* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.
* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).
* Fix key label text placement.
* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.
* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.
* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.
* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.
* Change some c-style casts to `static_cast`.
* Few more cleanups, plus clarifying comment.
Due to a typo a few months ago, it was accidentally being ignored and
treated as Anywhere. Own Dungeon may have also been doing weird things,
but I'm not entirely sure.
* Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered.
Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error.
* Apply suggestions from code review
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* we crash if we try to SPDLOG in the destructors
* rip em out
* newline
* add to destroy
* Revert "rip em out"
This reverts commit 738a9b80f3.
* Revert "we crash if we try to SPDLOG in the destructors"
This reverts commit 327d305e00.
* animation
* playeranimation
* stop putting things in the LUS namespace from SoH
* get all the factories out of the namespace
* LUS::
* start on scene command stuff
* i think that's the rest of scene
* reduce copypasta
* collision header
* skeleton
* skeletonlimb
* fix
* path
* cutscene
* text
* audio sample
* sound font
* audiosequence
* background
* Revert "stop putting things in the LUS namespace from SoH"
This reverts commit 0ead6056e6.
* namespace shanans
* wrap all factories in namespace soh
* it's trying to link now
* lus
* scene command override etc
* fix audio loading
* slightly less logspam
* get past the cutscene problem
* in game!
* exporter cleanup
* more exporter cleanup
* clang formatted lus
* msvc
* itny lus change
* variant
* formatty
* fix of some sort i guess?
* use latest lus main
* fix name to enum/factory mapping
* otrexporter
* Moves personal notes to the save file under a new itemTracker save section.
* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Adds the Keese and Guay don't target you cheat
that makes keese and guay ignore you as if
you are wearing the skull mask
* changed instances of CVar_GetS32 to CVarGetInteger
added the cvar to presets.h
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>