Shipwright/soh/soh
aMannus db2e6164cb
Add silver/golden gauntlets to Cosmetics Editor (#1683)
* Add golden gauntlets to Cosmetics Editor

* Removed extra space

* Fixed comment

* Changed comment again (helps if you save the file before committing)
2022-10-03 11:15:19 +02:00
..
Enhancements Add silver/golden gauntlets to Cosmetics Editor (#1683) 2022-10-03 11:15:19 +02:00
CrashHandlerExp.h Crash Handler 2.0 (#1466) 2022-09-26 19:54:25 -04:00
CrashHandlerExt.cpp Crash Handler 2.0 (#1466) 2022-09-26 19:54:25 -04:00
GameMenuBar.cpp fix: match auto center option text to behavior 2022-10-01 13:46:58 -04:00
GameMenuBar.hpp Phase 1: Separate ImGui Drawing From LUS (#1310) 2022-09-03 00:00:04 -04:00
GbiWrap.cpp Use tex sizes from texture rather than hardcoded values (#610) 2022-07-31 21:32:40 -04:00
OTRAudio.h Handle audio thread properly 2022-08-06 21:52:42 -04:00
OTRGlobals.cpp Rando: Add randomized ice trap messages (#1559) 2022-10-01 09:56:25 -04:00
OTRGlobals.h Master Quest (#3) (#1632) 2022-09-29 19:07:48 -04:00
OTRInit.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
SaveManager.cpp Update randomizer save format (#1635) 2022-10-02 06:11:12 -04:00
SaveManager.h Update randomizer save format (#1635) 2022-10-02 06:11:12 -04:00
UIWidgets.cpp Change precision of float sliders (#1609) 2022-09-27 19:30:50 -04:00
UIWidgets.hpp Phase 1: Separate ImGui Drawing From LUS (#1310) 2022-09-03 00:00:04 -04:00
frame_interpolation.cpp Phase 1: Separate ImGui Drawing From LUS (#1310) 2022-09-03 00:00:04 -04:00
frame_interpolation.h Experimental interpolation (#309) 2022-05-13 18:43:55 -04:00
gu_pc.c add support for clang compiler (#592) 2022-07-10 10:51:12 -04:00
stubs.c Removed legacy audio mode and fixed ganon sound bug (#657) 2022-07-11 22:37:39 -04:00
util.cpp Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
util.h Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
z_message_OTR.cpp Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
z_play_otr.cpp Phase 1: Separate ImGui Drawing From LUS (#1310) 2022-09-03 00:00:04 -04:00
z_scene_otr.cpp Phase 1: Separate ImGui Drawing From LUS (#1310) 2022-09-03 00:00:04 -04:00