Merge branch 'HarbourMasters:develop' into develop

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MelonSpeedruns 2022-05-05 12:09:45 -04:00 committed by GitHub
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28 changed files with 217 additions and 67 deletions

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@ -7,14 +7,21 @@ The Ship does not include assets and as such requires a prior copy of the game t
## Quick Start
1) Download The Ship of Harkinian from Discord.
2) Requires an `oot debug` rom (not Master Quest).
2) Requires a supported copy of the game (See supported games below).
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`
### Supported Games
Ocarina of Time Debug (not Master Quest)
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`
Ocarina of Time Pal Gamecube
```
sha1: d0c95b2cb3c6682a171db267932af7af8cf5fa82
```
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
@ -51,7 +58,7 @@ Official Discord: https://discord.com/invite/BtBmd55HVH
## Building The Ship of Harkinian
Refer to the [building instructions](https://github.com/HarbourMasters/Shipwright/BUILDING.md) to compile SoH.
Refer to the [building instructions](BUILDING.md) to compile SoH.
## Troubleshooting The Exporter
- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe

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@ -32,7 +32,7 @@ namespace Game {
const std::string EnhancementSection = ENHANCEMENTS_SECTION;
const std::string CosmeticsSection = COSMETICS_SECTION;
const std::string CheatSection = CHEATS_SECTION;
const std::string LanguagesSection = LANGUAGES_SECTION;
void UpdateAudio() {
Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));

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@ -28,6 +28,7 @@ enum SeqPlayers {
#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
#define COSMETICS_SECTION "COSMETIC SETTINGS"
#define CHEATS_SECTION "CHEATS SETTINGS"
#define LANGUAGES_SECTION "LANGUAGES SETTINGS"
namespace Game {
extern SoHConfigType Settings;

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@ -4575,6 +4575,20 @@ _DW({ \
_g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
}
# define gsSPWideTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{{ \
(_SHIFTL(G_TEXRECT_WIDE, 24, 8) | _SHIFTL((xh), 0, 24)), \
_SHIFTL((yh), 0, 24), \
}}, \
{{ \
(_SHIFTL((tile), 24, 3) | _SHIFTL((xl), 0, 24)), \
_SHIFTL((yl), 0, 24), \
}}, \
{{ \
_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \
_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \
}}
/* like gSPTextureRectangle but accepts negative position arguments */
#define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
_DW({ \

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@ -56,6 +56,7 @@ namespace SohImGui {
Console* console = new Console;
bool p_open = false;
bool needs_save = false;
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
float goron_col[3] = { 0.392f, 0.078f, 0.0f };
float zora_col[3] = { 0.0f, 0.235f, 0.392f };
@ -346,6 +347,24 @@ namespace SohImGui {
}
}
void EnhancementRadioButton(std::string text, std::string cvarName, int id) {
/*Usage :
EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
First arg is the visible name of the Radio button
Second is the cvar name where MyID will be saved.
Note: the CVar name should be the same to each Buddies.
Example :
EnhancementRadioButton("English", "gLanguages", 0);
EnhancementRadioButton("German", "gLanguages", 1);
EnhancementRadioButton("French", "gLanguages", 2);
*/
int val = CVar_GetS32(cvarName.c_str(), 0);
if (ImGui::RadioButton(text.c_str(), id==val)) {
CVar_SetS32(cvarName.c_str(), (int)id);
needs_save = true;
}
}
void EnhancementCheckbox(std::string text, std::string cvarName)
{
bool val = (bool)CVar_GetS32(cvarName.c_str(), 0);
@ -551,6 +570,7 @@ namespace SohImGui {
ImGui::Separator();
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
EnhancementCheckbox("Skip Text", "gSkipText");
EnhancementCheckbox("Minimal UI", "gMinimalUI");
@ -566,7 +586,13 @@ namespace SohImGui {
EnhancementCheckbox("Disable LOD", "gDisableLOD");
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
if (ImGui::BeginMenu("Fixes")) {
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
ImGui::EndMenu();
}
ImGui::EndMenu();
}
@ -610,6 +636,7 @@ namespace SohImGui {
EnhancementCheckbox("Freeze Time", "gFreezeTime");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Cosmetics"))
@ -636,6 +663,20 @@ namespace SohImGui {
ImGui::EndMenu();
}
if (CVar_GetS32("gLanguages", 0) == 0) {
SelectedLanguage = 0;
} else if (CVar_GetS32("gLanguages", 0) == 1) {
SelectedLanguage = 1;
} else if (CVar_GetS32("gLanguages", 0) == 2) {
SelectedLanguage = 2;
}
if (ImGui::BeginMenu("Languages")) {
EnhancementRadioButton("English", "gLanguages", 0);
EnhancementRadioButton("German", "gLanguages", 1);
EnhancementRadioButton("French", "gLanguages", 2);
ImGui::EndMenu();
}
for (const auto& category : windowCategories) {
if (ImGui::BeginMenu(category.first.c_str())) {
for (const std::string& name : category.second) {

