Fix after dev merge
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@ -180,7 +180,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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GetItem_Draw(globalCtx, GID_SKULL_TOKEN_2);
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} else {
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f32 mtxScale;
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getItemId = GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
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getItemId = Randomizer_GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
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if (getItemId >= GI_MINUET_OF_FOREST && getItemId <= GI_DOUBLE_DEFENSE) {
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, getItemId);
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}
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@ -188,7 +188,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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mtxScale = 1.5f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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}
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GetItem_Draw(globalCtx, GetItemModelFromId(getItemId));
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GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(getItemId));
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}
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}
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