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Add silver/golden gauntlets to Cosmetics Editor (#1683)
* Add golden gauntlets to Cosmetics Editor * Removed extra space * Fixed comment * Changed comment again (helps if you save the file before committing)
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@ -12,6 +12,7 @@
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const char* RainbowColorCvarList[] = {
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//This is the list of possible CVars that has rainbow effect.
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"gTunic_Kokiri", "gTunic_Goron", "gTunic_Zora",
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"gGauntlets_Silver", "gGauntlets_Golden",
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"gFireArrowCol", "gIceArrowCol",
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"gNormalArrowCol", "gNormalArrowColEnv",
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"gFireArrowColEnv", "gIceArrowColEnv", "gLightArrowColEnv",
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@ -353,6 +354,7 @@ void DrawRandomizeResetButton(const std::string Identifier, CosmeticsColorSectio
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CVar_SetS32("gUseKeeseCol", 1);
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CVar_SetS32("gUseDogsCol", 1);
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CVar_SetS32("gUseTunicsCol", 1);
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CVar_SetS32("gUseGauntletsCol", 1);
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CVar_SetS32("gUseArrowsCol", 1);
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CVar_SetS32("gUseSpellsCol", 1);
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CVar_SetS32("gUseChargedCol", 1);
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@ -423,6 +425,21 @@ void Draw_ItemsSkills(){
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DrawColorSection(Tunics_Section, SECTION_SIZE(Tunics_Section));
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ImGui::EndTable();
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}
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UIWidgets::EnhancementCheckbox("Custom gauntlets color", "gUseGauntletsCol");
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UIWidgets::Tooltip(
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"Enable/Disable custom Link's gauntlets colors\nIf disabled you will have original colors for Link's gauntlets.");
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if (CVar_GetS32("gUseGauntletsCol", 0)) {
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DrawRandomizeResetButton("Link's gauntlets", Gauntlets_Section, SECTION_SIZE(Gauntlets_Section));
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};
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if (CVar_GetS32("gUseGauntletsCol", 0) && ImGui::BeginTable("tableGauntlets", 2, FlagsTable)) {
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ImGui::TableSetupColumn("Silver Gauntlets", FlagsCell, TablesCellsWidth / 2);
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ImGui::TableSetupColumn("Gold Gauntlets", FlagsCell, TablesCellsWidth / 2);
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Table_InitHeader();
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DrawColorSection(Gauntlets_Section, SECTION_SIZE(Gauntlets_Section));
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ImGui::EndTable();
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}
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UIWidgets::EnhancementCheckbox("Custom arrows colors", "gUseArrowsCol");
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if (CVar_GetS32("gUseArrowsCol",0)) {
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DrawRandomizeResetButton("elemental arrows", Arrows_section, SECTION_SIZE(Arrows_section));
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@ -37,6 +37,7 @@ static ImVec4 cp_minimap_colors; static ImVec4 le_minimap_colors;
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static ImVec4 rupee_colors; static ImVec4 smolekey_colors; static ImVec4 magic_bordern_colors;
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static ImVec4 fileselect_colors; static ImVec4 fileselect_text_colors;
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static ImVec4 kokiri_col; static ImVec4 goron_col; static ImVec4 zora_col;
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static ImVec4 silvergaunts_col; static ImVec4 goldengaunts_col;
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static ImVec4 navi_idle_i_col; static ImVec4 navi_idle_o_col;
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static ImVec4 navi_npc_i_col; static ImVec4 navi_npc_o_col;
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static ImVec4 navi_enemy_i_col; static ImVec4 navi_enemy_o_col;
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@ -86,11 +87,15 @@ static CosmeticsColorIndividual Keese2_env = { "Ice Secondary color", "Affects t
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static CosmeticsColorIndividual DogN1 = { "Dog white", "Affects the colors of the white dog", "gDog1Col", doggo1col, ImVec4(255,255,200,255), true, false, true };
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static CosmeticsColorIndividual DogN2 = { "Dog brown", "Affects the colors of the brown dog", "gDog2Col", doggo2col, ImVec4(150,100,50,255), true, false, true };
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//Tunics colors
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//Tunic colors
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static CosmeticsColorIndividual KokiriTunic = { "Kokiri Tunic", "Affects Kokiri Tunic color", "gTunic_Kokiri", kokiri_col, ImVec4(30, 105, 27, 255), true, false, true };
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static CosmeticsColorIndividual GoronTunic = { "Goron Tunic", "Affects Goron Tunic color", "gTunic_Goron", goron_col, ImVec4(100, 20, 0, 255), true, false, true };
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static CosmeticsColorIndividual ZoraTunic = { "Zora Tunic", "Affects Zora Tunic color", "gTunic_Zora", zora_col, ImVec4(0, 60, 100, 255), true, false, true };
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//Gauntlet colors
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static CosmeticsColorIndividual SilverGauntlets = { "Silver Gauntlets", "Affects Silver Gauntlets color", "gGauntlets_Silver", silvergaunts_col, ImVec4(255, 255, 255, 255), true, false, true };
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static CosmeticsColorIndividual GoldenGauntlets = { "Golden Gauntlets", "Affects Golden Gauntlets color", "gGauntlets_Golden", goldengaunts_col, ImVec4(254, 207, 15, 255), true, false, true };
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//Arrows (Fire -> Ice -> Light)
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static CosmeticsColorIndividual Normal_Arrow_Prim = { "Normal Arrows (primary)", "Affects Primary color", "gNormalArrowCol", normalarrow_col, ImVec4(255, 255, 170, 255), true, false, false };
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static CosmeticsColorIndividual Normal_Arrow_Env = { "Normal Arrows (Secondary)", "Affects Secondary color", "gNormalArrowColEnv", normalarrow_colenv, ImVec4(0, 150, 0, 0), true, false, false };
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@ -208,6 +213,10 @@ static CosmeticsColorSection Tunics_Section[] = {
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{ &GoronTunic, true, false },
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{ &ZoraTunic, true, false }
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};
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static CosmeticsColorSection Gauntlets_Section[] = {
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{ &SilverGauntlets, false, false },
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{ &GoldenGauntlets, true, false },
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};
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static CosmeticsColorSection Arrows_section[] = {
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{ &Normal_Arrow_Prim, false, false },
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{ &Normal_Arrow_Env, true, false },
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@ -343,6 +352,8 @@ static CosmeticsColorSection Everything_Section[] = {
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{ &KokiriTunic, false, false },
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{ &GoronTunic, true, false },
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{ &ZoraTunic, true, false },
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{ &SilverGauntlets, true, false },
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{ &GoldenGauntlets, true, false },
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{ &Normal_Arrow_Prim, false, false },
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{ &Normal_Arrow_Env, true, false },
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{ &Fire_Arrow_Prim, false, true },
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@ -784,7 +784,14 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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if (strengthUpgrade >= 2) { // silver or gold gauntlets
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gDPPipeSync(POLY_OPA_DISP++);
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color = &sGauntletColors[strengthUpgrade - 2];
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if (!CVar_GetS32("gUseGauntletsCol", 0)) {
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color = &sGauntletColors[strengthUpgrade - 2];
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} else if (strengthUpgrade == PLAYER_STR_SILVER_G) {
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*color = CVar_GetRGB("gGauntlets_Silver", sGauntletColors[PLAYER_STR_SILVER_G - 2]);
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} else if (strengthUpgrade == PLAYER_STR_GOLD_G) {
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*color = CVar_GetRGB("gGauntlets_Golden", sGauntletColors[PLAYER_STR_GOLD_G - 2]);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL);
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