Various controller fixes (#771)

* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds
This commit is contained in:
Sirius902 2022-07-14 06:05:36 -07:00 committed by GitHub
parent 16f52c03b9
commit 8417db65c7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 56 additions and 345 deletions

View File

@ -89,15 +89,10 @@ void Ship::ControlDeck::LoadControllerSettings() {
profile.Mappings.clear();
profile.Thresholds.clear();
profile.GyroThresholds.clear();
profile.UseRumble = Config->getBool(NESTED("Rumble.Enabled", ""));
profile.RumbleStrength = Config->getBool(NESTED("Rumble.Strength", ""));
profile.RumbleStrength = Config->getFloat(NESTED("Rumble.Strength", ""));
profile.UseGyro = Config->getBool(NESTED("Gyro.Enabled", ""));
for (auto const& val : rawProfile["Gyro"]["Thresholds"].items()) {
profile.GyroThresholds[std::stoi(val.key())] = val.value();
}
for (auto const& val : rawProfile["Thresholds"].items()) {
profile.Thresholds[static_cast<ControllerThresholds>(std::stoi(val.key()))] = val.value();
}
@ -135,12 +130,8 @@ void Ship::ControlDeck::SaveControllerSettings() {
Config->setInt(NESTED("Mappings.%s", val.key().c_str()), -1);
}
for (auto const& [key, val] : profile.GyroThresholds) {
Config->setInt(NESTED("Gyro.Thresholds.%d", key), val);
}
for (auto const& [key, val] : profile.Thresholds) {
Config->setInt(NESTED("Thresholds.%d", key), val);
Config->setFloat(NESTED("Thresholds.%d", key), val);
}
for (auto const& [key, val] : profile.Mappings) {
@ -152,4 +143,4 @@ void Ship::ControlDeck::SaveControllerSettings() {
}
Config->save();
}
}

View File

@ -26,52 +26,45 @@ namespace Ship {
pad->button |= dwPressedButtons[slot] & 0xFFFF;
// Stick Inputs
if (pad->stick_x == 0) {
if (wStickX == 0) {
if (dwPressedButtons[slot] & BTN_STICKLEFT) {
pad->stick_x = -128;
}
else if (dwPressedButtons[slot] & BTN_STICKRIGHT) {
} else if (dwPressedButtons[slot] & BTN_STICKRIGHT) {
pad->stick_x = 127;
}
else {
pad->stick_x = wStickX;
}
} else {
pad->stick_x = wStickX;
}
if (pad->stick_y == 0) {
if (wStickY == 0) {
if (dwPressedButtons[slot] & BTN_STICKDOWN) {
pad->stick_y = -128;
}
else if (dwPressedButtons[slot] & BTN_STICKUP) {
} else if (dwPressedButtons[slot] & BTN_STICKUP) {
pad->stick_y = 127;
}
else {
pad->stick_y = wStickY;
}
} else {
pad->stick_y = wStickY;
}
// Stick Inputs
if (pad->cam_x == 0) {
if (wCamX == 0) {
if (dwPressedButtons[slot] & BTN_VSTICKLEFT) {
pad->cam_x = -128 * 10.0f;
}
else if (dwPressedButtons[slot] & BTN_VSTICKRIGHT) {
} else if (dwPressedButtons[slot] & BTN_VSTICKRIGHT) {
pad->cam_x = 127 * 10.0f;
}
else {
pad->cam_x = wCamX;
}
} else {
pad->cam_x = wCamX;
}
if (pad->cam_y == 0) {
if (wCamY == 0) {
if (dwPressedButtons[slot] & BTN_VSTICKDOWN) {
pad->cam_y = -128 * 10.0f;
}
else if (dwPressedButtons[slot] & BTN_VSTICKUP) {
} else if (dwPressedButtons[slot] & BTN_VSTICKUP) {
pad->cam_y = 127 * 10.0f;
}
else {
pad->cam_y = wCamY;
}
} else {
pad->cam_y = wCamY;
}
// Gyro

