mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
Enable MQ Dungeons in Randomizer (#1828)
* Refactor GetCheckFromActor, WIP currently broken * Fixes build errors via forward declarations and emplace vs insert. * Removes some unnecessary code. * Fixes non-windows build errors. * Fixes Deku Scrubs outside of grottos. * Fixes DMC Deku Scrub Grotto Center * Fixes Ruto Blue Warp * Fix issue identifying blue warp rando checks * Move identifyCow to randomizer.cpp * Various updates to vanilla check objects * Identify MQ checks in check object table * Adjustments to how multimap is used and initialized * Convert u16 in check object table to s16 * Fix a few issues with MQ checks * Fix issue with TWO_ACTOR_PARAMS macro * Fixes some scrubs and cows appearing as identical. * Fixes known gossip stone issues (ToT, DC) * Fixes Dampe's Gravedigging tour rcObject * Fix crash on locations tab * Enable master quest dungeons in rando Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
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@ -266,7 +266,7 @@ extern GraphicsContext* __gfxCtx;
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#define NUM_TRIALS 6
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#define NUM_SHOP_ITEMS 64
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#define NUM_SCRUBS 35
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#define NUM_SCRUBS 46
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#define FOREST_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_BMORI1) ? 6 : 5)
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#define FIRE_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_HIDAN) ? 5 : 8)
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#define WATER_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_MIZUSIN) ? 2 : 6)
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@ -350,10 +350,14 @@ typedef enum {
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#define DEFINE_ACTOR_UNSET(enum) enum,
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#define DEFINE_ACTOR(_0, enum, _2) DEFINE_ACTOR_INTERNAL(_0, enum, _2)
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typedef enum {
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#ifdef __cplusplus
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enum ActorID : int {
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#else
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enum ActorID {
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#endif
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#include "tables/actor_table.h"
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/* 0x0192 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
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} ActorID;
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};
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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@ -184,7 +184,7 @@ typedef struct {
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char ganonHintText[150];
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char ganonText[250];
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u8 seedIcons[5];
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u16 randomizerInf[8];
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u16 randomizerInf[9];
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u8 temporaryWeapon;
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u16 adultTradeItems;
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u8 pendingIceTrapCount;
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@ -303,7 +303,11 @@ typedef union {
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SCmdAltHeaders altHeaders;
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} SceneCmd; // size = 0x8
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typedef enum {
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#ifdef __cplusplus
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enum SceneID : int {
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#else
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enum SceneID {
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#endif
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/* 0x00 */ SCENE_YDAN,
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/* 0x01 */ SCENE_DDAN,
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/* 0x02 */ SCENE_BDAN,
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@ -416,7 +420,7 @@ typedef enum {
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/* 0x6C */ SCENE_SASATEST,
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/* 0x6D */ SCENE_TESTROOM,
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/* 0x6E */ SCENE_ID_MAX
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} SceneID;
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};
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// Scene commands
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@ -363,7 +363,7 @@ const std::vector<FlagTable> flagTables = {
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{ RAND_INF_TRIALS_DONE_SPIRIT_TRIAL, "TRIALS_DONE_SPIRIT_TRIAL" },
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{ RAND_INF_TRIALS_DONE_SHADOW_TRIAL, "TRIALS_DONE_SHADOW_TRIAL" },
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{ RAND_INF_COWS_MILKED_LINKS_HOUSE_COW, "COWS_MILKED_LINKS_HOUSE_COW" },
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{ RAND_INF_COWS_MILKED_KF_LINKS_HOUSE_COW, "COWS_MILKED_KF_LINKS_HOUSE_COW" },
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{ RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW, "COWS_MILKED_HF_COW_GROTTO_COW" },
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{ RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW, "COWS_MILKED_LLR_STABLES_LEFT_COW" },
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{ RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW, "COWS_MILKED_LLR_STABLES_RIGHT_COW" },
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@ -373,7 +373,6 @@ const std::vector<FlagTable> flagTables = {
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{ RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW, "COWS_MILKED_DMT_COW_GROTTO_COW" },
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{ RAND_INF_COWS_MILKED_GV_COW, "COWS_MILKED_GV_COW" },
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{ RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW, "COWS_MILKED_JABU_JABUS_BELLY_MQ_COW" },
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{ RAND_INF_COWS_MILKED_HF_COW_GROTTO_GOSSIP_STONE, "COWS_MILKED_HF_COW_GROTTO_GOSSIP_STONE" },
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{ RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, "SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT" },
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{ RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, "SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS" },