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@ -61,10 +61,11 @@ namespace SohImGui {
void Init(WindowImpl window_impl);
void Update(EventImpl event);
void EnhancementRadioButton(std::string text, std::string cvarName, int value);
void EnhancementCheckbox(std::string text, std::string cvarName);
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
void DrawMainMenuAndCalculateGameSize(void);
void DrawFramebufferAndGameInput(void);

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@ -381,7 +381,7 @@ void Flags_UnsetTempClear(GlobalContext* globalCtx, s32 flag);
s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag);
void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag);
void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
u8 height);
u8 height, s16 hastranslation);
void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
s32 width, s32 height, s32 delay);
s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);

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@ -251,6 +251,8 @@ typedef struct {
/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
/* 0x0C */ s16 alpha;
/* 0x0E */ s16 intensity;
/* ---- */ s16 isBossCard; //To detect if that a Boss name title card.
/* ---- */ s16 hasTranslation; // to detect if the current title card has translation (used for bosses only)
} TitleCardContext; // size = 0x10
typedef struct {

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@ -29,6 +29,7 @@ void BootCommands_Init()
CVar_RegisterS32("gUniformLR", 1);
CVar_RegisterS32("gNewDrops", 0);
CVar_RegisterS32("gVisualAgony", 0);
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
}
//void BootCommands_ParseBootArgs(char* str)

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@ -289,6 +289,13 @@ extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path)
return (Gfx*)&res->instructions[0];
}
extern "C" Gfx* ResourceMgr_PatchGfxByName(const char* path, int size) {
auto res = std::static_pointer_cast<Ship::DisplayList>(
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
res->instructions.resize(res->instructions.size() + size);
return (Gfx*)&res->instructions[0];
}
extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
{
auto res = std::static_pointer_cast<Ship::Array>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));

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@ -38,6 +38,7 @@ char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
Gfx* ResourceMgr_LoadGfxByName(const char* path);
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByName(const char* path);
CollisionHeader* ResourceMgr_LoadColByName(const char* path);

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@ -421,8 +421,12 @@ void GameState_Update(GameState* gameState) {
int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime);
gSaveContext.dayTime = prevTime;
} else {
CVar_SetS32("gPrevTime", -1);
}
//since our CVar is same value and properly default to 0 there is not problems doing this in single line.
gSaveContext.language = CVar_GetS32("gLanguages", 0);
gameState->frames++;
}

