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Fixes odd rando interaction with malon after receiving her check. (#867)
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@ -290,7 +290,8 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.targetMode = 6;
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this->unk_1E8.unk_00 = 0;
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if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
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if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
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(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
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this->actionFunc = func_80AA0D88;
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EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
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} else {
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