Commit Graph

301 Commits

Author SHA1 Message Date
Christopher Leggett
6fe7728bd1
Fixes a crash on Switch and cleans up some rando ui interactions. (#1832) 2022-10-22 12:31:20 -04:00
Garrett Cox
1db4e9303e
Enable MQ Dungeons in Randomizer (#1828)
* Refactor GetCheckFromActor, WIP currently broken

* Fixes build errors via forward declarations and emplace vs insert.

* Removes some unnecessary code.

* Fixes non-windows build errors.

* Fixes Deku Scrubs outside of grottos.

* Fixes DMC Deku Scrub Grotto Center

* Fixes Ruto Blue Warp

* Fix issue identifying blue warp rando checks

* Move identifyCow to randomizer.cpp

* Various updates to vanilla check objects

* Identify MQ checks in check object table

* Adjustments to how multimap is used and initialized

* Convert u16 in check object table to s16

* Fix a few issues with MQ checks

* Fix issue with TWO_ACTOR_PARAMS macro

* Fixes some scrubs and cows appearing as identical.

* Fixes known gossip stone issues (ToT, DC)

* Fixes Dampe's Gravedigging tour rcObject

* Fix crash on locations tab

* Enable master quest dungeons in rando

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-10-21 21:43:37 -04:00
Garrett Cox
ef73aa4f8d
Add command for giving item as if it was given from an actor (#1145)
* Add command for giving item as if it was given from an actor

* Add modID argument to give item command and add give from skull command

* Adjustment and remove skull option since this isn't pointed at rando-next

* Fix string compare
2022-10-21 03:03:47 -04:00
Ralphie Morell
5ce051e4ea
Add: Clear Flags option (#1251)
* Added button to clear actorCtx flags

* Update soh/soh/Enhancements/debugger/debugSaveEditor.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-21 01:18:04 -04:00
Ada
c914bd20b8
Adds camera sensitivity option back (#1817)
* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)
2022-10-21 00:39:42 -04:00
Cardboy777
5d29c4755e
Add cheat for removing age restrictions on items (#1644)
* Add Cheat for disabling age check on equipment

* Add Cheat for disabling age check on equipment... pt 2

* cleanup some logic with macros

* Keep adult strength as child & prevent equipment greyout

* Timeless Equipment cleanup
2022-10-21 00:18:31 -04:00
RaelCappra
af02623456
Adds option to lock a cosmetic from being randomized (#1812)
Resolves #1809
2022-10-21 00:05:08 -04:00
Josh Bodner
4fb78f9caa
Add toggle option for walk speed modifiers (#1783)
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 23:55:15 -04:00
Ralphie Morell
262e036c22
Rando: Starting Age fixes (#1755)
* Updated starting age restrictions;
patched specific circumstances in 3d rando

* cleanup some testing stuff

* whoops

* become Sherlock Holmes; tooltip cleanup

* Explicit logic for forcing child age

* Apply bria's suggestion

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 23:22:58 -04:00
Garrett Cox
dbd5585e15
Implement LACS settings for ganons boss key (#1802)
* Implement LACS settings for ganons boss key

* Add description
2022-10-20 23:10:29 -04:00
Garrett Cox
e5cc09a96f
Chest size and texture matches contents (#1778)
* Implement most of chest size and texture matches contents, just need an item table

* Add GetItemCategory to getItem tables

* Revert changes that tie chest size and texture to randomizer

* Support chest size & texture as an enhancement that works on outside of rando

* Add gChestSizeAndTextureMatchesContents to rando preset

* Prevent gChestSizeAndTextureMatchesContents in chest minigame

* Fix for forest temple boss key chest

* Add options for texture or size only
2022-10-20 22:33:04 -04:00
Christopher Leggett
f756da02e5
Fixes a few bugs I introduced for MQ file select screen. (#1808)
* Fixes a few bugs I introduced for MQ file select screen.

- MQ Saves could not be loaded while only an mq otr is present, because `requiresOriginal` was true when `gSaveContext.mqDungeonCount` was less than 12. That value only ever gets set for rando saves, so I added a check for the rando flag to that conditional.
- The rando tag was not getting grayed out with the rest of the save file.
- Some necessary meta info wasn't getting loaded when the randomizer CVar was off. Removed that check so that the rando save data always gets loaded during InitMeta. That way the amount of mq dungeons can be checked for validity with the loaded set of OTRs even if randomizer isn't enabled.

* i not 1

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 22:13:08 -04:00
Garrett Cox
f4ac37f54a
Use macros for max key count (#1818) 2022-10-20 22:01:54 -04:00
RaelCappra
30c66439a4
Fixes crash (#1798) 2022-10-19 22:06:06 -04:00
Christopher Leggett
f300c02b63
Re-enables OTR patches from mods folder (#1785)
* Re-enables OTR patches from mods folder.

* Don't error if an OTR doesn't include a version file

Just info log and continue. If the patch fails to apply then we can error, and SoH can do it's own validation later.

