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Merge pull request #3958 from HarbourMasters/develop-macready
macready -> develop
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commit
cd5d2589f7
@ -178,7 +178,7 @@ bool Scene_CommandObjectList(PlayState* play, SOH::ISceneCommand* cmd) {
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// Loop until a mismatch in the object lists
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// Then clear all object ids past that in the context object list and kill actors for those objects
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for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
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if (i >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
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if (k >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
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for (j = i; j < play->objectCtx.num; j++) {
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play->objectCtx.status[j].id = OBJECT_INVALID;
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}
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@ -16,9 +16,11 @@ typedef struct {
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union {
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u32 unk_00;
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struct {
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u32 unk_bit0 : 1;
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u32 unk_bit1 : 1;
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u32 validModes : 30;
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// SoH [Port] These bitfield values are unused and led to shifting in validModes for little endian systems
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// Removing those so that validModes can be a complete 32 bit value
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// u32 unk_bit0 : 1;
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// u32 unk_bit1 : 1;
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u32 validModes;
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};
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};
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CameraMode* cameraModes;
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