Free cam collision v2 (#836)

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MelonSpeedruns 2022-07-18 22:47:23 -04:00 committed by GitHub
parent dabb83fccf
commit e871b53afc
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@ -1431,70 +1431,53 @@ s32 SetCameraManual(Camera* camera) {
}
s32 Camera_Free(Camera* camera) {
Normal1* norm1 = (Normal1*)camera->paramData;
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
VecSph spA8;
CamColChk sp6C;
Parallel1* para1 = (Parallel1*)camera->paramData;
f32 playerHeight;
f32 playerHeight = Player_GetHeight(camera->player);
f32 sp94;
CamColChk camBgChk;
PosRot* playerPosRot = &camera->playerPosRot;
Vec3f at;
at->x = Camera_LERPCeilF(camera->player->actor.world.pos.x, camera->at.x, 0.5f, 1.0f);
at->y = Camera_LERPCeilF(camera->player->actor.world.pos.y + (camera->player->rideActor != NULL
? Player_GetHeight(camera->player) / 2
: Player_GetHeight(camera->player)) /
1.2f,
camera->at.y, 0.5f, 1.0f);
at->z = Camera_LERPCeilF(camera->player->actor.world.pos.z, camera->at.z, 0.5f, 1.0f);
sCameraInterfaceFlags = norm1->interfaceFlags;
playerHeight = Player_GetHeight(camera->player);
if (RELOAD_PARAMS) {
VecSph eyeAdjustment1;
OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment1, &camera->at, &camera->eye);
OLib_Vec3fDiffToVecSphGeo(&spA8, &camera->at, &camera->eye);
camera->globalCtx->camX = eyeAdjustment1.yaw;
camera->globalCtx->camY = eyeAdjustment1.pitch;
camera->globalCtx->camX = spA8.yaw;
camera->globalCtx->camY = spA8.pitch;
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + PCT(R_CAM_YOFFSET_NORM) - PCT(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
sp94 = yNormal * PCT(playerHeight);
f32 yNormal = (1.0f + PCT(OREG(46))) - (PCT(OREG(46)) * (68.0f / playerHeight));
norm1->yOffset = NEXTSETTING * sp94;
norm1->distMin = NEXTSETTING * sp94;
norm1->distMax = NEXTSETTING * sp94;
norm1->pitchTarget = DEGF_TO_BINANG(NEXTSETTING);
norm1->unk_0C = NEXTSETTING;
norm1->unk_10 = NEXTSETTING;
norm1->unk_14 = NEXTPCT;
norm1->fovTarget = NEXTSETTING;
norm1->atLERPScaleMax = NEXTPCT;
norm1->interfaceFlags = NEXTSETTING;
para1->yOffset = NEXTPCT * playerHeight * yNormal;
para1->distTarget = NEXTPCT * playerHeight * yNormal;
para1->pitchTarget = DEGF_TO_BINANG(NEXTSETTING);
para1->yawTarget = DEGF_TO_BINANG(NEXTSETTING);
para1->unk_08 = NEXTSETTING;
para1->unk_0C = NEXTSETTING;
para1->fovTarget = NEXTSETTING;
para1->unk_14 = NEXTPCT;
para1->interfaceFlags = NEXTSETTING;
para1->unk_18 = NEXTPCT * playerHeight * yNormal;
para1->unk_1C = NEXTPCT;
}
if (R_RELOAD_CAM_PARAMS) {
Camera_CopyPREGToModeValues(camera);
}
VecSph eyeAdjustment;
const f32 camSpeed = 0.5f;
sCameraInterfaceFlags = 1;
camera->animState = 0;
at.x = Camera_LERPCeilF(camera->player->actor.world.pos.x, camera->at.x, camSpeed, 1.0f);
at.y = Camera_LERPCeilF(camera->player->actor.world.pos.y + (camera->player->rideActor != NULL ? Player_GetHeight(camera->player) / 2 : Player_GetHeight(camera->player)) / 1.2f, camera->at.y, camSpeed, 1.0f);
at.z = Camera_LERPCeilF(camera->player->actor.world.pos.z, camera->at.z, camSpeed, 1.0f);
OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment, &at, &camera->eye);
camBgChk.pos = camera->eye;
float maxRadius = 150.0f;
if (Camera_BGCheckInfo(camera, &at, &camBgChk)) {
VecSph collSphere;
OLib_Vec3fDiffToVecSphGeo(&collSphere, &at, &camBgChk.pos);
float rad = collSphere.r;
if (rad >= maxRadius) {
camera->dist = eyeAdjustment.r = Camera_LERPCeilF(maxRadius, camera->dist, camSpeed / 4, 1.0f);
} else {
camera->dist = eyeAdjustment.r = rad;
}
} else {
camera->dist = eyeAdjustment.r = Camera_LERPCeilF(maxRadius, camera->dist, camSpeed / 4, 1.0f);
}
camera->animState = 1;
f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x;
f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y;
@ -1509,15 +1492,22 @@ s32 Camera_Free(Camera* camera) {
camera->globalCtx->camY = -0x228C;
}
eyeAdjustment.yaw = camera->globalCtx->camX;
eyeAdjustment.pitch = camera->globalCtx->camY;
camera->dist = Camera_LERPCeilF(para1->distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, 0.0f);
OLib_Vec3fDiffToVecSphGeo(&spA8, at, eyeNext);
Camera_Vec3fVecSphGeoAdd(&camera->eye, &at, &eyeAdjustment);
spA8.r = camera->dist;
spA8.yaw = camera->globalCtx->camX;
spA8.pitch = camera->globalCtx->camY;
camera->at = at;
camera->fov = Camera_LERPCeilF(60.0f, camera->fov, camSpeed / 2, 1.0f);
camera->roll = 0;
camera->eyeNext = camera->eye;
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spA8);
if (camera->status == CAM_STAT_ACTIVE) {
sp6C.pos = *eyeNext;
Camera_BGCheckInfo(camera, at, &sp6C);
*eye = sp6C.pos;
}
camera->fov = Camera_LERPCeilF(65.0f, camera->fov, camera->fovUpdateRate, 1.0f);
camera->roll = Camera_LERPCeilS(0, camera->roll, 0.5, 0xA);
return 1;
}