* Fix skipping Adult Ruto one-point cutscene
* Kill Ruto's actor instead of leaving her to swim up
* Change to Story cutscene
* Change to extern function
* Rename entrance enums for clearer location by name.
Change entrance name strings to be clearer for single-entrance tracking.
* Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere.
* Add entrance enums to rando's entrance.cpp.
Rename a couple RandomizerRegions for consistency.
* Swap entrance ids to enum values in rando's entrance.cpp.
Few more renames for clarity and consistency.
* Adapt entrance tracker to utilize new names and only display original source and substituted destination.
Few more renames for consistency.
* Missed a space in the tracker output.
* Restore pre-digit names of some enums, name great fairies more consistently.
* Disable all warnings, even in release, on the `src` directory.
Resolve math macro duplication warnings.
* Suppress LUS warnings.
* Modify it to utilize a variable that defaults on but can be specified in command line to disable it.
Prevet total compile option overwrite for LUS.
* Remove unnecessary unset and cache parameters.
* Document warnings flag in BUILDING.md
* Change CMake process to copy assets necessary for OTR creation to VS run directory.
Remove reference to ExtractAssets target from Windows build instructions.
* Unify build instructions where appropriate across PC platforms.
Clarify commented parts of some commands.
* PR feedback.
* Adds 2 new Hooks, OnTimeStamp and OnPlayerHealthChange.
* Re-add Timesplit code
* Committing custom Assets
* Commit Asset definitions
* Adding Windows
* Fix Modal Window and others
* Time Splits v2 new Hooks etc.
* Fixing Time Displays
* Adding Big Poe split
* Update Options Tab
* List Preview and Removing Split Entries
* Allow Split Table to resize
* Fix Window Color and Adding Non Items to Split List
* Correct Song Image Skew
* Add freeze timer hook for Gold Skulltula collection
* Remove unused player references
* Replace magic number text IDs
* Separate hook for freezing player on token collection
* Revert one unintended change
* VBify poe collector giving for rando.
* Forgot an include.
* Further refinement so all the action happens in the handler. Virtual full restoration of vanilla code flow.
* Restored 1000 point messages before rando item give.
* Cleanup redundant GI Should call.
* Fixes Mirror Shield and MS sheath
* Added Hookshot Tip&Chain and more edge cases
* Update presets.h
* Revert "Update presets.h"
This reverts commit 95d952ba23.
* More fixes
Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to
* CVar stuffs
* Fixes
* Fix more sheath stuff and bgs hand
* Add the P
* Add logic to turn off lens effect when replacing it on a button with another item, but not swapping.
* Swap to real fix for dpad equips bug, c/o Rozelette.
* Add names to start of typedefs
* Idle stuff
* 2 functions
* Player state flags
* Name functions + misc
* ActionChange => ActionHandler
* Some player unks
* More player unks
* Header misc
* Misc
* More misc
* Player Actions
* Missed comments
* Move ship specific stuff
* Fix build
* CsCmdActorAction to CsCmdActorCue
* Fix build
* Config migrator to handle CVar macros/sections, as well as a few other changes since MacReady.
* One more round of cleanup.
* Move config migrators above SetupGuiElements to allow for migrated window variables to register before windows use them to determine visibility.
* One more.
* Adapt DpadEquips, NavOnL, and PauseAnyCursor CVars to accommodate Pablo moving them to enhancements.
* Segregate count-injected item get messages by type
* Move item count messages submenu up next to Items submenu
* Rectify presets
* Oops - deleted a comma by mistake
* More Mweep
Adjusted the "King Zora Speed" timesaver enhancement to allow for slowing the animation down.
* [Fixed] Crashing when applying preset settings
Adjusted presets.h to expect a float instead of an integer for the "MweepSpeed" timesaver enhancement setting.
* Cleaning some things up
Deleted an unnecessary line, and switched the "King Zora Speed" option back to multiplier display instead of a percentage.