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File diff suppressed because it is too large
Load Diff
@ -7,6 +7,7 @@
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#include "../../../include/z64item.h"
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#include <memory>
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#include <soh/Enhancements/randomizer/randomizerTypes.h>
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#include "soh/Enhancements/randomizer/randomizer_check_objects.h"
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#include <soh/Enhancements/custom-message/CustomMessageManager.h>
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#include "soh/Enhancements/item-tables/ItemTableTypes.h"
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@ -65,8 +66,10 @@ class Randomizer {
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std::string GetAdultAltarText() const;
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std::string GetGanonText() const;
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std::string GetGanonHintText() const;
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RandomizerCheckObject GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams);
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ScrubIdentity IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
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ShopItemIdentity IdentifyShopItem(s32 sceneNum, u8 slotIndex);
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CowIdentity IdentifyCow(s32 sceneNum, s32 posX, s32 posZ);
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GetItemEntry GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogItemId, bool checkObtainability = true);
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GetItemEntry GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogItemId, bool checkObtainability = true);
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GetItemID GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId);
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@ -1067,3 +1067,8 @@ typedef struct ShopItemIdentity {
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int32_t enGirlAShopItem;
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int32_t itemPrice;
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} ShopItemIdentity;
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typedef struct CowIdentity {
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RandomizerInf randomizerInf;
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RandomizerCheck randomizerCheck;
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} CowIdentity;
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File diff suppressed because it is too large
Load Diff
@ -1,9 +1,12 @@
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#pragma once
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#include "randomizerTypes.h"
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#include <string>
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#include <vector>
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#include <map>
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// Forward Declarations to avoid duplicate definition issues
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enum ActorID : int;
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enum SceneID : int;
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// Check types based on main settings
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typedef enum {
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RCTYPE_STANDARD, // Base set of rando checks
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@ -64,11 +67,20 @@ typedef enum {
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RCAREA_INVALID
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} RandomizerCheckArea;
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#define TWO_ACTOR_PARAMS(a, b) (abs(a) << 16) | abs(b)
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#define RC_OBJECT(rc, rc_v_or_mq, rc_type, rc_area, actor_id, scene_id, actor_params, og_item_id, rc_shortname, rc_spoilername) \
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{ rc, {rc, rc_v_or_mq, rc_type, rc_area, actor_id, scene_id, actor_params, og_item_id, false, rc_shortname, rc_spoilername} }
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typedef struct {
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RandomizerCheck rc;
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RandomizerCheckVanillaOrMQ vOrMQ;
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RandomizerCheckType rcType;
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RandomizerCheckArea rcArea;
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ActorID actorId;
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SceneID sceneId;
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int32_t actorParams;
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GetItemID ogItemId;
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bool visibleInImgui;
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std::string rcShortName;
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std::string rcSpoilerName;
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@ -78,6 +90,7 @@ namespace RandomizerCheckObjects {
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bool AreaIsDungeon(RandomizerCheckArea area);
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bool AreaIsOverworld(RandomizerCheckArea area);
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std::string GetRCAreaName(RandomizerCheckArea area);
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std::map<RandomizerCheckArea, std::vector<RandomizerCheckObject>> GetAllRCObjects();
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std::map<RandomizerCheck, RandomizerCheckObject> GetAllRCObjects();
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std::map<RandomizerCheckArea, std::map<RandomizerCheck, RandomizerCheckObject>> GetAllRCObjectsByArea();
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void UpdateImGuiVisibility();
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}
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@ -17,7 +17,7 @@ typedef enum {
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RAND_INF_TRIALS_DONE_SPIRIT_TRIAL,
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RAND_INF_TRIALS_DONE_SHADOW_TRIAL,
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RAND_INF_COWS_MILKED_LINKS_HOUSE_COW,
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RAND_INF_COWS_MILKED_KF_LINKS_HOUSE_COW,
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RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW,
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RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW,
