Fix after dev merge

This commit is contained in:
aMannus 2022-07-19 16:47:49 +02:00
parent 75ab2f7780
commit 27ac523b14
1 changed files with 2 additions and 2 deletions

View File

@ -180,7 +180,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
GetItem_Draw(globalCtx, GID_SKULL_TOKEN_2);
} else {
f32 mtxScale;
getItemId = GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
getItemId = Randomizer_GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
if (getItemId >= GI_MINUET_OF_FOREST && getItemId <= GI_DOUBLE_DEFENSE) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, getItemId);
}
@ -188,7 +188,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
mtxScale = 1.5f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
}
GetItem_Draw(globalCtx, GetItemModelFromId(getItemId));
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(getItemId));
}
}