* Update SohMenuBar.cpp
Switched back to multiplier display
---------
Co-authored-by: Malkierian <malkierian@gmail.com>
* Correct behaviour of text speed enhancement
The text speed enhancement increases the size of the text crawl in the number of characters displayed in each step. This messes up certain parts of dialogue that were meant to be displayed in a certain way (like Ganondorf's "Heh heh heh..."), and in places where the text crawl is meant to be slower than normal, it just looks clunky. The text crawl speed enhancement is a wonderful feature, but smoothing out should be easily doable, and is a more correct implementation.
* Fix text speed for normal text
* Flatten if statements
* Improve check tracker performance.
* Fix vanilla saves getting randomizer quest assignment.
Fix trying to load blank data blocks from save file.
Prevent writing randomizer block, even if empty, when save type isn't rando.
* bring over framebuffer effects methods
* Implement framebuffer capture and drawing for pause menu
* revert hookshot and title cards to draw using original buffers
* remove old game over crash fix
* Adjust mirror mode handling for kaleido
* Avoid flashing the hud when pausing
* Allow for User Selected Enemies for Enemizer
* Updated CVar Entry List
* ImGui Cvar Updates
* GetSelectedEnemies Cvar Update
* Populate List if empty and if menu selection changes for Enemy Randomizer/Enemy List
* for loop for Menu Bar cvars, added enemyNameList table to get actor names
* Update variable for macOS/Linux
* Alphabetical Order you say?
* Add support for multiple areas in regions and locations and remove impa's house shuffle limits
* Spelling corrections
---------
Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Malkierian <malkierian@live.com>
* preparatory clean ups
* structure done, but failes to generate
* fix the bugs, but triple seed gen time on the benchmark
* fix massive generation time increases
* Remove sphereing when not needed as an optimisation
* post merge fixes
* reset the current sphere when toggling an event to cover another cause of jank
* address reviews
* Convert ocarina buttons & skip scarecrow song to VB
* Move most of boss rush & rupee/key counters to VB
* Move BossRush_HandleCompleteBoss to VB
* Convert boss timestamps to VB
* Move being able to open doors to VB
* Convert Entrance_OverrideWeatherState to VB
* Move boss souls to hook_handlers.cpp
* Update hook_handlers.cpp
* Move infinite upgrades to hook_handlers.cpp
* Move skeleton key to hook_handlers.cpp
* Move swim and child wallet to hook_handlers.cpp
* Move ganons boss key to hook_handlers.cpp
* Move triforce hunt to hook_handlers.cpp
* Move randomizer sheik spawn to hook_handlers.cpp
* Update BossRush.h
* Convert spoiling items to VB
* Move load game stuff to hook_handlers.cpp
* Move warp song handling to hook_handlers.cpp
* Convert being able to play bowling to VB
* Move shooting gallery man handling to hook_handlers.cpp
* Move spirit temple silver block removal to hook_handlers.cpp
* Fix build
* Move last beehive stuff to hook_handlers.cpp
* Fix build
* Add VB_CLOSE_PAUSE_MENU
* Add VB_BE_ABLE_TO_SAVE
* Add VB_RENDER_YES_ON_CONTINUE_PROMPT
* Add VB_SPAWN_BLUE_WARP
* Add VB_BLUE_WARP_ADULT_WARP_OUT
* Add VB_BG_BREAKWALL_BREAK
* Convert Saria stuff to VB
* Remove now unused check
* Add VB_GANON_HEAL_BEFORE_FIGHT
* Update hook_handlers.cpp
* Fix blue warp offsets
* Fixes from review
* Improve documentation
* Update BossRush.cpp
* Fix my stupidity
* Fix#4327
* Update hook_handlers.cpp
* Fix blue warps
* Use ultralib types & clean header
* Replace options amount macro with BR_OPTIONS_MAX
* Remove unused includes
* Remove accidental line doubling
* Tweaks to boss rush (#6)
* Update GameInteractor_HookTable.h
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>