View File

@ -29,8 +29,7 @@ namespace Ship {
bool UseRumble = false;
bool UseGyro = false;
float RumbleStrength = 1.0f;
std::unordered_map<ControllerThresholds, int32_t> Thresholds;
std::unordered_map<int32_t, int32_t> GyroThresholds;
std::unordered_map<ControllerThresholds, float> Thresholds;
std::map<int32_t, int32_t> Mappings;
};

View File

@ -1,277 +0,0 @@
#include "InputEditor.h"
#include "Controller.h"
#include "Window.h"
#include "Lib/ImGui/imgui.h"
#include "ImGuiImpl.h"
#include "Utils/StringHelper.h"
#include "Lib/ImGui/imgui_internal.h"
namespace Ship {
extern "C" uint8_t __enableGameInput;
#define SEPARATION() ImGui::Dummy(ImVec2(0, 5))
void InputEditor::Init() {
BtnReading = -1;
}
std::shared_ptr<Controller> GetControllerPerSlot(int slot) {
const std::vector<int> vDevices = Window::ControllerApi->virtualDevices;
return Window::ControllerApi->physicalDevices[vDevices[slot]];
}
void InputEditor::DrawButton(const char* label, int n64Btn) {
const std::shared_ptr<Controller> backend = GetControllerPerSlot(CurrentPort);
float size = 40;
bool readingMode = BtnReading == n64Btn;
bool disabled = BtnReading != -1 && !readingMode || !backend->Connected();
ImVec2 len = ImGui::CalcTextSize(label);
ImVec2 pos = ImGui::GetCursorPos();
ImGui::SetCursorPosY(pos.y + len.y / 4);
ImGui::SetCursorPosX(pos.x + abs(len.x - size));
ImGui::Text("%s", label);
ImGui::SameLine();
ImGui::SetCursorPosY(pos.y);
if(disabled) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
if(readingMode) {
const int32_t btn = backend->ReadRawPress();
if(btn != -1) {
backend->SetButtonMapping(CurrentPort, n64Btn, btn);
BtnReading = -1;
}
}
const char* BtnName = backend->GetButtonName(CurrentPort, n64Btn);
if (ImGui::Button(StringHelper::Sprintf("%s##HBTNID_%d", readingMode ? "Press a Key..." : BtnName, n64Btn).c_str())) {
BtnReading = n64Btn;
backend->ClearRawPress();
}
if(disabled) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
}
void InputEditor::DrawVirtualStick(const char* label, ImVec2 stick) {
ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 5, ImGui::GetCursorPos().y));
ImGui::BeginChild(label, ImVec2(68, 75), false);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
const ImVec2 p = ImGui::GetCursorScreenPos();
float sz = 45.0f;
float rad = sz * 0.5f;
ImVec2 pos = ImVec2(p.x + sz * 0.5f + 12, p.y + sz * 0.5f + 11);
float stickX = (stick.x / 83.0f) * (rad * 0.5f);
float stickY = -(stick.y / 83.0f) * (rad * 0.5f);
ImVec4 rect = ImVec4(p.x + 2, p.y + 2, 65, 65);
draw_list->AddRect(ImVec2(rect.x, rect.y), ImVec2(rect.x + rect.z, rect.y + rect.w), ImColor(100, 100, 100, 255), 0.0f, 0, 1.5f);
draw_list->AddCircleFilled(pos, rad, ImColor(130, 130, 130, 255), 8);
draw_list->AddCircleFilled(ImVec2(pos.x + stickX, pos.y + stickY), 5, ImColor(15, 15, 15, 255), 7);
ImGui::EndChild();
}
void InputEditor::DrawControllerSchema() {
const std::vector<int> vDevices = Window::ControllerApi->virtualDevices;
