mirror of
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19be6e9b99
* Clean up grayed out items in file select. Tie personal notes saving to `OnExitGame()` to account for save scum resets. Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select. * Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning). * Fix key label text placement. * Persist `areasSpoiled`, change trigger to `OnSceneTransition`. Add `IsAreaSpoiled` for tie-in to Item Tracker. Add `SetAreaSpoiled` to unify bitmagic. * Add proper spoiling evaluation based on specific entrance IDs, or first check collection. Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ. * Initialize `areasSpoiled` to 0, so 0 gets saved on file create. * All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that. * Change some c-style casts to `static_cast`. * Few more cleanups, plus clarifying comment. |
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.. | ||
assets | ||
CMake | ||
include | ||
macosx | ||
platform | ||
soh | ||
src | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitrepo | ||
CMakeLists.txt | ||
fixbaserom.py | ||
format.sh | ||
icon.jpg | ||
resource.h | ||
Resource.rc | ||
SHIPOFHARKINIAN.ico | ||
SHIPOFHARKINIAN.manifest |