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RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW,
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@ -27,7 +27,6 @@ typedef enum {
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RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW,
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RAND_INF_COWS_MILKED_GV_COW,
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RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW,
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RAND_INF_COWS_MILKED_HF_COW_GROTTO_GOSSIP_STONE,
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RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT,
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RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS,
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@ -65,6 +64,16 @@ typedef enum {
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RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT,
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RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_BRIDGE,
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RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB,
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RAND_INF_SCRUBS_PURCHASED_DEKU_TREE_MQ_DEKU_SCRUB,
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RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR,
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RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT,
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RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE,
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RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS,
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RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT,
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RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT,
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RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER,
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RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT,
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RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT,
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RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1,
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RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_2,
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return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, slotIndex);
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}
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extern "C" CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ) {
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return OTRGlobals::Instance->gRandomizer->IdentifyCow(sceneNum, posX, posZ);
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}
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extern "C" CustomMessageEntry Randomizer_GetNaviMessage() {
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u16 naviTextId = rand() % NUM_NAVI_MESSAGES;
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return CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
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@ -112,6 +112,7 @@ u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
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RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
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ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
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ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex);
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CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ);
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void Randomizer_LoadHintLocations(const char* spoilerFileName);
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void Randomizer_LoadMerchantMessages(const char* spoilerFileName);
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void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
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@ -462,7 +462,7 @@ s32 DoorWarp1_PlayerInRange(DoorWarp1* this, GlobalContext* globalCtx) {
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}
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void GivePlayerRandoReward(DoorWarp1* this, Player* player, GlobalContext* globalCtx, u8 ruto, u8 adult) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->actor.params, GI_NONE);
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GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, 0x00, GI_NONE);
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if (this->actor.parent != NULL && this->actor.parent->id == GET_PLAYER(globalCtx)->actor.id &&
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!Flags_GetTreasure(globalCtx, 0x1F)) {
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@ -18,7 +18,6 @@ void func_809E0070(Actor* thisx, GlobalContext* globalCtx);
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void func_809DF494(EnCow* this, GlobalContext* globalCtx);
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void func_809DF6BC(EnCow* this, GlobalContext* globalCtx);
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CowInfo EnCow_GetInfo(EnCow* this, GlobalContext* globalCtx);
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void EnCow_MoveForRandomizer(EnCow* this, GlobalContext* globalCtx);
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void func_809DF778(EnCow* this, GlobalContext* globalCtx);
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void func_809DF7D8(EnCow* this, GlobalContext* globalCtx);
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@ -215,61 +214,6 @@ void func_809DF730(EnCow* this, GlobalContext* globalCtx) {
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}
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}
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CowInfo EnCow_GetInfo(EnCow* this, GlobalContext* globalCtx) {
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struct CowInfo cowInfo;
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cowInfo.randomizerInf = -1;
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cowInfo.randomizerCheck = RC_UNKNOWN_CHECK;
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switch (globalCtx->sceneNum) {
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case SCENE_SOUKO: // Lon Lon Tower
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if (this->actor.world.pos.x == -229 && this->actor.world.pos.z == 157) {
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_TOWER_LEFT_COW;
