mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-28 08:41:47 -05:00
Removed temporary bunny hood change
This commit is contained in:
parent
51dae73387
commit
75ab2f7780
@ -6081,7 +6081,7 @@ void func_8083DFE0(Player* this, f32* arg1, s16* arg2) {
|
||||
if (this->swordState == 0) {
|
||||
float maxSpeed = R_RUN_SPEED_LIMIT / 100.0f;
|
||||
if (CVar_GetS32("gMMBunnyHood", 0) != 0 && this->currentMask == PLAYER_MASK_BUNNY) {
|
||||
maxSpeed *= 3.0f;
|
||||
maxSpeed *= 1.5f;
|
||||
}
|
||||
this->linearVelocity = CLAMP(this->linearVelocity, -maxSpeed, maxSpeed);
|
||||
}
|
||||
@ -7688,7 +7688,7 @@ void func_80842180(Player* this, GlobalContext* globalCtx) {
|
||||
|
||||
if (!func_8083C484(this, &sp2C, &sp2A)) {
|
||||
if (CVar_GetS32("gMMBunnyHood", 0) != 0 && this->currentMask == PLAYER_MASK_BUNNY) {
|
||||
sp2C *= 3.0f;
|
||||
sp2C *= 1.5f;
|
||||
}
|
||||
func_8083DF68(this, sp2C, sp2A);
|
||||
func_8083DDC8(this, globalCtx);
|
||||
|
Loading…
x
Reference in New Issue
Block a user