vaguerant
1160fb2b15
Controller option: Navi on L ( #861 )
2022-07-25 19:06:05 -04:00
Christopher Leggett
27b3644335
Fixes naming discrepancy of textbox positions. ( #854 )
...
Equivalent to https://github.com/zeldaret/oot/pull/1329
2022-07-25 19:06:05 -04:00
Jeffrey Crowell
b6af684583
allow roms with spaces to be extracted ( #868 )
...
using subprocess instead of os.system() is a little safer, and allows
for roms with spaces to be extraced.
i've noticed this is somewhat common in people reporting issues on
discord.
2022-07-25 19:06:05 -04:00
Christopher Leggett
87ed5fedfd
Fixes Goron Wakeup animations ( #897 )
...
* Fixes Goron Wakeup animations
* Cleanup of some unneeded code.
* Fixes comment spacing
2022-07-25 18:30:40 -04:00
Andrew Van Caem
5f6d0939bd
Apply AA and resolution scale settings at startup ( #911 )
2022-07-24 22:01:28 +02:00
Revo
01347dc9f9
Move Skulltula Debug functionality to its own checkbox option. ( #912 )
2022-07-24 18:12:34 +02:00
GaryOderNichts
44bdfe552c
Fix height value for OptionsMenuSettings ( #900 )
2022-07-24 09:38:02 -04:00
GaryOderNichts
bd787719b8
Initialize staticSegment in Title_Init to NULL ( #899 )
2022-07-24 09:36:36 -04:00
Baoulettes
d4bd953c0b
Fix purple rupee issue ( #895 )
...
* moved few break to fix purple rupee issue
* fix breaks
2022-07-24 09:23:32 -04:00
briaguya
474eee5d98
set morpha reset function in initvars ( #881 )
...
Co-authored-by: briaguya <briaguya@alice>
2022-07-24 09:21:38 -04:00
sholdee
bd95fe616b
Disable concurrent builds ( #885 )
2022-07-22 09:13:38 +02:00
briaguya
84236e7ac3
stop floor under shadow statue opening immediately ( #857 )
...
* stop floor under shadow statue opening immediately
* use ActorResetFunc to reset sStatueRotY
Co-authored-by: briaguya <briaguya@alice>
2022-07-22 02:11:13 +02:00
Sarge-117
52f22275e3
Fix Giant's Knife unexpected behaviours ( #834 )
...
* Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it.
* less whitespace
* fix 0xE check
Accidentally committed with the wrong check
* Move the grayscale code up
Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion!
2022-07-22 00:39:04 +02:00
Baoulettes
c19beca980
Fast Save Loader crashes fixes ( #848 )
2022-07-22 00:36:46 +02:00
briaguya
eb49053e73
Prevent unrestricted items camera crash ( #852 )
2022-07-22 00:35:30 +02:00
RaelCappra
d08b1d277e
Savestate crash fix on Ubuntu ( #843 )
2022-07-22 00:34:35 +02:00
RaelCappra
e41873fff4
Savestate crash fix on Ubuntu ( #843 )
2022-07-22 00:34:04 +02:00
briaguya
dfa929a16f
Reset var for shadow boss key room spike walls ( #860 )
2022-07-22 00:31:26 +02:00
Christopher Leggett
880e3928cf
Fixes odd rando interaction with malon after receiving her check. ( #867 )
2022-07-22 00:28:43 +02:00
Jeffrey Crowell
41d1bbe137
Fix nullptr dereference in morpha ( #870 )
...
reported on discord, i don't have the ability to reproduce this, but it
appears to be a benign fix, as the only time that the tent2 is checked
down later is guarded by a null check.
2022-07-22 00:27:44 +02:00
David Chavez
e519caa554
Merge pull request #871 from jbodner09/fix-zelda-skip
...
Fix Child Zelda Skip rando setting always on
2022-07-22 00:23:53 +02:00
Josh Bodner
1d208c7dc2
Revert to using boolean in json
2022-07-21 11:04:37 -07:00
Josh Bodner
2edc81ee2d
Attempt to restore formatting of randomizer.cpp
2022-07-21 11:03:28 -07:00
Josh Bodner
cddca2700a
Move Child Zelda spoiler write out of for loop so it's not repeatedly hit
2022-07-20 23:08:57 -07:00
Josh Bodner
17b3f65276
Fix the issue for real
2022-07-20 22:57:18 -07:00
Josh Bodner
75a4d2cf99
Actually use the same strings everywhere lol
2022-07-20 21:50:55 -07:00
Josh Bodner
795ee54f2b
Remove use of std::format since Jenkins doesn't like it
2022-07-20 21:44:32 -07:00
Josh Bodner
3633bdeeaf
Fix Child Zelda Skip rando setting always on
2022-07-20 19:57:38 -07:00
PurpleHato
235cef6abf
FIX: RetrictItem SunSong issue ( #839 )
...
Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns
e871b53afc
Free cam collision v2 ( #836 )
2022-07-18 22:47:23 -04:00
qurious-pixel
dabb83fccf
[APPIMAGE] Use GUI dialog boxes ( #829 )
...
* [APPIMAGE] Use GUI dialog boxes
* [APPIMAGE] Adjust timing
2022-07-18 19:34:08 -04:00
GaryOderNichts
046b7e8949
Include game version in linux otr builds ( #826 )
2022-07-18 19:33:36 -04:00
GaryOderNichts
97d1f0e46c
Fix ZAPDTR linking order for linux builds ( #825 )
...
* Fix ZAPDTR linking order for linux builds
* Fix linking on macos
2022-07-18 19:32:15 -04:00
Andrew Van Caem
edfa369639
Add yShift position when displaying the positions of cylinders ( #823 )
2022-07-18 19:31:52 -04:00
Christopher Leggett
169f757954
Fixes ice trap chests to have short chest animations ( #817 )
2022-07-18 19:31:04 -04:00
David Chavez
4745f73655
[macOS] Bring support down to macOS 10.15 ( #816 )
...
* Pull out CC and CXX flags
* Set minimum deployment target
* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts
660897ff63
Avoid UB on ocarinaAction shifts ( #809 )
2022-07-18 19:29:24 -04:00
David Chavez
37afdbd84c
Fix: Respect Config Window Resolution ( #807 )
...
* Fix regression witn using config window res
* Fix fullscreen presets
2022-07-18 19:28:12 -04:00
Baoulettes
9679075cba
- + button optionnal for Int and float sliders ( #803 )
2022-07-18 19:26:01 -04:00
Josh Bodner
5e5e57ea8f
Add Windows x64 build instruction ( #800 )
2022-07-18 19:25:11 -04:00
PurpleHato
9118788149
ADD: SaveEditor Edit current D-Pad Item ( #799 )
...
* ADD: Dapd on "current Dpad equip
* TWEAK: Spelling
* TWEAK: Shows it only if gDpadEquips is enable
* TWEAK: Forgot one "D-pad"
* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
Ada
cc28a1444d
Update README.md ( #796 )
2022-07-18 19:24:20 -04:00
Ada
c65a40f432
Adds tooltip to free camera ( #795 )
2022-07-18 19:23:28 -04:00
briaguya
9e8335c1f0
fix non-rando non-3d-drops small key crash ( #789 )
...
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
qurious-pixel
10cb23ad74
[APPIMAGE] LibFuse removal fix ( #780 )
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* [APPIMAGE] LibFuse removal fix
* [APPIMAGE] LibFuse 2 fix
Keep Original App name
2022-07-18 19:21:47 -04:00
KiritoDev
2daddd8a5a
Added renderer api switch dropdown ( #775 )
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* Added renderer api switch
* Joined backend api and names into a pair
* Added close button on input editor
2022-07-18 19:21:31 -04:00
briaguya
d45968270a
Address rando pr comments ( #742 )
...
* prefix randomizer methods with Randomizer_
* make filename a local var
* remove unused file, update malon to use new names
* move randomizertypes to randomizer directory
* rename to Randomizer_GetSettingValue
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
M4xw
93bea4c151
git subrepo push soh
...
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-07-14 20:47:48 -04:00
Sirius902
8417db65c7
Various controller fixes ( #771 )
...
* Fix controller
* Also fix rumble strength being a bool
* Remove ControllerHud.cpp
* Downgrade platform toolset back to previous version
* Fix gyro
* Fix bug that makes binding axes difficult and clear buttons before reading
* Exaggerate gyro display and adjust stick binding threshold
* Initialize drift thresholds
2022-07-14 09:05:36 -04:00
Kenix3
16f52c03b9
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop
2022-07-14 01:35:52 -04:00