const std::vector<std::shared_ptr<Controller>> devices = Window::ControllerApi->physicalDevices;
std::shared_ptr<Controller> Backend = devices[vDevices[CurrentPort]];
DeviceProfile& profile =Backend->profiles[CurrentPort];
float sensitivity = profile.Thresholds[SENSITIVITY];
bool IsKeyboard = Backend->GetGuid() == "Keyboard" || !Backend->Connected();
const char* ControllerName = Backend->GetControllerName();
if (ControllerName != nullptr && ImGui::BeginCombo("##ControllerEntries", ControllerName)) {
for (uint8_t i = 0; i < devices.size(); i++) {
if (ImGui::Selectable(devices[i]->GetControllerName(), i == vDevices[CurrentPort])) {
Window::ControllerApi->SetPhysicalDevice(CurrentPort, i);
}
}
ImGui::EndCombo();
}
ImGui::SameLine();
if(ImGui::Button("Refresh")) {
Window::ControllerApi->ScanPhysicalDevices();
}
SohImGui::BeginGroupPanel("Buttons", ImVec2(150, 20));
DrawButton("A", BTN_A);
DrawButton("B", BTN_B);
DrawButton("L", BTN_L);
DrawButton("R", BTN_R);
DrawButton("Z", BTN_Z);
DrawButton("START", BTN_START);
SEPARATION();
SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 48.0f);
ImGui::SameLine();
SohImGui::BeginGroupPanel("Digital Pad", ImVec2(150, 20));
DrawButton("Up", BTN_DUP);
DrawButton("Down", BTN_DDOWN);
DrawButton("Left", BTN_DLEFT);
DrawButton("Right", BTN_DRIGHT);
SEPARATION();
SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 94.0f);
ImGui::SameLine();
SohImGui::BeginGroupPanel("Analog Stick", ImVec2(150, 20));
DrawButton("Up", BTN_STICKUP);
DrawButton("Down", BTN_STICKDOWN);
DrawButton("Left", BTN_STICKLEFT);
DrawButton("Right", BTN_STICKRIGHT);
if (!IsKeyboard) {
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
DrawVirtualStick("##MainVirtualStick", ImVec2(Backend->wStickX, Backend->wStickY));
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::BeginChild("##MSInput", ImVec2(90, 50), false);
ImGui::Text("Deadzone");
ImGui::PushItemWidth(80);
ImGui::InputInt("##MDZone", &profile.Thresholds[LEFT_STICK]);
ImGui::PopItemWidth();
ImGui::EndChild();
} else {
ImGui::Dummy(ImVec2(0, 6));
}
SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 24.0f);
ImGui::SameLine();
if (!IsKeyboard) {
ImGui::SameLine();
SohImGui::BeginGroupPanel("Camera Stick", ImVec2(150, 20));
DrawButton("Up", BTN_VSTICKUP);
DrawButton("Down", BTN_VSTICKDOWN);
DrawButton("Left", BTN_VSTICKLEFT);
DrawButton("Right", BTN_VSTICKRIGHT);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
DrawVirtualStick("##CameraVirtualStick", ImVec2(Backend->wCamX / sensitivity, Backend->wCamY / sensitivity));
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::BeginChild("##CSInput", ImVec2(90, 85), false);
ImGui::Text("Deadzone");
ImGui::PushItemWidth(80);
ImGui::InputInt("##MDZone", &profile.Thresholds[RIGHT_STICK]);
ImGui::PopItemWidth();
ImGui::Text("Sensitivity");
ImGui::PushItemWidth(80);
ImGui::InputInt("##MSensitivity", &profile.Thresholds[SENSITIVITY]);
ImGui::PopItemWidth();
