Merge pull request #3986 from Archez/merge-macready-805

Merge MacReady 8.0.5 -> Develop
This commit is contained in:
Garrett Cox 2024-03-06 04:12:02 +00:00 committed by GitHub
commit 8b3cfdb84f
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GPG Key ID: B5690EEEBB952194
13 changed files with 212 additions and 343 deletions

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@ -5,8 +5,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.4 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Echo" CACHE STRING "")
project(Ship VERSION 8.0.5 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)

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@ -7,68 +7,6 @@ export RESPATH="${SNAME%/MacOS*}/Resources"
export LIBPATH="${SNAME%/MacOS*}/Frameworks"
export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH"
remap_hashes ()
{
# Remap v64 and n64 hashes to their z64 hash equivalent
# ZAPD will handle converting the data into z64 format
case "$ROMHASH" in
a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
24708102dc504d3f375a37f4ae4e149c167dc515) # n64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d6342c59007e57c1194661ec6880b2f078403f4e) # n64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
4264bf7b875737b8fae77d52322a5099d051fc11) # n64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
d327752c46edc70ff3668b9514083dbbee08927c) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
ecdeb1747560834e079c22243febea7f6f26ba3b) # v64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
ab519ce04a33818ce2c39b3c514a751d807a494a) # v64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
c19a34f7646305e1755249fca2071e178bd7cd00) # n64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
esac
}
if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi
if [ ! -e "$SHIP_HOME"/mods ]; then
@ -76,178 +14,6 @@ if [ ! -e "$SHIP_HOME"/mods ]; then
touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt
fi
# If either OTR doesn't exist kick off the OTR gen process
if [ ! -e "$SHIP_HOME"/oot.otr ] || [ ! -e "$SHIP_HOME"/oot-mq.otr ]; then
# If no ROMs exist kick off the file selection prompts
while [ ! -e "$SHIP_HOME"/*.*64 ] && [ ! -e "$SHIP_HOME"/oot*.otr ]; do
SHOULD_PROMPT_FOR_ROM=1
while [ $SHOULD_PROMPT_FOR_ROM -eq 1 ]; do
SHOULD_PROMPT_FOR_ROM=0
# Use osascript to prompt the user to chose a file
DROPROM=`osascript <<-EOF
set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:"
return POSIX path of romFile
EOF`
# If no rom was selected, the user cancelled, so exit
if [[ -z $DROPROM ]] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
echo "No ROM selected. Exiting..."
exit 1
elif [[ -z $DROPROM ]]; then
break;
fi
# If an invalid rom was selected, let the user know and ask to try again
ROMHASH="$(shasum "$DROPROM" | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM_TYPE=0;;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM_TYPE=0;;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM_TYPE=0;;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM_TYPE=0;;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM_TYPE=1;;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM_TYPE=1;;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM_TYPE=1;;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM_TYPE=1;;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM_TYPE=1;;
*)
TRY_AGAIN_RESULT=`osascript <<-EOF
set alertText to "Incompatible ROM hash"
set alertMessage to "Incompatible ROM provided, would you like to try again?"
return display alert alertText \
message alertMessage \
as critical \
buttons {"Cancel", "Try Again"}
EOF`
if [[ "$TRY_AGAIN_RESULT" == "button returned:Try Again" ]]; then
SHOULD_PROMPT_FOR_ROM=1
continue;
else
echo "No ROM selected. Exiting..."
exit 1
fi
esac
cp "$DROPROM" "$SHIP_HOME"
# Ask user if they would also like to select the other variant (MQ/Vanilla)
if [ $ROM_TYPE -eq 0 ] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Master Quest ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
elif [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Vanilla (Non Master Quest) ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
fi
if [[ "$UPLOAD_ANOTHER_RESULT" == "button returned:Yes" ]]; then
UPLOAD_ANOTHER_RESULT="button returned:No"
SHOULD_PROMPT_FOR_ROM=1
continue;
fi
break
done
done
# At this point we should now have 1 or more valid roms in $SHIP_HOME directory
# Prepare tmp dir
for ROMPATH in "$SHIP_HOME"/*.*64
do
ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
export ASSETDIR
cp -r "$RESPATH/assets" "$ASSETDIR"
mkdir -p "$ASSETDIR"/tmp
cp "$ROMPATH" "$ASSETDIR"/tmp/rom.z64
cd "$ASSETDIR" || return
# If an invalid rom was detected, let the user know
ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM=GC_NMQ_D
OTRNAME="oot.otr";;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM=GC_NMQ_PAL_F
OTRNAME="oot.otr";;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM=N64_PAL_10
OTRNAME="oot.otr";;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM=N64_PAL_11
OTRNAME="oot.otr";;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM=GC_MQ_PAL_F
OTRNAME="oot-mq.otr";;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
*)
osascript -e 'display notification "One or more invalid ROM provided" with title "Ship Of Harkinian"'
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
esac
# Only generate OTR if we don't have on of this type yet
if [ -e "$SHIP_HOME"/"$OTRNAME" ]; then
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
fi
osascript -e 'display notification "Generating OTR..." with title "Ship Of Harkinian"'
assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --portVer "@CMAKE_PROJECT_VERSION@"
if [ -e "$ASSETDIR"/oot.otr ]; then
osascript -e 'display notification "OTR successfully generated" with title "Ship Of Harkinian"'
cp "$ASSETDIR"/oot.otr "$SHIP_HOME"/"$OTRNAME"
rm -r "$ASSETDIR"
cd "$SNAME"
fi
done
if [ ! -e "$SHIP_HOME"/oot*.otr ]; then
osascript -e 'display notification "OTR failed to generate" with title "Ship Of Harkinian"'
exit 1;
fi
fi
cd "$SNAME"
"$RESPATH"/soh-macos
exit