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@ -758,12 +758,14 @@ void func_8002CDE4(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
}
void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
u8 height) {
u8 height, s16 hasTranslation) {
if (ResourceMgr_OTRSigCheck(texture))
texture = ResourceMgr_LoadTexByName(texture);
titleCtx->texture = texture;
titleCtx->isBossCard = true;
titleCtx->hasTranslation = hasTranslation;
titleCtx->x = x;
titleCtx->y = y;
titleCtx->width = width;
@ -957,7 +959,7 @@ void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCt
default:
titleCtx->texture = NULL;
return;
}
char newName[512];
@ -981,6 +983,8 @@ void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCt
titleCtx->texture = ResourceMgr_LoadTexByName(texture);
//titleCtx->texture = texture;
titleCtx->isBossCard = false;
titleCtx->hasTranslation = false;
titleCtx->x = x;
titleCtx->y = y;
titleCtx->width = width;
@ -1009,6 +1013,9 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
s32 doubleWidth;
s32 titleY;
s32 titleSecondY;
s32 textureLanguageOffset;
s32 shiftTopY;
s32 shiftBottomY;
if (titleCtx->alpha != 0) {
width = titleCtx->width;
@ -1022,31 +1029,47 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
height = (width * height > 0x1000) ? 0x1000 / width : height;
titleSecondY = titleY + (height * 4);
textureLanguageOffset = 0x0;
shiftTopY = 0x0;
shiftBottomY = 0x1000;
//if this card is bosses cards, has translation and that is not using English language.
if (titleCtx->isBossCard && titleCtx->hasTranslation && gSaveContext.language != LANGUAGE_ENG) {
textureLanguageOffset = (width * height * gSaveContext.language);
if (gSaveContext.language == LANGUAGE_GER) {
shiftTopY = 0x400;
shiftBottomY = 0x1400;
} else if (gSaveContext.language == LANGUAGE_FRA) {
shiftTopY = 0x800;
shiftBottomY = 0x1800;
}
}
// WORLD_OVERLAY_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
WORLD_OVERLAY_DISP = func_80093808(WORLD_OVERLAY_DISP);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha);
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftTopY, G_IM_FMT_IA,
G_IM_SIZ_8b,
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
//Removing the -1 there remove the gap between top and bottom textures.
gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
height = titleCtx->height - height;
// If texture is bigger than 0x1000, display the rest
if (height > 0) {
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftBottomY,
G_IM_FMT_IA,
G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
//Removing the -1 there remove the gap between top and bottom textures.
gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
titleSecondY + (height * 4), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
@ -1122,7 +1145,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
CollisionCheck_InitInfo(&actor->colChkInfo);
actor->floorBgId = BGCHECK_SCENE;
ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
//if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
//if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
{
//Actor_SetObjectDependency(globalCtx, actor);
actor->init(actor, globalCtx);
@ -2358,7 +2381,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
actor->sfx = 0;
if (actor->init != NULL) {
if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
{
Actor_SetObjectDependency(globalCtx, actor);
actor->init(actor, globalCtx);
@ -2547,10 +2570,16 @@ void func_80030FA8(GraphicsContext* gfxCtx) {
gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);
gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
gDPPipeSync(POLY_XLU_DISP++);
s32 x = OTRGetRectDimensionFromLeftEdge(0) << 2;
s32 w = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2;
float ratio = OTRGetAspectRatio();
gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);
// TODO: Do correct math to fix it
gSPWideTextureRectangle(POLY_XLU_DISP++, x, 0, x + abs(x), 960, G_TX_RENDERTILE, 0, 0, 0, 0);
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
gDPPipeSync(POLY_XLU_DISP++);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183);
}
@ -2894,7 +2923,7 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) {
osSyncPrintf(VT_FGCOL(CYAN));
if (actorOverlay->numLoaded == 0) {
if (actorOverlay->initInfo->reset != NULL) {
actorOverlay->initInfo->reset();
}
@ -3020,7 +3049,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
if (objBankIndex < 0 && !gMapLoading)
objBankIndex = 0;
if ((objBankIndex < 0) ||
((actorInit->category == ACTORCAT_ENEMY) && Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num))) {
// "No data bank!! <data bank%d> (profilep->bank=%d)"

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@ -145,8 +145,6 @@ void TransitionCircle_Draw(void* thisx, Gfx** gfxP) {
modelView = this->modelView[this->frame];
this->color.rgba = 0xFFFFFFFF;
this->frame ^= 1;
gDPPipeSync(gfx++);
texScroll = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0x10, 0x40);