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cowInfo.randomizerCheck = RC_LLR_TOWER_LEFT_COW;
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} else if (this->actor.world.pos.x == -142 && this->actor.world.pos.z == -140) {
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_TOWER_RIGHT_COW;
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cowInfo.randomizerCheck = RC_LLR_TOWER_RIGHT_COW;
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}
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break;
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case SCENE_MALON_STABLE:
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if (this->actor.world.pos.x == 116 && this->actor.world.pos.z == -254) {
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW;
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cowInfo.randomizerCheck = RC_LLR_STABLES_RIGHT_COW;
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} else if (this->actor.world.pos.x == -122 && this->actor.world.pos.z == -254) {
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW;
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cowInfo.randomizerCheck = RC_LLR_STABLES_LEFT_COW;
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}
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break;
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case SCENE_KAKUSIANA: // Grotto
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if (this->actor.world.pos.x == 2444 && this->actor.world.pos.z == -471) {
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW;
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cowInfo.randomizerCheck = RC_DMT_COW_GROTTO_COW;
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} else if (this->actor.world.pos.x == 3485 && this->actor.world.pos.z == -291) {
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW;
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cowInfo.randomizerCheck = RC_HF_COW_GROTTO_COW;
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}
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break;
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case SCENE_LINK_HOME:
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LINKS_HOUSE_COW;
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cowInfo.randomizerCheck = RC_KF_LINKS_HOUSE_COW;
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break;
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case SCENE_LABO: // Impa's house
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_KAK_IMPAS_HOUSE_COW;
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cowInfo.randomizerCheck = RC_KAK_IMPAS_HOUSE_COW;
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break;
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case SCENE_SPOT09: // Gerudo Valley
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_GV_COW;
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cowInfo.randomizerCheck = RC_GV_COW;
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break;
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case SCENE_BDAN: // Jabu's Belly
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cowInfo.randomizerInf = RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW;
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cowInfo.randomizerCheck = RC_JABU_JABUS_BELLY_MQ_COW;
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break;
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}
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return cowInfo;
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}
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void EnCow_MoveForRandomizer(EnCow* this, GlobalContext* globalCtx) {
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// Only move the cow body (the tail will be moved with the body)
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if (this->actor.params != 0) {
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@ -288,9 +232,9 @@ void EnCow_MoveForRandomizer(EnCow* this, GlobalContext* globalCtx) {
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}
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void EnCow_SetCowMilked(EnCow* this, GlobalContext* globalCtx) {
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CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
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CowIdentity cowIdentity = Randomizer_IdentifyCow(globalCtx->sceneNum, this->actor.world.pos.x, this->actor.world.pos.z);
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Player* player = GET_PLAYER(globalCtx);
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player->pendingFlag.flagID = cowInfo.randomizerInf;
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player->pendingFlag.flagID = cowIdentity.randomizerInf;
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player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
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}
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@ -336,14 +280,14 @@ void func_809DF8FC(EnCow* this, GlobalContext* globalCtx) {
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}
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bool EnCow_HasBeenMilked(EnCow* this, GlobalContext* globalCtx) {
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CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
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return Flags_GetRandomizerInf(cowInfo.randomizerInf);
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CowIdentity cowIdentity = Randomizer_IdentifyCow(globalCtx->sceneNum, this->actor.world.pos.x, this->actor.world.pos.z);
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return Flags_GetRandomizerInf(cowIdentity.randomizerInf);
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}
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void EnCow_GivePlayerRandomizedItem(EnCow* this, GlobalContext* globalCtx) {
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if (!EnCow_HasBeenMilked(this, globalCtx)) {
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CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
|
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GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(cowInfo.randomizerCheck, GI_MILK);
|
||||
CowIdentity cowIdentity = Randomizer_IdentifyCow(globalCtx->sceneNum, this->actor.world.pos.x, this->actor.world.pos.z);
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(cowIdentity.randomizerCheck, GI_MILK);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, itemEntry, 10000.0f, 100.0f);
|
||||
} else {
|
||||
// once we've gotten the rando reward from the cow,
|
||||
|
@ -21,9 +21,4 @@ typedef struct EnCow {
|
||||
/* 0x027C */ EnCowActionFunc actionFunc;
|
||||
} EnCow; // size = 0x0280
|
||||
|
||||
typedef struct CowInfo {
|
||||
RandomizerInf randomizerInf;
|
||||
RandomizerCheck randomizerCheck;
|
||||
} CowInfo;
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user