Fix Zelda's Lullaby
Accidentally had prelude in there twice
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@ -12696,7 +12696,7 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
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(this->getItemId == GI_SUNS_SONG) || (this->getItemId == GI_SONG_OF_TIME) ||
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(this->getItemId == GI_PRELUDE_OF_LIGHT) || (this->getItemId == GI_MINUET_OF_FOREST) ||
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(this->getItemId == GI_BOLERO_OF_FIRE) || (this->getItemId == GI_NOCTURNE_OF_SHADOW) ||
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(this->getItemId == GI_REQUIEM_OF_SPIRIT) || (this->getItemId == GI_PRELUDE_OF_LIGHT)) {
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(this->getItemId == GI_REQUIEM_OF_SPIRIT) || (this->getItemId == GI_ZELDAS_LULLABY)) {
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temp1 = NA_BGM_OCA_FAIRY_GET | 0x900;
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}
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}
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