Fix Zelda's Lullaby

Accidentally had prelude in there twice
This commit is contained in:
Sarge-117 2022-07-12 22:21:30 -07:00
parent ec0a080956
commit d424ee6fa8
1 changed files with 1 additions and 1 deletions

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@ -12696,7 +12696,7 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
(this->getItemId == GI_SUNS_SONG) || (this->getItemId == GI_SONG_OF_TIME) ||
(this->getItemId == GI_PRELUDE_OF_LIGHT) || (this->getItemId == GI_MINUET_OF_FOREST) ||
(this->getItemId == GI_BOLERO_OF_FIRE) || (this->getItemId == GI_NOCTURNE_OF_SHADOW) ||
(this->getItemId == GI_REQUIEM_OF_SPIRIT) || (this->getItemId == GI_PRELUDE_OF_LIGHT)) {
(this->getItemId == GI_REQUIEM_OF_SPIRIT) || (this->getItemId == GI_ZELDAS_LULLABY)) {
temp1 = NA_BGM_OCA_FAIRY_GET | 0x900;
}
}