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@ -1336,7 +1336,7 @@ void DrawLocation(RandomizerCheckObject rcObj) {
CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default);
} else if (status == RCSHOW_SCUMMED) {
if (!showHidden && CVarGetInteger("gCheckTrackerKnownHide", 0)) {
if (!showHidden && CVarGetInteger("gCheckTrackerScummedHide", 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default) :

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@ -394,6 +394,11 @@ void Entrance_SetSavewarpEntrance(void) {
gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0
} else if (scene == SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_LINKS_HOUSE_0);
} else if (CVarGetInteger("gRememberSaveLocation", 0) && scene != SCENE_FAIRYS_FOUNTAIN && scene != SCENE_GROTTOS &&
gSaveContext.entranceIndex != ENTR_LOAD_OPENING) {
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains or if
// the entrance index is -1 (new save)
return;
} else if (LINK_IS_CHILD) {
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_LINKS_HOUSE_0); // Child Overworld Spawn
} else {

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@ -9,6 +9,7 @@
#include <variables.h>
#include "soh/Enhancements/boss-rush/BossRush.h"
#include <libultraship/libultraship.h>
#include "SohGui.hpp"
#define NOGDI // avoid various windows defines that conflict with things in z64.h
#include <spdlog/spdlog.h>
@ -1025,51 +1026,67 @@ void SaveManager::SaveGlobal() {
void SaveManager::LoadFile(int fileNum) {
SPDLOG_INFO("Load File - fileNum: {}", fileNum);
assert(std::filesystem::exists(GetFileName(fileNum)));
std::filesystem::path fileName = GetFileName(fileNum);
assert(std::filesystem::exists(fileName));
InitFile(false);
std::ifstream input(GetFileName(fileNum));
saveBlock = nlohmann::json::object();
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version");
assert(false);
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user has a mod
// at an earlier version than the save has. In this case, the user probably wants to load the save.
// Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
std::ifstream input(fileName);
try {
saveBlock = nlohmann::json::object();
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + fileName.string() + " contains no version");
assert(false);
break;
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " +
sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user
// has a mod at an earlier version than the save has. In this case, the user probably wants to
// load the save. Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
assert(false);
break;
}
InitMeta(fileNum);
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
} catch (const std::exception& e) {
input.close();
std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak"));
#if defined(__SWITCH__) || defined(__WIIU__)
copy_file(fileName.c_str(), newFile.c_str());
#else
std::filesystem::copy_file(fileName, newFile);
#endif
std::filesystem::remove(fileName);
SohGui::RegisterPopup("Error loading save file", "A problem occurred loading the save in slot " + std::to_string(fileNum + 1) + ".\nSave file corruption is suspected.\n" +
"The file has been renamed to prevent further issues.");
}
InitMeta(fileNum);
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
}
void SaveManager::ThreadPoolWait() {

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@ -133,8 +133,8 @@ namespace SohGui {
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
std::shared_ptr<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow> mAdvancedResolutionSettingsWindow;
std::shared_ptr<SohModalWindow> mModalWindow;
void SetupGuiElements() {
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
@ -201,9 +201,13 @@ namespace SohGui {
gui->AddGuiWindow(mRandomizerSettingsWindow);
mAdvancedResolutionSettingsWindow = std::make_shared<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow>("gAdvancedResolutionEditorEnabled", "Advanced Resolution Settings");
gui->AddGuiWindow(mAdvancedResolutionSettingsWindow);
mModalWindow = std::make_shared<SohModalWindow>("gOpenWindows.modalWindowEnabled", "Modal Window");
gui->AddGuiWindow(mModalWindow);
mModalWindow->Show();
}
void Destroy() {
mModalWindow = nullptr;
mAdvancedResolutionSettingsWindow = nullptr;
mRandomizerSettingsWindow = nullptr;
mItemTrackerWindow = nullptr;
@ -227,4 +231,8 @@ namespace SohGui {
mInputViewer = nullptr;
mInputViewerSettings = nullptr;
}
void RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function<void()> button1callback, std::function<void()> button2callback) {
mModalWindow->RegisterPopup(title, message, button1, button2, button1callback, button2callback);
}
}

