screen Translation", "gDebugWarpScreenTranslation", true, false);
|
||||
UIWidgets::PaddedEnhancementCheckbox("Debug Warp Screen Translation", "gDebugWarpScreenTranslation", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip("Translate the Debug Warp Screen based on the game language");
|
||||
UIWidgets::PaddedSeparator();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(12.0f, 6.0f));
|
||||
@ -1167,50 +1184,68 @@ namespace GameMenuBar {
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
|
||||
if (ImGui::Button(GetWindowButtonText("Stats", CVarGetInteger("gStatsEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gStatsEnabled", 0);
|
||||
CVarSetInteger("gStatsEnabled", !currentValue);
|
||||
LUS::ToggleStatisticsWindow(true);
|
||||
if (CVarGetInteger("gStatsEnabled", 0)) {
|
||||
CVarClear("gStatsEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gStatsEnabled", 1);
|
||||
}
|
||||
LUS::ToggleStatisticsWindow(CVarGetInteger("gStatsEnabled", 0));
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
}
|
||||
UIWidgets::Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Console", CVarGetInteger("gConsoleEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gConsoleEnabled", 0);
|
||||
CVarSetInteger("gConsoleEnabled", !currentValue);
|
||||
if (CVarGetInteger("gConsoleEnabled", 0)) {
|
||||
CVarClear("gConsoleEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gConsoleEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::ToggleConsoleWindow(!currentValue);
|
||||
LUS::ToggleConsoleWindow(CVarGetInteger("gConsoleEnabled", 0));
|
||||
}
|
||||
UIWidgets::Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Save Editor", CVarGetInteger("gSaveEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gSaveEditorEnabled", 0);
|
||||
CVarSetInteger("gSaveEditorEnabled", !currentValue);
|
||||
if (CVarGetInteger("gSaveEditorEnabled", 0)) {
|
||||
CVarClear("gSaveEditorEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gSaveEditorEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Save Editor", CVarGetInteger("gSaveEditorEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Collision Viewer", CVarGetInteger("gCollisionViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gCollisionViewerEnabled", 0);
|
||||
CVarSetInteger("gCollisionViewerEnabled", !currentValue);
|
||||
if (CVarGetInteger("gCollisionViewerEnabled", 0)) {
|
||||
CVarClear("gCollisionViewerEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gCollisionViewerEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Collision Viewer", CVarGetInteger("gCollisionViewerEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Actor Viewer", CVarGetInteger("gActorViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gActorViewerEnabled", 0);
|
||||
CVarSetInteger("gActorViewerEnabled", !currentValue);
|
||||
if (CVarGetInteger("gActorViewerEnabled", 0)) {
|
||||
CVarClear("gActorViewerEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gActorViewerEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Actor Viewer", CVarGetInteger("gActorViewerEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Display List Viewer", CVarGetInteger("gDLViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gDLViewerEnabled", 0);
|
||||
CVarSetInteger("gDLViewerEnabled", !currentValue);
|
||||
if (CVarGetInteger("gDLViewerEnabled", 0)) {
|
||||
CVarClear("gDLViewerEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gDLViewerEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Display List Viewer", CVarGetInteger("gDLViewerEnabled", 0));
|
||||
}
|
||||
@ -1235,48 +1270,66 @@ namespace GameMenuBar {
|
||||
#endif
|
||||
if (ImGui::Button(GetWindowButtonText("Randomizer Settings", CVarGetInteger("gRandomizerSettingsEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gRandomizerSettingsEnabled", 0);
|