ImGui::EndChild();
SohImGui::EndGroupPanel(14.0f);
}
if(Backend->CanGyro()) {
ImGui::SameLine();
SohImGui::BeginGroupPanel("Gyro Options", ImVec2(175, 20));
float cursorX = ImGui::GetCursorPosX() + 5;
ImGui::SetCursorPosX(cursorX);
ImGui::Checkbox("Enable Gyro", &profile.UseGyro);
ImGui::SetCursorPosX(cursorX);
ImGui::Text("Gyro Sensitivity: %d%%", profile.Thresholds[GYRO_SENSITIVITY]);
ImGui::PushItemWidth(135.0f);
ImGui::SetCursorPosX(cursorX);
ImGui::SliderInt("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0, 100, "");
ImGui::PopItemWidth();
ImGui::Dummy(ImVec2(0, 1));
ImGui::SetCursorPosX(cursorX);
if (ImGui::Button("Recalibrate Gyro##RGyro")) {
profile.Thresholds[DRIFT_X] = 0;
profile.Thresholds[DRIFT_Y] = 0;
}
ImGui::SetCursorPosX(cursorX);
DrawVirtualStick("##GyroPreview", ImVec2(Backend->wGyroX, Backend->wGyroY));
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::BeginChild("##GyInput", ImVec2(90, 85), false);
ImGui::Text("Drift X");
ImGui::PushItemWidth(80);
ImGui::InputInt("##GDriftX", &profile.Thresholds[DRIFT_X]);
ImGui::PopItemWidth();
ImGui::Text("Drift Y");
ImGui::PushItemWidth(80);
ImGui::InputInt("##GDriftY", &profile.Thresholds[DRIFT_Y]);
ImGui::PopItemWidth();
ImGui::EndChild();
SohImGui::EndGroupPanel(14.0f);
}
ImGui::SameLine();
const ImVec2 cursor = ImGui::GetCursorPos();
SohImGui::BeginGroupPanel("C-Buttons", ImVec2(158, 20));
DrawButton("Up", BTN_CUP);
DrawButton("Down", BTN_CDOWN);
DrawButton("Left", BTN_CLEFT);
DrawButton("Right", BTN_CRIGHT);
ImGui::Dummy(ImVec2(0, 5));
SohImGui::EndGroupPanel();
ImGui::SetCursorPosX(cursor.x);
ImGui::SetCursorPosY(cursor.y + 120);
SohImGui::BeginGroupPanel("Options", ImVec2(158, 20));
float cursorX = ImGui::GetCursorPosX() + 5;
ImGui::SetCursorPosX(cursorX);
ImGui::Checkbox("Rumble Enabled", &profile.UseRumble);
if (Backend->CanRumble()) {
ImGui::SetCursorPosX(cursorX);
ImGui::Text("Rumble Force: %d%%", static_cast<int>(100 * profile.RumbleStrength));
ImGui::SetCursorPosX(cursorX);
ImGui::PushItemWidth(135.0f);
ImGui::SliderFloat("##RStrength", &profile.RumbleStrength, 0, 1.0f, "");
ImGui::PopItemWidth();
}
ImGui::Dummy(ImVec2(0, 5));
SohImGui::EndGroupPanel(IsKeyboard ? 0.0f : 2.0f);
}
void InputEditor::DrawHud() {
__enableGameInput = true;
if (!this->Opened) {
BtnReading = -1;
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(641, 250), ImVec2(1200, 290));
//OTRTODO: Disable this stupid workaround ( ReadRawPress() only works when the window is on the main viewport )
ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
ImGui::Begin("Controller Configuration", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize);
ImGui::BeginTabBar("##Controllers");
for (int i = 0; i < 4; i++) {
if (ImGui::BeginTabItem(StringHelper::Sprintf("Port %d", i + 1).c_str())) {
CurrentPort = i;
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
// Draw current cfg
DrawControllerSchema();
ImGui::End();
}
}

