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Add Unix timestamp to renamed corrupted file to prevent trying to copy over existing file. (#3984)
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@ -1024,7 +1024,6 @@ void SaveManager::SaveGlobal() {
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output << std::setw(4) << globalBlock << std::endl;
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}
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void SaveManager::LoadFile(int fileNum) {
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SPDLOG_INFO("Load File - fileNum: {}", fileNum);
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std::filesystem::path fileName = GetFileName(fileNum);
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@ -1077,7 +1076,7 @@ void SaveManager::LoadFile(int fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
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} catch (const std::exception& e) {
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input.close();
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std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + ".bak"));
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std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak"));
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#if defined(__SWITCH__) || defined(__WIIU__)
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copy_file(fileName.c_str(), newFile.c_str());
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#else
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