||||
CVarSetInteger("gRandomizerSettingsEnabled", !currentValue);
|
||||
if (CVarGetInteger("gRandomizerSettingsEnabled", 0)) {
|
||||
CVarClear("gRandomizerSettingsEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gRandomizerSettingsEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Randomizer Settings", CVarGetInteger("gRandomizerSettingsEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Item Tracker", CVarGetInteger("gItemTrackerEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gItemTrackerEnabled", 0);
|
||||
CVarSetInteger("gItemTrackerEnabled", !currentValue);
|
||||
if (CVarGetInteger("gItemTrackerEnabled", 0)) {
|
||||
CVarClear("gItemTrackerEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gItemTrackerEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Item Tracker", CVarGetInteger("gItemTrackerEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Item Tracker Settings", CVarGetInteger("gItemTrackerSettingsEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gItemTrackerSettingsEnabled", 0);
|
||||
CVarSetInteger("gItemTrackerSettingsEnabled", !currentValue);
|
||||
if (CVarGetInteger("gItemTrackerSettingsEnabled", 0)) {
|
||||
CVarClear("gItemTrackerSettingsEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gItemTrackerSettingsEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Item Tracker Settings", CVarGetInteger("gItemTrackerSettingsEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Entrance Tracker", CVarGetInteger("gEntranceTrackerEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gEntranceTrackerEnabled", 0);
|
||||
CVarSetInteger("gEntranceTrackerEnabled", !currentValue);
|
||||
if (CVarGetInteger("gEntranceTrackerEnabled", 0)) {
|
||||
CVarClear("gEntranceTrackerEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gEntranceTrackerEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Entrance Tracker", CVarGetInteger("gEntranceTrackerEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Check Tracker", CVarGetInteger("gCheckTrackerEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gCheckTrackerEnabled", 0);
|
||||
CVarSetInteger("gCheckTrackerEnabled", !currentValue);
|
||||
if (CVarGetInteger("gCheckTrackerEnabled", 0)) {
|
||||
CVarClear("gCheckTrackerEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gCheckTrackerEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Check Tracker", CVarGetInteger("gCheckTrackerEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Check Tracker Settings", CVarGetInteger("gCheckTrackerSettingsEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVarGetInteger("gCheckTrackerSettingsEnabled", 0);
|
||||
CVarSetInteger("gCheckTrackerSettingsEnabled", !currentValue);
|
||||
if (CVarGetInteger("gCheckTrackerSettingsEnabled", 0)) {
|
||||
CVarClear("gCheckTrackerSettingsEnabled");
|
||||
} else {
|
||||
CVarSetInteger("gCheckTrackerSettingsEnabled", 1);
|
||||
}
|
||||
LUS::RequestCvarSaveOnNextTick();
|
||||
LUS::EnableWindow("Check Tracker Settings", CVarGetInteger("gCheckTrackerSettingsEnabled", 0));
|
||||
}
|
||||
@ -1287,11 +1340,11 @@ namespace GameMenuBar {
|
||||
|
||||
if (ImGui::BeginMenu("Rando Enhancements"))
|
||||
{
|
||||
UIWidgets::EnhancementCheckbox("Rando-Relevant Navi Hints", "gRandoRelevantNavi");
|
||||
UIWidgets::EnhancementCheckbox("Rando-Relevant Navi Hints", "gRandoRelevantNavi", false, "", UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Replace Navi's overworld quest hints with rando-related gameplay hints."
|
||||
);
|
||||
UIWidgets::PaddedEnhancementCheckbox("Random Rupee Names", "gRandomizeRupeeNames", true, false);
|
||||
UIWidgets::PaddedEnhancementCheckbox("Random Rupee Names", "gRandomizeRupeeNames", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip(
|
||||
"When obtaining rupees, randomize what the rupee is called in the textbox."