View File

@ -141,7 +141,7 @@ namespace Ship {
ImGui::BeginChild("##MSInput", ImVec2(90, 50), false);
ImGui::Text("Deadzone");
ImGui::PushItemWidth(80);
ImGui::InputInt("##MDZone", &profile.Thresholds[LEFT_STICK]);
ImGui::InputFloat("##MDZone", &profile.Thresholds[LEFT_STICK], 1.0f, 0.0f, "%.0f");
ImGui::PopItemWidth();
ImGui::EndChild();
} else {
@ -166,11 +166,11 @@ namespace Ship {
ImGui::BeginChild("##CSInput", ImVec2(90, 85), false);
ImGui::Text("Deadzone");
ImGui::PushItemWidth(80);
ImGui::InputInt("##MDZone", &profile.Thresholds[RIGHT_STICK]);
ImGui::InputFloat("##MDZone", &profile.Thresholds[RIGHT_STICK], 1.0f, 0.0f, "%.0f");
ImGui::PopItemWidth();
ImGui::Text("Sensitivity");
ImGui::PushItemWidth(80);
ImGui::InputInt("##MSensitivity", &profile.Thresholds[SENSITIVITY]);
ImGui::InputFloat("##MSensitivity", &profile.Thresholds[SENSITIVITY], 1.0f, 0.0f, "%.0f");
ImGui::PopItemWidth();
ImGui::EndChild();
SohImGui::EndGroupPanel(14.0f);
@ -184,30 +184,30 @@ namespace Ship {
ImGui::SetCursorPosX(cursorX);
ImGui::Checkbox("Enable Gyro", &profile.UseGyro);
ImGui::SetCursorPosX(cursorX);
ImGui::Text("Gyro Sensitivity: %d%%", profile.Thresholds[GYRO_SENSITIVITY]);
ImGui::Text("Gyro Sensitivity: %d%%", static_cast<int>(100.0f * profile.Thresholds[GYRO_SENSITIVITY]));
ImGui::PushItemWidth(135.0f);
ImGui::SetCursorPosX(cursorX);
ImGui::SliderInt("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0, 100, "");
ImGui::SliderFloat("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0.0f, 1.0f, "");
ImGui::PopItemWidth();
ImGui::Dummy(ImVec2(0, 1));
ImGui::SetCursorPosX(cursorX);
if (ImGui::Button("Recalibrate Gyro##RGyro")) {
profile.Thresholds[DRIFT_X] = 0;
profile.Thresholds[DRIFT_Y] = 0;
profile.Thresholds[DRIFT_X] = 0.0f;
profile.Thresholds[DRIFT_Y] = 0.0f;
}
ImGui::SetCursorPosX(cursorX);
DrawVirtualStick("##GyroPreview", ImVec2(Backend->wGyroX, Backend->wGyroY));
DrawVirtualStick("##GyroPreview", ImVec2(-10.0f * Backend->wGyroY, 10.0f * Backend->wGyroX));
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::BeginChild("##GyInput", ImVec2(90, 85), false);
ImGui::Text("Drift X");
ImGui::PushItemWidth(80);
ImGui::InputInt("##GDriftX", &profile.Thresholds[DRIFT_X]);
ImGui::InputFloat("##GDriftX", &profile.Thresholds[DRIFT_X], 1.0f, 0.0f, "%.1f");
ImGui::PopItemWidth();
ImGui::Text("Drift Y");
ImGui::PushItemWidth(80);
ImGui::InputInt("##GDriftY", &profile.Thresholds[DRIFT_Y]);
ImGui::InputFloat("##GDriftY", &profile.Thresholds[DRIFT_Y], 1.0f, 0.0f, "%.1f");
ImGui::PopItemWidth();
ImGui::EndChild();
SohImGui::EndGroupPanel(14.0f);
@ -233,10 +233,10 @@ namespace Ship {
ImGui::Checkbox("Rumble Enabled", &profile.UseRumble);
if (Backend->CanRumble()) {
ImGui::SetCursorPosX(cursorX);
ImGui::Text("Rumble Force: %d%%", static_cast<int>(100 * profile.RumbleStrength));
ImGui::Text("Rumble Force: %d%%", static_cast<int>(100.0f * profile.RumbleStrength));
ImGui::SetCursorPosX(cursorX);
ImGui::PushItemWidth(135.0f);
ImGui::SliderFloat("##RStrength", &profile.RumbleStrength, 0, 1.0f, "");
ImGui::SliderFloat("##RStrength", &profile.RumbleStrength, 0.0f, 1.0f, "");
ImGui::PopItemWidth();
}
ImGui::Dummy(ImVec2(0, 5));