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@ -23,6 +23,7 @@
#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
#include "Enhancements/randomizer/randomizer_item_tracker.h"
#include "Enhancements/randomizer/randomizer_settings_window.h"
#include "SohModals.h"
#ifdef __cplusplus
extern "C" {
@ -38,6 +39,7 @@ namespace SohGui {
void SetupGuiElements();
void Draw();
void Destroy();
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
}
#endif /* SohGui_hpp */

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@ -609,7 +609,7 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Allows you to change the number of days it takes for Biggoron to forge the Biggoron Sword");
UIWidgets::PaddedEnhancementCheckbox("Remember Save Location", "gRememberSaveLocation", false, false);
UIWidgets::Tooltip("When loading a save, places Link at the last entrance he went through.\n"
"This doesn't work if the save was made in a grotto.");
"This doesn't work if the save was made in grottos/fairy fountains or dungeons.");
UIWidgets::PaddedEnhancementCheckbox("No Forced Navi", "gNoForcedNavi", true, false);
UIWidgets::Tooltip("Prevent forced Navi conversations");
UIWidgets::PaddedEnhancementCheckbox("Navi Timer Resets", "gEnhancements.ResetNaviTimer", true, false);

54
soh/soh/SohModals.cpp Normal file
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@ -0,0 +1,54 @@
#include "SohModals.h"
#include "ImGui/imgui.h"
#include <vector>
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include "UIWidgets.hpp"
#include "OTRGlobals.h"
#include "z64.h"
extern "C" PlayState* gPlayState;
struct SohModal {
std::string title_;
std::string message_;
std::string button1_;
std::string button2_;
std::function<void()> button1callback_;
std::function<void()> button2callback_;
};
std::vector<SohModal> modals;
void SohModalWindow::DrawElement() {
if (modals.size() > 0) {
SohModal curModal = modals.at(0);
if (!ImGui::IsPopupOpen(curModal.title_.c_str())) {
ImGui::OpenPopup(curModal.title_.c_str());
}
if (ImGui::BeginPopupModal(curModal.title_.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings)) {
ImGui::Text(curModal.message_.c_str());
if (ImGui::Button(curModal.button1_.c_str())) {
if (curModal.button1callback_ != nullptr) {
curModal.button1callback_();
}
ImGui::CloseCurrentPopup();
modals.erase(modals.begin());
}
ImGui::SameLine();
if (curModal.button2_ != "") {
if (ImGui::Button(curModal.button2_.c_str())) {
if (curModal.button2callback_ != nullptr) {
curModal.button2callback_();
}
ImGui::CloseCurrentPopup();
modals.erase(modals.begin());
}
}
}
ImGui::EndPopup();
}
}
void SohModalWindow::RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function<void()> button1callback, std::function<void()> button2callback) {
modals.push_back({ title, message, button1, button2, button1callback, button2callback });
}

15
soh/soh/SohModals.h Normal file
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@ -0,0 +1,15 @@
#pragma once
#include <libultraship/libultraship.h>
#include "window/gui/GuiMenuBar.h"
#include "window/gui/GuiElement.h"
class SohModalWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
};

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@ -8,6 +8,7 @@
#include "textures/message_static/message_static.h"
#include "textures/message_texture_static/message_texture_static.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/OTRGlobals.h"
@ -3072,7 +3073,9 @@ void Message_Draw(PlayState* play) {
POLY_OPA_DISP = plusOne;
}
plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, plusOne);
if (!GameInteractor_NoUIActive()) {
gSPDisplayList(OVERLAY_DISP++, plusOne);
}
Message_DrawMain(play, &plusOne);
gSPEndDisplayList(plusOne++);
Graph_BranchDlist(polyOpaP, plusOne);

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@ -74,65 +74,68 @@ void Sram_OpenSave() {
Save_LoadFile();
if (!CVarGetInteger("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN ||
gSaveContext.savedSceneNum == SCENE_GROTTOS) {
switch (gSaveContext.savedSceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0;
break;
switch (gSaveContext.savedSceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0;
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7;
} else {
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
}
default:
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains
if (CVarGetInteger("gRememberSaveLocation", 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
gSaveContext.savedSceneNum != SCENE_GROTTOS) {
break;
}
}
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7;
} else {
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
}
break;
}
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);

View File

@ -3036,11 +3036,7 @@ void FileChoose_LoadGame(GameState* thisx) {
Entrance_Init();
// Handle randomized spawn positions after the save context has been setup from load
// When remeber save location is on, set save warp if the save was in an a grotto, or
// the entrance index is -1 from shuffle overwarld spawn
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES) && ((!CVarGetInteger("gRememberSaveLocation", 0) ||
gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN || gSaveContext.savedSceneNum == SCENE_GROTTOS) ||
(CVarGetInteger("gRememberSaveLocation", 0) && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS) && gSaveContext.entranceIndex == ENTR_LOAD_OPENING))) {
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
Entrance_SetSavewarpEntrance();
}
}