Commit Graph

1388 Commits

Author SHA1 Message Date
KiritoDev
2e1a0b5144
Normalized imgui and added texture filter (#271)
* Normalized imgui and added texture filter and fixed develop

* Fixed incorrect separator title
2022-05-11 10:59:56 -04:00
MelonSpeedruns
e55dcfa0a0
Merge branch 'HarbourMasters:develop' into develop 2022-05-05 12:09:45 -04:00
Baoulettes
091983b3e3
Cleaning bool check and now use proper variable. (#261)
Baou is a noob and confirming it everyday.
2022-05-03 21:00:49 -04:00
Baoulettes
47331a904f
Title card offsets fix. (#258)
was missing (uintptr_t) x4
2022-05-02 20:58:52 -04:00
KiritoDev
3d85fa1f3f
Fixes SohImGui compilation (#259) 2022-05-02 20:58:31 -04:00
MegaMech
1b7a613054
Fix link to build instructions (#219)
* Fix link to build instructions

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2022-05-02 18:46:18 -04:00
earthcrafterman
5bb7e94cc4
Adds a slider that lets players multiply King Zora's speed by up to 5x. (#238) 2022-05-02 18:27:33 -04:00
Baoulettes
f1e85d1e72
Bosses title cards fixes (#247)
* Boss title fixes.

* Proper X/Y/H/W

* Proper x,y,w,h

* Proper X,Y,W,H

* Actually had wrong height (was 32, should be 40)

* one of the last x,y,h,w fix

* WIP really need a better way to check it.

* Fix Ganondorf title card.

* better conditional logic

* No more workaround!

* Add two var in the TitleCardContext structures

* Added hasTranslation to Phantom Ganon's Horse

funny how that the horse that hold the title card.

* Add hasTranslation to Dodongo.

* Revert workaround and add hasTranslation=false

* Added hasTranslation to big piggy Ganon

* Add hasTranslation to Gohma

* Add hasTranslation to Morpha

* Add hasTranslation to Twins first part.

* Add hastranslation to that eletro "dude"

* Add hastranslation to bongo bongo

* Added hasTranslation to airwing v2

* add hasTranslation to TitleCard_InitBossName init

* isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...

* no need to use bool there is seem to not like it

* change bool to s16
2022-05-02 18:27:06 -04:00
KiritoDev
c5f120b6f8
Fixed Lens of truth and sandstorm to be widescreen (#254) 2022-05-02 18:26:32 -04:00
Baoulettes
8c18b4b057
Fix dungeon entrance icon + feature (#252)
* Add Cvar stuff and fix dungeon entrance icons

* Added Cvar toggles

* Move fixes to fix sub menu
2022-05-02 18:25:37 -04:00
Ralphie Morell
43294d66b5
Fix Cheat Menuing (#237)
* readded cheats to menu; fixed bug with freezing time

* removed extraneous dev tools section
2022-05-02 18:24:39 -04:00
Baoulettes
18d2bac409
Languages selection menu (#232)
* Adding Languages section

* Added LanguagesSection

* Register the Cvar

* Added switcher method

* Added Language selection menu + function

* function ref.