View File

@ -100,13 +100,13 @@ namespace Ship {
for (int32_t i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++) {
const auto Axis = static_cast<SDL_GameControllerAxis>(i);
const auto AxisValue = SDL_GameControllerGetAxis(Cont, Axis) / 32767;
const auto AxisValue = SDL_GameControllerGetAxis(Cont, Axis) / 32767.0f;
if(AxisValue < 0) {
if (AxisValue < -0.7f) {
return -(Axis + AXIS_SCANCODE_BIT);
}
if (AxisValue > 0) {
if (AxisValue > 0.7f) {
return (Axis + AXIS_SCANCODE_BIT);
}
}
@ -153,9 +153,9 @@ namespace Ship {
float gyroData[3];
SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
float gyro_drift_x = profile.GyroThresholds[DRIFT_X] / 100.0f;
float gyro_drift_y = profile.GyroThresholds[DRIFT_Y] / 100.0f;
const float gyro_sensitivity = profile.GyroThresholds[SENSITIVITY] / 100.0f;
float gyro_drift_x = profile.Thresholds[DRIFT_X] / 100.0f;
float gyro_drift_y = profile.Thresholds[DRIFT_Y] / 100.0f;
const float gyro_sensitivity = profile.Thresholds[GYRO_SENSITIVITY];
if (gyro_drift_x == 0) {
gyro_drift_x = gyroData[0];
@ -165,8 +165,8 @@ namespace Ship {
gyro_drift_y = gyroData[1];
}
profile.GyroThresholds[DRIFT_X] = (int) gyro_drift_x * 100;
profile.GyroThresholds[DRIFT_Y] = (int) gyro_drift_y * 100;
profile.Thresholds[DRIFT_X] = gyro_drift_x * 100.0f;
profile.Thresholds[DRIFT_Y] = gyro_drift_y * 100.0f;
wGyroX = gyroData[0] - gyro_drift_x;
wGyroY = gyroData[1] - gyro_drift_y;
@ -175,6 +175,8 @@ namespace Ship {
wGyroY *= gyro_sensitivity;
}
dwPressedButtons[slot] = 0;
for (int32_t i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
if (profile.Mappings.contains(i)) {
if (SDL_GameControllerGetButton(Cont, static_cast<SDL_GameControllerButton>(i))) {
@ -198,7 +200,7 @@ namespace Ship {
const auto Axis = static_cast<SDL_GameControllerAxis>(i);
const auto PosScancode = i + AXIS_SCANCODE_BIT;
const auto NegScancode = -PosScancode;
const auto AxisThreshold = profile.Thresholds[SDLAxisToThreshold(i)];
const auto AxisThreshold = static_cast<int>(profile.Thresholds[SDLAxisToThreshold(i)]);
const auto PosButton = profile.Mappings[PosScancode];
const auto NegButton = profile.Mappings[NegScancode];
const auto AxisValue = SDL_GameControllerGetAxis(Cont, Axis);
@ -467,10 +469,13 @@ namespace Ship {
profile.Mappings[-(SDL_CONTROLLER_AXIS_LEFTX + AXIS_SCANCODE_BIT)] = BTN_STICKLEFT;
profile.Mappings[SDL_CONTROLLER_AXIS_LEFTY + AXIS_SCANCODE_BIT] = BTN_STICKDOWN;
profile.Mappings[-(SDL_CONTROLLER_AXIS_LEFTY + AXIS_SCANCODE_BIT)] = BTN_STICKUP;
profile.Thresholds[LEFT_STICK] = 16.0;
profile.Thresholds[RIGHT_STICK] = 16.0;
profile.Thresholds[LEFT_STICK] = 16.0f;
profile.Thresholds[RIGHT_STICK] = 16.0f;
profile.Thresholds[LEFT_TRIGGER] = 0x1E00;
profile.Thresholds[RIGHT_TRIGGER] = 0x1E00;
profile.Thresholds[SENSITIVITY] = 16.0;
profile.Thresholds[DRIFT_X] = 0.0f;
profile.Thresholds[DRIFT_Y] = 0.0f;
profile.Thresholds[SENSITIVITY] = 16.0f;
profile.Thresholds[GYRO_SENSITIVITY] = 1.0f;
}
}

View File

@ -38,38 +38,38 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Testing|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Testing|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>