Adds camera sensitivity option back (#1817)

* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)
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Ada 2022-10-21 05:39:42 +01:00 committed by GitHub
parent 76942aeaee
commit c914bd20b8
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 13 additions and 12 deletions

View File

@ -242,6 +242,7 @@ namespace GameControlEditor {
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gDisableAutoCenterView");
DrawHelpIcon("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
UIWidgets::EnhancementSliderFloat("Camera Sensitivity: %d %%", "##Sensitivity", "gCameraSensitivity", 0.01f, 5.0f, "", 1.0f, true, true);
}
void DrawUI(bool& open) {

View File

@ -1485,8 +1485,8 @@ s32 Camera_Free(Camera* camera) {
camera->animState = 1;
f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f;
f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f;
f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVar_GetFloat("gCameraSensitivity", 1.0f));
f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVar_GetFloat("gCameraSensitivity", 1.0f));
camera->globalCtx->camX += newCamX * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);
camera->globalCtx->camY += newCamY * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1);

View File

@ -11230,17 +11230,17 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
if (!CVar_GetS32("gDisableAutoCenterView", 0)) {
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1);
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1); // Sensitivity not applied here because higher than default sensitivies will allow the camera to escape the autocentering, and glitch out massively
Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);
temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
temp2 = CLAMP(temp2, -3000, 3000);
this->actor.focus.rot.y += temp2;
} else {
temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000;
temp3 = ((sControlInput->rel.stick_y >= 0) ? 1 : -1) *
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f *
(CVar_GetS32("gInvertYAxis", 1) ? 1 : -1));
(CVar_GetS32("gInvertYAxis", 1) ? 1 : -1)) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
this->actor.focus.rot.x += temp3;
if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
@ -11249,7 +11249,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
if (fabsf(sControlInput->cur.right_stick_y) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) {
this->actor.focus.rot.x -=
(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
}
this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1);
@ -11258,7 +11258,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
temp2 = this->actor.focus.rot.y - this->actor.shape.rot.y;
temp3 = ((sControlInput->rel.stick_x >= 0) ? 1 : -1) *
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f *
(CVar_GetS32("gInvertXAxis", 0) ? -1 : 1));
(CVar_GetS32("gInvertXAxis", 0) ? -1 : 1)) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
temp2 += temp3;
this->actor.focus.rot.y = CLAMP(temp2, -temp1, temp1) + this->actor.shape.rot.y;
@ -11269,14 +11269,14 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
if (fabsf(sControlInput->cur.right_stick_x) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) {
this->actor.focus.rot.y +=
(sControlInput->cur.right_stick_x) * 10.0f * (CVar_GetS32("gInvertXAxis", 0) ? 1 : -1);
(sControlInput->cur.right_stick_x) * 10.0f * (CVar_GetS32("gInvertXAxis", 0) ? 1 : -1) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
}
}
} else {
temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000;
temp3 =
((sControlInput->rel.stick_y >= 0) ? 1 : -1) * (s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) *
1500.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1));
1500.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1)) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
this->actor.focus.rot.x += temp3;
if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
@ -11285,7 +11285,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
if (fabsf(sControlInput->cur.right_stick_y) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) {
this->actor.focus.rot.x -=
(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
(sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
}
this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1);
@ -11294,7 +11294,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
temp2 = this->actor.focus.rot.y - this->actor.shape.rot.y;
temp3 =
((sControlInput->rel.stick_x >= 0) ? 1 : -1) * (s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) *
-1500.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1));
-1500.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1)) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
temp2 += temp3;
this->actor.focus.rot.y = CLAMP(temp2, -temp1, temp1) + this->actor.shape.rot.y;
@ -11305,7 +11305,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
if (fabsf(sControlInput->cur.right_stick_x) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) {
this->actor.focus.rot.y +=
(sControlInput->cur.right_stick_x) * 10.0f * (CVar_GetS32("gInvertXAxis", 0) ? 1 : -1);
(sControlInput->cur.right_stick_x) * 10.0f * (CVar_GetS32("gInvertXAxis", 0) ? 1 : -1) * (CVar_GetFloat("gCameraSensitivity", 1.0f));
}
}