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@ -743,7 +743,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) {
envCtx->skyboxDmaState = SKYBOX_DMA_PAL2_START;
if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2))
if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2))
{
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
@ -753,7 +753,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
"../z_kankyo.c", 1342);*/
} else
} else
{
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
@ -769,12 +769,12 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
}
if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) {
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
{
envCtx->skyboxDmaState++;
}
} else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) {
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
{
envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
}
@ -2275,6 +2275,29 @@ Color_RGB8 sSandstormEnvColors[] = {
{ 50, 40, 0 },
};
Gfx* gFieldSandstormDL_Custom = NULL;
void Environment_PatchSandstorm(GlobalContext* globalCtx) {
if (gFieldSandstormDL_Custom) return;
gFieldSandstormDL_Custom = ResourceMgr_PatchGfxByName(gFieldSandstormDL, -3);
const Gfx gFSPatchDL[2] = { gsSPEndDisplayList() };
bool patched = false;
Gfx* cmd = gFieldSandstormDL_Custom;
int id = 0;
while (!patched) {
const uint32_t opcode = cmd->words.w0 >> 24;
if (opcode == G_TEXRECT) {
gFieldSandstormDL_Custom[id] = gFSPatchDL[0];
patched = true;
}
++cmd;
id++;
}
}
void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) {
s32 primA1;
s32 envA1;
@ -2288,6 +2311,8 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) {
u16 sp94;
u16 sp92;
Environment_PatchSandstorm(globalCtx);
switch (sandstormState) {
case 3:
if ((globalCtx->sceneNum == SCENE_SPOT13) && (globalCtx->roomCtx.curRoom.num == 0)) {
@ -2394,8 +2419,11 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (u32)sp96 % 0x1000, 0, 0x200, 0x20, 1, (u32)sp94 % 0x1000,
0xFFF - ((u32)sp92 % 0x1000), 0x100, 0x40));
gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL);
gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL_Custom);
gSPWideTextureRectangle(POLY_XLU_DISP++, OTRGetRectDimensionFromLeftEdge(0) << 2, 0,
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C,
-0x008C);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 4068);
D_8015FDB0 += (s32)sp98;

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@ -737,21 +737,33 @@ void Minimap_Draw(GlobalContext* globalCtx) {
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
(globalCtx->sceneNum != SCENE_SPOT08)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
s16 IconSize = 8;
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex];
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex];
//gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed.
if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
//No idea why and how Original value work but this does actually fix them all.
PosY = PosY+1024;
}
s16 TopLeftX = OTRGetRectDimensionFromRightEdge(PosX) << 2;
s16 TopLeftY = PosY << 2;
s16 TopLeftW = OTRGetRectDimensionFromRightEdge(PosX + IconSize) << 2;
s16 TopLeftH = (PosY + IconSize) << 2;
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 != 0 && CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, TopLeftX, TopLeftY, TopLeftW, TopLeftH, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
} else if (CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){ //Ability to show entrance Before beating the dungeon itself
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++,
OTRGetRectDimensionFromLeftEdge(gMapData->owEntranceIconPosX[sEntranceIconMapIndex]) << 2,
gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2,
OTRGetRectDimensionFromLeftEdge(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2,
(gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + 8) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
gSPWideTextureRectangle(OVERLAY_DISP++, TopLeftX, TopLeftY, TopLeftW, TopLeftH, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {

