..
Enhancements
Rando: Add randomized ice trap messages ( #1559 )
2022-10-01 09:56:25 -04:00
CrashHandlerExp.h
Crash Handler 2.0 ( #1466 )
2022-09-26 19:54:25 -04:00
CrashHandlerExt.cpp
Crash Handler 2.0 ( #1466 )
2022-09-26 19:54:25 -04:00
frame_interpolation.cpp
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
2022-09-03 00:00:04 -04:00
frame_interpolation.h
Experimental interpolation ( #309 )
2022-05-13 18:43:55 -04:00
GameMenuBar.cpp
disable crit wiggle ( #1629 )
2022-09-28 20:27:07 -04:00
GameMenuBar.hpp
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
2022-09-03 00:00:04 -04:00
GbiWrap.cpp
Use tex sizes from texture rather than hardcoded values ( #610 )
2022-07-31 21:32:40 -04:00
gu_pc.c
add support for clang compiler ( #592 )
2022-07-10 10:51:12 -04:00
OTRAudio.h
Handle audio thread properly
2022-08-06 21:52:42 -04:00
OTRGlobals.cpp
Rando: Add randomized ice trap messages ( #1559 )
2022-10-01 09:56:25 -04:00
OTRGlobals.h
Master Quest ( #3 ) ( #1632 )
2022-09-29 19:07:48 -04:00
OTRInit.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
SaveManager.cpp
Master Quest ( #3 ) ( #1632 )
2022-09-29 19:07:48 -04:00
SaveManager.h
Master Quest ( #3 ) ( #1632 )
2022-09-29 19:07:48 -04:00
stubs.c
Removed legacy audio mode and fixed ganon sound bug ( #657 )
2022-07-11 22:37:39 -04:00
UIWidgets.cpp
Change precision of float sliders ( #1609 )
2022-09-27 19:30:50 -04:00
UIWidgets.hpp
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
2022-09-03 00:00:04 -04:00
util.cpp
Add flag, equipment, and quest status editors ( #164 )
2022-04-17 11:24:43 -04:00
util.h
Add flag, equipment, and quest status editors ( #164 )
2022-04-17 11:24:43 -04:00
z_message_OTR.cpp
Randomizer v2 ( #1065 )
2022-09-21 00:50:22 -04:00
z_play_otr.cpp
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
2022-09-03 00:00:04 -04:00
z_scene_otr.cpp
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
2022-09-03 00:00:04 -04:00