|
||||
);
|
||||
@ -1318,7 +1371,7 @@ namespace GameMenuBar {
|
||||
"shuffle settings set to \"Any Dungeon\", \"Overworld\" or \"Anywhere\"";
|
||||
|
||||
UIWidgets::PaddedEnhancementCheckbox("Key Colors Match Dungeon", "gRandoMatchKeyColors", true, false,
|
||||
disableKeyColors, disableKeyColorsText);
|
||||
disableKeyColors, disableKeyColorsText, UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Matches the color of small keys and boss keys to the dungeon they belong to. "
|
||||
"This helps identify keys from afar and adds a little bit of flair.\n\nThis only "
|
||||
|
@ -1883,7 +1883,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
||||
RandomizerInf randoInf = (RandomizerInf)((textId - (TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS)) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
|
||||
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM_CONFIRM);
|
||||
}
|
||||
} else if (CVarGetInteger("gRandomizeRupeeNames", 0) &&
|
||||
} else if (CVarGetInteger("gRandomizeRupeeNames", 1) &&
|
||||
(textId == TEXT_BLUE_RUPEE || textId == TEXT_RED_RUPEE || textId == TEXT_PURPLE_RUPEE ||
|
||||
textId == TEXT_HUGE_RUPEE)) {
|
||||
messageEntry = Randomizer::GetRupeeMessage(textId);
|
||||
|
@ -1035,7 +1035,7 @@ void Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
|
||||
GfxPrint_SetColor(printer, 200, 200, 55, 255);
|
||||
}
|
||||
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1062,7 +1062,7 @@ void Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
|
||||
GfxPrint_SetColor(printer, 155, 55, 150, 255);
|
||||
|
||||
// Small position hack of the OPT=X text since german Link's Age overlap if translated
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0) && gSaveContext.language == LANGUAGE_GER) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1) && gSaveContext.language == LANGUAGE_GER) {
|
||||
GfxPrint_SetPos(printer, 26, 26);
|
||||
} else {
|
||||
GfxPrint_SetPos(printer, 20, 26);
|
||||
@ -1091,7 +1091,7 @@ void Better_Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
|
||||
GfxPrint_SetColor(printer, 175, 175, 175, 255);
|
||||
}
|
||||
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1117,7 +1117,7 @@ void Better_Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
|
||||
GfxPrint_SetColor(printer, 205, 100, 200, 255);
|
||||
GfxPrint_SetPos(printer, 3, 26);
|
||||
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1157,7 +1157,7 @@ void Select_PrintLoadingMessage(SelectContext* this, GfxPrint* printer) {
|
||||
GfxPrint_SetPos(printer, 10, 15);
|
||||
GfxPrint_SetColor(printer, 255, 255, 255, 255);
|
||||
randomMsg = Rand_ZeroOne() * ARRAY_COUNT(sLoadingMessages);
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1188,7 +1188,7 @@ static BetterSceneSelectAgeLabels sBetterAgeLabels[] = {
|
||||
void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
|
||||
GfxPrint_SetPos(printer, 4, 26);
|
||||
GfxPrint_SetColor(printer, 255, 255, 55, 255);
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1209,7 +1209,7 @@ void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
|
||||
void Better_Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
|
||||
GfxPrint_SetPos(printer, 25, 25);
|
||||
GfxPrint_SetColor(printer, 100, 100, 100, 255);
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
case LANGUAGE_FRA:
|
||||
@ -1225,7 +1225,7 @@ void Better_Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 a
|
||||
}
|
||||
|
||||
GfxPrint_SetColor(printer, 55, 200, 50, 255);
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1261,7 +1261,7 @@ void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csI
|
||||
};
|
||||
|
||||
char* label;
|
||||
int lang = CVarGetInteger("gDebugWarpScreenTranslation", 0) ? gSaveContext.language + 1 : 0;
|
||||
int lang = CVarGetInteger("gDebugWarpScreenTranslation", 1) ? gSaveContext.language + 1 : 0;
|
||||
|
||||
GfxPrint_SetPos(printer, 4, 25);
|
||||
GfxPrint_SetColor(printer, 255, 255, 55, 255);
|
||||
@ -1324,7 +1324,7 @@ void Better_Select_PrintTimeSetting(SelectContext* this, GfxPrint* printer) {
|
||||
GfxPrint_SetColor(printer, 100, 100, 100, 255);
|
||||
|
||||
if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1341,7 +1341,7 @@ void Better_Select_PrintTimeSetting(SelectContext* this, GfxPrint* printer) {
|
||||
label = "Night";
|
||||
}
|
||||
} else {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
@ -1358,7 +1358,7 @@ void Better_Select_PrintTimeSetting(SelectContext* this, GfxPrint* printer) {
|
||||
label = "Day";
|
||||
}
|
||||
}
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
|
||||
if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) {
|
||||
switch (gSaveContext.language) {
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user