* Fixes small error on my side
2022-10-17 18:44:10 -04:00
Garrett Cox
e96df1649f
Add mirror shield cosmetic option (#1705)
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes

* Store original dlist instruction for unpatching

* Rename sandstorm patch variable

* Use unordered map for originalGfx;

* Add mirror shield option to the cosmetics menu

* Include GI model for mirror shield

* Changes from feedback
2022-10-17 17:26:14 +02:00
Christopher Leggett
7b08f98b8c
Dual OTR MQ and Vanilla Support (#1694)
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-10-16 23:07:35 -04:00
briaguya
350315a5d1
Merge pull request #1769 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-13 14:55:19 -04:00
mergify[bot]
dd6a8b5084
Tweak: Default to N64 colors (#1767) (#1768)
(cherry picked from commit 4ef7151721)

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-13 13:35:41 -04:00
PurpleHato
4ef7151721
Tweak: Default to N64 colors (#1767) 2022-10-13 13:02:24 -04:00
Amaro Martínez
42a5f46e5e
Fix Gerudo Warrior Clothing (#1752)
* Fix Gerudo Warrior Clothing

* Update soh/soh/GameMenuBar.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-13 09:46:58 -04:00
briaguya
595e105ef1
Merge pull request #1758 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-12 18:44:26 -04:00
aMannus
6e88a3706c
Fix: "Developer Tools" button sizes (#1757)
* Small debug buttons fix

* Better fix for buttons
2022-10-12 17:35:40 -04:00
Garrett Cox
41bcad78a3
Support for patching DLists outside of OTR (#1696)
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes

* Store original dlist instruction for unpatching

* Rename sandstorm patch variable

* Use unordered map for originalGfx;
2022-10-12 17:20:13 -04:00
mergify[bot]
43b7ca96d7
Fix Ruto softlock with fast text (fixes #96) (#1732) (#1745)
(cherry picked from commit e7ea2a3ae1)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-11 17:17:41 +02:00
Rozelette
e7ea2a3ae1
Fix Ruto softlock with fast text (fixes #96) (#1732) 2022-10-11 00:58:33 +02:00
Garrett Cox
fd3872ae30
[#1715] Fix crash when retrieving a merchant message while using fast file select (#1722) 2022-10-10 09:40:52 +02:00
Josh Bodner
8df4d640ac
Add support for extra buttons to be used as walk speed modifiers (#449) 2022-10-10 08:28:19 +02:00
Andrew Van Caem
b310d675f1
Corrected inf entry label for Fado (#1711) 2022-10-09 08:46:11 +02:00
Ralphie Morell
242757777c
Rando: Randomize Starting Age (#1685) 2022-10-09 08:37:22 +02:00
Garrett Cox
2a302a802f
Enhanced debug warp screen (#1479) 2022-10-06 14:39:12 +02:00
briaguya
236cb0bfb0
Merge pull request #1690 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-03 21:12:58 -04:00
aMannus
06e8a5af41
Fix navi colors in cosmetics editor (#1684)
* Fix navi colors in cosmetics editor

* Fix navi description for props
2022-10-03 20:50:05 -04:00
Christopher Leggett
0720c37656
Randomized Ice trap models (#1648) 2022-10-04 01:15:36 +02:00
aMannus
db2e6164cb
Add silver/golden gauntlets to Cosmetics Editor (#1683)
* Add golden gauntlets to Cosmetics Editor

* Removed extra space

* Fixed comment

* Changed comment again (helps if you save the file before committing)
2022-10-03 11:15:19 +02:00
Andrew Van Caem
6bdca84b90
Add heart line length adjustment and modified magic meter anchoring (#965) 2022-10-03 09:05:29 +02:00
aMannus
6b6a352205
Rando: Fix "Scrubsanity Off" using mysterious text (#1679) 2022-10-02 20:32:05 +02:00
Garrett Cox
75d0402525
Update randomizer save format (#1635)
* Update randomizer save format

* Move changes to LoadRandomizerVersion2
2022-10-02 06:11:12 -04:00
louist103
f3f357c874
Merge pull request #1663 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-01 17:19:12 -04:00
briaguya
36e40665bb
fix: don't hardcode path for global.sav (#1656)
Co-authored-by: briaguya <briaguya@alice>
2022-10-01 19:48:46 +02:00
briaguya
9804035dc0 fix: match auto center option text to behavior 2022-10-01 13:46:58 -04:00
briaguya
af13595aae fix: disable randomizer cvar when in master quest 2022-10-01 13:13:07 -04:00
aMannus
fba4839705
Rando: Add randomized ice trap messages (#1559)
* Add: Randomized Ice Trap Messages

* Add text to freestanding items, other tweaks/fixes

* More messages

* ADD: French Translation + 1 Extra

* %w is not %UwU%

* TWEAK: One msall breakline

* Add German & small text tweak

* Minor code optimization

* Updated French

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-01 09:56:25 -04:00
briaguya
8888fb2ec1
Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00
louist103
dc3c0dd9c8
disable crit wiggle (#1629)
* disable crit wiggle

* Set to zero in default preset
2022-09-28 20:27:07 -04:00
aMannus
08915e5684
Update description for CC (#1626) 2022-09-28 02:40:29 -04:00
David Chavez
083ceb4423
Feature: Crowd Control Integration (#1568)
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df2.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfee.

* Paper Link & few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer & Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya <briaguya@alice>

Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2022-09-27 22:41:17 -04:00
PurpleHato
87125ae334
FIX: Sword Trail not appearing when using custom color (#1625)
This was caused by the trail duration not being init properly until we change the duration manually.

cf this video: https://streamable.com/a9u4fm

- Also changed Lengh to Duration for clarity
2022-09-27 20:58:25 -04:00
Garrett Cox
c487e4ba0b
Shopsanity - fix regression from removing BUY_BOMBCHU_5 (#1624) 2022-09-27 19:56:25 -04:00
PurpleHato
694c6c9832
FIX: Set back default comportment of some Views (#1615)
* FIX: Set back default comportment of some Views

- Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default

- Disable gInvertYAxis being enabled by default (which it not vanilla)

* Tweak: small whoopsie
2022-09-27 19:32:28 -04:00