341 Commits

Author SHA1 Message Date
aMannus
36d451eb85 Add setting tooltip and fixed an oopsie 2022-07-20 14:07:01 +02:00
aMannus
bfd76dc244 Added comment 2022-07-19 23:20:05 +02:00
aMannus
69de5ac14a Fixed all possible ice trap scenarios 2022-07-19 22:29:52 +02:00
Sarge-117
ceef852a9a
Merge branch 'HarbourMasters:develop-zhora' into rando-quest-item-fanfares 2022-07-19 10:56:20 -07:00
aMannus
27ac523b14 Fix after dev merge 2022-07-19 16:47:49 +02:00
aMannus
75ab2f7780 Removed temporary bunny hood change 2022-07-19 13:36:12 +02:00
aMannus
51dae73387 Merge branch 'develop-zhora' into spoopy-spiders 2022-07-19 13:33:45 +02:00
PurpleHato
235cef6abf
FIX: RetrictItem SunSong issue (#839)
Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns
e871b53afc
Free cam collision v2 (#836) 2022-07-18 22:47:23 -04:00
Sarge-117
d9f4314f5c Undo accidental commit
I'm a dummy and accidentally committed changes from other branches I was working on.
2022-07-18 19:01:47 -07:00
Sarge-117
3ab3e962d3
Merge branch 'test' into rando-quest-item-fanfares 2022-07-18 18:50:13 -07:00
Sarge-117
cb1b725cda Shorten code
Shortened the code
2022-07-18 18:39:24 -07:00
Sarge-117
2133fe97dd
Merge branch 'HarbourMasters:develop' into test 2022-07-18 16:48:29 -07:00
Sarge-117
b4291516b6
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares 2022-07-18 16:48:01 -07:00
Christopher Leggett
169f757954
Fixes ice trap chests to have short chest animations (#817) 2022-07-18 19:31:04 -04:00
GaryOderNichts
660897ff63
Avoid UB on ocarinaAction shifts (#809) 2022-07-18 19:29:24 -04:00
briaguya
9e8335c1f0
fix non-rando non-3d-drops small key crash (#789)
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
briaguya
d45968270a
Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_

* make filename a local var

* remove unused file, update malon to use new names

* move randomizertypes to randomizer directory

* rename to Randomizer_GetSettingValue

Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
Sarge-117
486c129fb4
Merge pull request #4 from Sarge-117/fix-broken-knife-inventory-icon
Fix broken knife inventory icon
2022-07-18 15:00:42 -07:00
aMannus
3a11aa08bb Added v1 ice traps and fixed some tokens 2022-07-18 23:55:44 +02:00
Sarge-117
b188ed8fb4 less whitespace 2022-07-18 14:47:15 -07:00
Sarge-117
3de4e955db Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.
2022-07-18 14:44:55 -07:00
aMannus
3341c3d404 Another batch of spooders 2022-07-18 11:08:35 +02:00
aMannus
3b747b41be Cleanup and freeze fix
Don't freeze the player when the skulltula token check is something else than a token. Also some cleanup and declaring variables more globally within z_en_si.c
2022-07-18 09:05:32 +02:00
aMannus
0da14603e2 Freeze fix/first batch of skull actors 2022-07-17 23:50:48 +02:00
Sarge-117
65de2a6ecd
Merge pull request #3 from Sarge-117/Allow-Equipment-Toggle
Allow equipment toggle
2022-07-17 10:05:55 -07:00
aMannus
4ccd4d5895 Exposed static table to change skulltokens
This static table is normally only used within z_player.c, but is needed to switch the itemId to something Item_Give() can use and to set the correct TextId.
2022-07-17 16:02:27 +02:00
Sarge-117
efe3294f1c Set up Cvar and check for MS
Set up the cvar/imgui and add a check that we own the Master Sword (in case we're in the Ganon fight)
2022-07-16 10:10:34 -07:00
aMannus
0f1f8c15f2 Closer but not yet 2022-07-16 12:20:53 +02:00
Sarge-117
cf0b68c572 Allow Equipment Toggle
Allow player to toggle equipment on/off on the equipment subscreen.  For tunics and boots, this will revert them to Kokiri Tunic/Kokiri Boots.  For shields, it will un-equip the shield entirely.  For swords, only BGS/Giant's Knife is affected, and it will revert to Master Sword.
2022-07-16 00:24:38 -07:00
aMannus
ac099018e4 still nothing yet 2022-07-15 14:56:52 +02:00
Sarge-117
e60053500d
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares 2022-07-14 09:49:46 -07:00
Kenix3
16f52c03b9 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop 2022-07-14 01:35:52 -04:00
Kenix3
31511af130 Enough! My ship sails in the morning. 2022-07-13 23:41:22 -04:00
KiritoDev
219804cbe4
Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-07-13 23:12:11 -04:00
briaguya
cb6876792e
don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
2022-07-13 22:04:48 -04:00
aMannus
f7db8868d0
Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
2022-07-13 22:04:19 -04:00
Nicholas Estelami
379649bead Fixed soundfont issues 2022-07-13 21:36:19 -04:00
Christopher Leggett
7c6d8a6b9c
Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751) 2022-07-13 19:38:25 -04:00
Sarge-117
fa1327553d Fix syntax
I think the !=0 is needed
2022-07-13 15:12:44 -07:00
Sarge-117
dd761295fc Add logic to also check for a toggle setting
Added && for the gRandoFanfareByItemType to allow this to be a toggle setting
2022-07-13 13:34:01 -07:00
Sarge-117
d424ee6fa8 Fix Zelda's Lullaby
Accidentally had prelude in there twice
2022-07-12 22:21:30 -07:00
Sarge-117
ec0a080956 Rando: Minor feature - quest item fanfares
In rando, when we find a special quest item somewhere (e.g. a medallion, stone, or song), play that item's unique fanfare instead of the default "get item" fanfare

Closes  HarbourMasters/Shipwright#716
2022-07-12 22:08:25 -07:00
earthcrafterman
4d65a5ff73
Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]
2022-07-13 00:24:05 -04:00
vaguerant
97ad234c8c
Hide debug overlay behind gDebugEnabled (#660) 2022-07-12 23:58:24 -04:00
aMannus
2159c006fc
Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break
2022-07-12 18:57:02 -04:00
aMannus
c9fdf8a480
Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.

This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
2022-07-12 18:55:01 -04:00
Christopher Leggett
3de58774ba
Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.

Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.

* Prevents Shielding from blocking the Item_Give from happening.

* Code Cleanup and comments explaining the new rando flow.

* Removes inventory check when pulling out Ocarina

This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.

* Prevents non-malon textboxes from triggering the check.

Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.

* Actually fixes checking for text boxes.

* Relocates a comment for improved clarity.
2022-07-12 18:50:46 -04:00
MelonSpeedruns
66ec623542
Free Camera (#337)
* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed & implemented "Manual mode" from WW & TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height & fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values & removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez <david@dcvz.io>
2022-07-12 18:40:18 -04:00
Nicholas Estelami
3aa93b9855
Removed legacy audio mode and fixed ganon sound bug (#657) 2022-07-11 22:37:39 -04:00