Commit Graph

504 Commits

Author SHA1 Message Date
KiritoDev
60cbfd67be Fixed master volume slider 2022-04-27 23:16:13 -04:00
Zion
02930be9ee Update SohImGuiImpl.cpp
Added back EndMenu into the Cheats section. Preventing the dropdown from expanding across the screen.

Co-Authored-By: IShallRiseAgain <49771132+IShallRiseAgain@users.noreply.github.com>
2022-04-27 22:16:12 -04:00
Sirius902
eea5135d62
Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off

* Add rumble cvar

* Register CVar

* Check if controller can rumble to insert rumble pak

* Reduce verbosity of checks

* Remove extraneous const_cast

* Once again remove extraneous const_cast

* Add per-controller settings

* Add nice spacing

* Only display controller entry if pad connected

* Const some stuff
2022-04-26 19:50:24 -04:00
KiritoDev
486f673df5 Fixed develop 2022-04-26 19:05:54 -04:00
Ada
1f663dda7b Adds exception for text speed in the case of ocarina playing 2022-04-26 18:51:31 -04:00
Baoulettes
9c2c443a6a
Fix Title card name for FRA and GER (#204) 2022-04-26 18:41:24 -04:00
Baoulettes
0e6ca5361e
Fix L/R buttons color in Kaleido menu (#172)
* Fix L/R buttons color in Kaleido menu.

I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.

* Update z_kaleido_scope_PAL.c

* Condition to be on

Added condition to be on only if toggled on

* Cvar registers

* bool addition

* Added the item in menu

* Added bool in bootcommands

By default it is on.

* Hide and make it forced on by default

* Hide menu entry for that fix
2022-04-26 18:36:28 -04:00
IShallRiseAgain
b82871e62f
Added custom color support for Tunic and Navi (#98) 2022-04-26 18:33:18 -04:00
Emil Lenngren
4869eea968 Fix random crash in z_construct 2022-04-25 19:21:00 -04:00
KiritoDev
6991549cde Removed ternary operator 2022-04-25 19:14:46 -04:00
KiritoDev
f5f2205d0f Removed stdio and added documentation 2022-04-25 19:14:46 -04:00
KiritoDev
0ea9612b7e Moved vismono effect to the gpu 2022-04-25 19:14:46 -04:00
vaguerant
eecad3dc15 Credits message order fix by rink 2022-04-25 18:04:47 -04:00
Emil Lenngren
baf366c086 Modify grayscale intensity for item icons to match original 2022-04-25 22:53:06 +02:00
Nicholas Estelami
caebcc4f9a Fixed bug in extract_assets.py that caused wrong XML folder to be used
Also removed duplicate python script in soh folder.
2022-04-25 16:35:22 -04:00
GaryOderNichts
53e45e879e Fix texture width for G_SETTIMG 2022-04-25 16:29:52 -04:00
Baoulettes
3c471f2fc5 Quick fix for Title cards issues
Funny on linux it show properly but windows require it
2022-04-25 16:29:36 -04:00
KiritoDev
1f3a6b928f
Moved grayscale effect to the gpu and replaced some texture loads (#221) 2022-04-25 22:19:00 +02:00
Ada
ffa4a11148
Fixes visual bug in shops when above 2x text speed (#211) 2022-04-24 11:04:06 -04:00
Ada
576842ac74
Makes text speed slider consistent with the rest of the UI (#208) 2022-04-24 11:03:25 -04:00
Ada
bb3227a7c2
Fixes default text speed (#207)
* Fixes text speed

* Adds text speed default to ConfigFile.cpp

+ removes workaround
2022-04-24 11:02:15 -04:00
Baoulettes
17858fb67c
Fix languages Zone name on Kaleido (#203)
This fix town/village and zone on maps in Kaleido menu.
2022-04-24 11:00:46 -04:00
MegaMech
eb97186f73
readme build instructions split (#201)
* Create BUILDING.md

* Update README.md

* Update README.md

* Update README.md
2022-04-24 11:00:14 -04:00
Ada
5a40f39494
Adds checkbox for visual stone of agony (#200) 2022-04-24 10:59:41 -04:00
sholdee
73ede53447
Fix build dates (#194)
* Delete build.c

