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Add back no-near-clipping which was accidentally removed
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@ -610,6 +610,7 @@ static void gfx_opengl_init(void) {
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glGenBuffers(1, &opengl_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
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glEnable(GL_DEPTH_CLAMP);
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glDepthFunc(GL_LEQUAL);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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