Move Skulltula Debug functionality to its own checkbox option. (#912)

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Revo 2022-07-24 12:12:34 -04:00 committed by GitHub
parent 44bdfe552c
commit 01347dc9f9
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 1 deletions

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@ -1334,6 +1334,8 @@ namespace SohImGui {
{
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
EnhancementCheckbox("OoT Skulltula Debug", "gSkulltulaDebugEnabled");
Tooltip("Enables Skulltula Debug, when moving the cursor in the menu above various map\nicons (boss key, compass, map screen locations, etc) will set the GS bits in that\narea. USE WITH CAUTION AS IT DOES NOT UPDATE THE GS COUNT.");
EnhancementCheckbox("Fast File Select", "gSkipLogoTitle");
Tooltip("Load the game to the selected menu or file\n\"Zelda Map Select\" require debug mode else you will fallback to File choose menu\nUsing a file number that don't have save will create a save file only\nif you toggle on \"Create a new save if none ?\" else it will bring you to the\nFile choose menu");
if (CVar_GetS32("gSkipLogoTitle", 0)) {

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@ -44,6 +44,7 @@ void BootCommands_Init()
CVar_RegisterS32("gUseTunicsCol", 0);
CVar_RegisterS32("gGuardVision", 0);
CVar_RegisterS32("gTimeFlowFileSelect", 0);
CVar_RegisterS32("gSkulltulaDebugEnabled", 0);
}
//void BootCommands_ParseBootArgs(char* str)

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@ -1821,7 +1821,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
}
if (pauseCtx->pageIndex == PAUSE_MAP && CVar_GetS32("gDebugEnabled", 0) != 0) {
if (pauseCtx->pageIndex == PAUSE_MAP && CVar_GetS32("gSkulltulaDebugEnabled", 0) != 0) {
if (YREG(7) != 0) {
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", YREG(6), GET_GS_FLAGS(YREG(6)),