* Update build.c

* Update soh.vcxproj
2022-04-24 10:58:29 -04:00
Baoulettes
7d26b322f5
Fix minimap update in dungeon (#171)
Thanks to Rozelette for this method !
2022-04-24 10:51:54 -04:00
Baoulettes
6860600648
Potential fix for Title being over Kaleido. (#162)
* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h
2022-04-24 10:51:29 -04:00
Baoulettes
b540b7fcfc
Add Enhancement 3D Dropped Items (#144)
* Add Enhancement 3D Dropped Items  

It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)

* Fix z_kaleido_scope_PAL.c L and R button color issues

This fix an issue in IF and gDPSetPrimColor for button L & R icon. 
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour

* Fix quite a big logic issue for 3D item drops

In short,case logic required to be different with break; old version make it all fucked up with improper values.

* Clean Const that was present nor not.

* Update z_kaleido_scope_PAL.c

* Update z_kaleido_scope_PAL.c
2022-04-24 10:50:41 -04:00
Sirius902
0ee779f94a Make develop compile 2022-04-21 20:13:25 -04:00
GaryOderNichts
8db83099bb
Fix hardcoded keySegment address (#185) 2022-04-21 18:44:33 -04:00
Baoulettes
f05d006479
[MOD]Visual & audio Stone of agony (#177)
* Visual / Audio Stone of Agony

This add Sound and blinking icon for the item Stone of Agony.
Useful for peoples that have issues with rumble anything other person that is also blind or deaf.
This is made with these second person in mind, home they will like it :)

* Adding bool there

Yes I do fiels one by one to be sure

* Adding the Cvar register

1 file left :D

* Adding the main change in func_80848EF8 

And that the last file :)
2022-04-21 18:40:22 -04:00
Ralphie Morell
f65486d82d
Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu

* fixed flag oversight
2022-04-21 18:39:39 -04:00
Ada
ffeb2afcb7
Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c
2022-04-21 18:38:56 -04:00
Rozelette
f5a3d3c4bf
Invalidate texture cache when loading dungeon maps (fixes #21) (#168)
* Invalidate texture cache when loading dungeon maps (fixes #21)

* Adjust point of dungeon map invalidation to account for constant updates each frame
2022-04-21 18:36:21 -04:00
Thomas Achatz
f66178772d
Dynamic Wallet Rupee Icon Color (#123)
* dynamic rupee rgb

* dynamic_wallet_icon cvar

* update blue rgb

* update blue rgb to match rando

* refactor

* Update z_parameter.c

* update rupeeWalletColors dimensions
2022-04-21 18:33:05 -04:00
Sirius902
0ec9fc2ecf
Fix OpenGL framebuffer index (#195) 2022-04-20 11:13:51 +02:00
GaryOderNichts
a36243f95f Fix shift for G_LOADTILE 2022-04-19 13:59:26 -04:00
MegaMech
a01392c40e
Implement todo in extract_assets.py (#154)
* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update README.md

* Update extract_assets.py
2022-04-19 13:16:06 -04:00
Emill
ceef4a9453
Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
Sirius902
fe6dbd2a5b
MM Bunny Hood enhancement (#181)
Allow bunny hood in boss rooms

Use math instead of array

Allow other masks with enhancement because why not
2022-04-17 11:26:49 -04:00
Rozelette
a11038f515
Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
Sparkling.Shampoo
1dcd24e7e2
Fix cylinder-tri intersection for GCC due to FLT_EVAL_METHOD (#157) 2022-04-17 11:19:45 -04:00
Sparkling Shampoo
1aa08caade Prevent cached resource from being acquired while it is being destroyed
Fixes #158
2022-04-16 19:49:36 -04:00
rozlette
0ef2d0c750 Remove leftover debug code (fixes #60) 2022-04-14 15:03:17 -04:00
Josh Bodner
e164819339
Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
Josh Bodner
03a5c7ed29
Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-11 17:06:55 -04:00
GaryOderNichts
beb454d000 Formatting fixes 2022-04-11 15:44:01 -04:00
GaryOderNichts
9a7c63c46c Allocate aligned heaps 2022-04-11 15:44:01 -04:00
Josh Bodner
06fd7f662a
Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-10 18:19:26 -04:00
rozlette
3e8c48c116 Add save editor 2022-04-08 18:42:16 -04:00