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@ -126,7 +126,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
sp90.y = polygonDlist->pos.y;
sp90.z = polygonDlist->pos.z;
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sp90, &sp84, &sp80);
if (-(f32)polygonDlist->unk_06 < sp84.z)
if (-(f32)polygonDlist->unk_06 < sp84.z)
{
temp_f2 = sp84.z - polygonDlist->unk_06;
if (temp_f2 < globalCtx->lightCtx.fogFar) {
@ -171,7 +171,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
Gfx* temp2;
polygonDlist = spB4->unk_00;
if (iREG(86) != 0)
if (iREG(86) != 0)
{
temp = sp78;
for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) {
@ -180,7 +180,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
}
}
if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C)))
if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C)))
{
if (flags & 1) {
temp2 = polygonDlist->opa;
@ -224,7 +224,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
s32 func_80096238(void* data) {
OSTime time;
if (*(u32*)data == JPEG_MARKER)
if (*(u32*)data == JPEG_MARKER)
{
char* decodedJpeg = ResourceMgr_LoadJPEG(data, 320 * 240 * 2);
//char* decodedJpeg = ResourceMgr_LoadJPEG(data, 480 * 240 * 2);
@ -235,8 +235,8 @@ s32 func_80096238(void* data) {
osSyncPrintf("ワークバッファアドレス(Zバッファ)%08x\n", gZBuffer);
time = osGetTime();
//if (!Jpeg_Decode(data, gZBuffer, gGfxSPTaskOutputBuffer, sizeof(gGfxSPTaskOutputBuffer)))
//if (!Jpeg_Decode(data, gZBuffer, gGfxSPTaskOutputBuffer, sizeof(gGfxSPTaskOutputBuffer)))
if (1)
{
memcpy(data, decodedJpeg, 320 * 240 * 2);
@ -294,14 +294,17 @@ void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 h
bg->b.frameW = width * 4;
bg->b.frameH = height * 4;
guS2DInitBg(bg);
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gDPSetFillColor(displayListHead++, GPACK_RGBA5551(0, 0, 0, 1) << 16 | GPACK_RGBA5551(0, 0, 0, 1));
gDPFillWideRectangle(displayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0,
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT);
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gDPLoadMultiTile(displayListHead++, bg->b.imagePtr, 0,
G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,

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@ -418,7 +418,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
if (this->unk_198 == 0x5A) {
if (!(gSaveContext.eventChkInf[7] & 2)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gKingDodongoTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
SEGMENTED_TO_VIRTUAL(gKingDodongoTitleCardTex), 160, 180, 128, 40, true);
}
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_FIRE_BOSS);
}

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@ -493,7 +493,7 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
}
if ((this->timers[3] == 130) && !(gSaveContext.eventChkInf[7] & 8)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gVolvagiaBossTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
SEGMENTED_TO_VIRTUAL(gVolvagiaBossTitleCardTex), 160, 180, 128, 40, true);
}
if (this->timers[3] <= 100) {
this->camData.eyeVel.x = this->camData.eyeVel.y = this->camData.eyeVel.z = 2.0f;

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@ -1088,7 +1088,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (!(gSaveContext.eventChkInf[7] & 0x100)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gDorfTitleCardTex), 160, 180, 128, 40);
SEGMENTED_TO_VIRTUAL(gDorfTitleCardTex), 160, 180, 128, 40, false);
}
gSaveContext.eventChkInf[7] |= 0x100;
@ -5044,4 +5044,4 @@ static EnGanonMant* sCape;
memset(sEffectBuf, 0, sizeof(sEffectBuf));
}
}

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@ -671,7 +671,8 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 == 80) {
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON2, false);
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(object_ganon2_Tex_021A90), 160, 180, 128, 40);
SEGMENTED_TO_VIRTUAL(object_ganon2_Tex_021A90), 160, 180, 128, 40, true);
//It has translation but they are all the same. they all say "GANON" only
}
this->unk_3A4.x = ((this->actor.world.pos.x + 500.0f) - 350.0f) + 100.0f;
this->unk_3A4.y = this->actor.world.pos.y;
@ -3087,4 +3088,4 @@ void BossGanon2_Reset(void) {
memset(D_809105D8, 0, sizeof(D_809105D8));
memset(D_80910608, 0, sizeof(D_80910608));
memset(sParticles, 0, sizeof(sParticles));
}
}

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@ -926,7 +926,7 @@ void BossGoma_Encounter(BossGoma* this, GlobalContext* globalCtx) {
if (!(gSaveContext.eventChkInf[7] & 1)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gGohmaTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
SEGMENTED_TO_VIRTUAL(gGohmaTitleCardTex), 160, 180, 128, 40, true);
}
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);