* Conflict fixes to be sure nothing else is modded

* space removed

* no need to have conditions since ID are the same
2022-05-02 18:24:12 -04:00
MelonSpeedruns
e646f80f41 Fixed Gyroscopy Settings & Drift 2022-05-01 15:32:38 -04:00
MelonSpeedruns
c99f10169e Fixed Gyroscopy Settings & Drift 2022-05-01 13:23:40 -04:00
rozlette
d0c5e7aa0e Add collision viewer 2022-05-01 01:27:00 -04:00
rozlette
e4dd7027a9 POC 2022-05-01 01:27:00 -04:00
Emil Lenngren
d009c2a539 Workaround Intel OpenGL driver in get pixel depth 2022-04-30 22:20:02 +02:00
Emil Lenngren
8526e3ee2a Add back no-near-clipping which was accidentally removed 2022-04-30 17:43:54 +02:00
Emil Lenngren
589557be9c Reduce input lag by one frame by reading the controller at the correct place 2022-04-30 10:36:58 -04:00
sholdee
5b52e7e570 Commit Jenkinsfile to develop 2022-04-30 10:36:16 -04:00
Ada
86869085cd Fixes shop UI for text speed (actually this time)
Realised my previous PR targetted the wrong line in `z_message_pal`, this might fix other issues people were having, haven't tested yet.
2022-04-30 10:34:23 -04:00
Ada
ffaafb8b4e Fixes visual bug in shops when above 2x text speed 2022-04-30 10:34:23 -04:00
KiritoDev
4f72923fcd Removed zMin that causes to disable the fall from the cascade 2022-04-30 10:31:04 -04:00
KiritoDev
4a8a7f5c7d Fixed gerudo valley entrance to lho 2022-04-30 10:31:04 -04:00
KiritoDev
c7ad92e09a Fixed lake hylia water collision 2022-04-30 10:31:04 -04:00
Sirius902
444026038e Fix cvar crash 2022-04-30 01:03:26 -04:00
Nicholas Estelami
8828d8a170 Minor cleanup 2022-04-29 19:57:53 -04:00
Nicholas Estelami
4c74acdd29 Combined message table xmls 2022-04-29 19:57:53 -04:00
Nicholas Estelami
bd5a563dae Implemented PAL language support. 2022-04-29 19:57:53 -04:00
Nicholas Estelami
c66c874549 Fixed merge issues 2022-04-29 19:26:57 -04:00
Nicholas Estelami
700bce684d Removed redundant parameters in GameSettings 2022-04-29 19:26:57 -04:00
Sirius902
2425ffe27b Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP

Remove no-ops
2022-04-29 16:26:20 -04:00
Sirius902
f5d983d06b Put hookshot reticle on TITLE_CARD_DISP 2022-04-29 16:26:20 -04:00
KiritoDev
73194eee14 Removed DirtyDirectory on kaleido 2022-04-27 23:38:01 -04:00
KiritoDev
60cbfd67be Fixed master volume slider 2022-04-27 23:16:13 -04:00
Zion
02930be9ee Update SohImGuiImpl.cpp
Added back EndMenu into the Cheats section. Preventing the dropdown from expanding across the screen.

Co-Authored-By: IShallRiseAgain <49771132+IShallRiseAgain@users.noreply.github.com>
2022-04-27 22:16:12 -04:00
Sirius902
eea5135d62
Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off

* Add rumble cvar

* Register CVar

* Check if controller can rumble to insert rumble pak

* Reduce verbosity of checks

* Remove extraneous const_cast

* Once again remove extraneous const_cast

* Add per-controller settings

* Add nice spacing

* Only display controller entry if pad connected

* Const some stuff
2022-04-26 19:50:24 -04:00
KiritoDev
486f673df5 Fixed develop 2022-04-26 19:05:54 -04:00
Ada
1f663dda7b Adds exception for text speed in the case of ocarina playing 2022-04-26 18:51:31 -04:00
Baoulettes
9c2c443a6a
Fix Title card name for FRA and GER (#204) 2022-04-26 18:41:24 -04:00
Baoulettes
0e6ca5361e
Fix L/R buttons color in Kaleido menu (#172)
* Fix L/R buttons color in Kaleido menu.

I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.

* Update z_kaleido_scope_PAL.c

* Condition to be on

Added condition to be on only if toggled on

* Cvar registers

* bool addition

* Added the item in menu

* Added bool in bootcommands

By default it is on.

* Hide and make it forced on by default

* Hide menu entry for that fix
2022-04-26 18:36:28 -04:00
IShallRiseAgain
b82871e62f
Added custom color support for Tunic and Navi (#98) 2022-04-26 18:33:18 -04:00
Emil Lenngren
4869eea968 Fix random crash in z_construct 2022-04-25 19:21:00 -04:00
KiritoDev
6991549cde Removed ternary operator 2022-04-25 19:14:46 -04:00
KiritoDev
f5f2205d0f Removed stdio and added documentation 2022-04-25 19:14:46 -04:00
KiritoDev
0ea9612b7e Moved vismono effect to the gpu 2022-04-25 19:14:46 -04:00
vaguerant
eecad3dc15 Credits message order fix by rink 2022-04-25 18:04:47 -04:00
Emil Lenngren
baf366c086 Modify grayscale intensity for item icons to match original 2022-04-25 22:53:06 +02:00
Nicholas Estelami
caebcc4f9a Fixed bug in extract_assets.py that caused wrong XML folder to be used
Also removed duplicate python script in soh folder.
2022-04-25 16:35:22 -04:00
GaryOderNichts
53e45e879e Fix texture width for G_SETTIMG 2022-04-25 16:29:52 -04:00