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@ -1423,7 +1423,7 @@ void BossMo_IntroCs(BossMo* this, GlobalContext* globalCtx) {
}
if (this->timers[2] == 130) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gMorphaTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
SEGMENTED_TO_VIRTUAL(gMorphaTitleCardTex), 160, 180, 128, 40, true);
gSaveContext.eventChkInf[7] |= 0x10;
}
break;
@ -3591,4 +3591,4 @@ void BossMo_Reset(void) {
sSeed1 = 0;
sSeed2 = 0;
sSeed3 = 0;
}
}

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@ -598,7 +598,7 @@ void BossSst_HeadIntro(BossSst* this, GlobalContext* globalCtx) {
} else if (revealStateTimer == 85) {
if (!(gSaveContext.eventChkInf[7] & 0x80)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gBongoTitleCardTex), 160, 180, 128, 40);
SEGMENTED_TO_VIRTUAL(gBongoTitleCardTex), 160, 180, 128, 40, true);
}
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);
Animation_MorphToPlayOnce(&this->skelAnime, &gBongoHeadEyeCloseAnim, -5.0f);
@ -3245,4 +3245,4 @@ void BossSst_Reset(void) {
sCutsceneCamera= 0;
sBodyStatic = false;
}
}

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@ -2220,7 +2220,7 @@ void BossTw_TwinrovaIntroCS(BossTw* this, GlobalContext* globalCtx) {
globalCtx->envCtx.unk_BE = 1;
globalCtx->envCtx.unk_BD = 1;
globalCtx->envCtx.unk_D8 = 0.0f;
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gTwinrovaTitleCardTex), 160, 180, 128, 40); // OTRTODO
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gTwinrovaTitleCardTex), 160, 180, 128, 40, true);
gSaveContext.eventChkInf[7] |= 0x20;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);
}
@ -5469,4 +5469,4 @@ void BossTw_TwinrovaLaugh(BossTw* this, GlobalContext* globalCtx) {
void BossTw_Reset(void) {
sTwInitalized = false;
memset(sTwEffects, 0, sizeof(sTwEffects));
}
}

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@ -979,7 +979,7 @@ void BossVa_BodyIntro(BossVa* this, GlobalContext* globalCtx) {
if (!(gSaveContext.eventChkInf[7] & 0x40)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gBarinadeTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
SEGMENTED_TO_VIRTUAL(gBarinadeTitleCardTex), 160, 180, 128, 40, true);
}
if (Rand_ZeroOne() < 0.1f) {
@ -4028,4 +4028,4 @@ void BossVa_Reset(void) {
sZapperRot.z = 0;
sPhase2Timer = 0;
sPhase4HP = 0;
}
}

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@ -287,7 +287,7 @@ s32 EnKz_FollowPath(EnKz* this, GlobalContext* globalCtx) {
pathDiffZ = pointPos->z - this->actor.world.pos.z;
Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * (0x8000 / M_PI)), 0xA, 0x3E8, 1);
if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f) {
if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f * CVar_GetS32("gMweepSpeed", 1)) {
this->waypoint++;
if (this->waypoint >= path->count) {
this->waypoint = 0;
@ -378,7 +378,7 @@ void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx) {
initPos.z += 260.0f;
Gameplay_CameraSetAtEye(globalCtx, this->cutsceneCamera, &pos, &initPos);
func_8002DF54(globalCtx, &this->actor, 8);
this->actor.speedXZ = 0.1f;
this->actor.speedXZ = 0.1f * CVar_GetS32("gMweepSpeed", 1);
this->actionFunc = EnKz_Mweep;
}

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@ -332,7 +332,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->cameraSpeedMod, 1.0f, 1.0f, 0.05f);
if (this->timers[0] == 75) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gPhantomGanonTitleCardTex), 160, 180, 128, 40);
SEGMENTED_TO_VIRTUAL(gPhantomGanonTitleCardTex), 160, 180, 128, 40, true);
}
if (this->timers[0] == 0) {
this->cutsceneState = INTRO_RETREAT;