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Redo frog VB
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@ -286,6 +286,9 @@ typedef enum {
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VB_GANON_HEAL_BEFORE_FIGHT,
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VB_FREEZE_LINK_FOR_BLOCK_THROW,
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VB_MOVE_THROWN_ACTOR,
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// Opt: *EnFr
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// Vanilla condition: this->reward == GI_NONE
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VB_FROGS_GO_TO_IDLE,
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/*** Play Cutscenes ***/
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@ -378,8 +381,6 @@ typedef enum {
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VB_GIVE_ITEM_FROM_MEDIGORON,
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// Opt: *EnMs
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VB_GIVE_ITEM_FROM_MAGIC_BEAN_SALESMAN,
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// Opt: *EnFr
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VB_GIVE_ITEM_FROM_FROGS,
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// Opt: *EnSkj
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VB_GIVE_ITEM_FROM_OCARINA_MEMORY_GAME,
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// Opt: *EnSkj
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@ -994,19 +994,15 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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}
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break;
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}
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case VB_GIVE_ITEM_FROM_FROGS: {
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case VB_FROGS_GO_TO_IDLE: {
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EnFr* enFr = va_arg(args, EnFr*);
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// Skip GiveReward+SetIdle action func if the reward is an ice trap
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if (enFr->actionFunc == (EnFrActionFunc)EnFr_GiveReward) {
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RandomizerCheck rc = EnFr_RandomizerCheckFromSongIndex(enFr->songIndex);
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GetItemEntry gi = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)Rando::StaticData::GetLocation(rc)->GetVanillaItem());
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if (gi.getItemId == RG_ICE_TRAP) {
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enFr->actionFunc = (EnFrActionFunc)EnFr_Idle;
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}
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if (
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(enFr->songIndex >= FROG_STORMS && enFr->reward == GI_HEART_PIECE) ||
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(enFr->songIndex < FROG_STORMS && enFr->reward == GI_RUPEE_PURPLE)
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) {
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*should = true;
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}
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*should = false;
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break;
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}
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case VB_TRADE_POCKET_CUCCO: {
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@ -974,9 +974,7 @@ void EnFr_SetReward(EnFr* this, PlayState* play) {
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if (!(gSaveContext.eventChkInf[13] & sSongIndex[songIndex])) {
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gSaveContext.eventChkInf[13] |= sSongIndex[songIndex];
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GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) + sSongIndexShift[songIndex]);
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if (GameInteractor_Should(VB_GIVE_ITEM_FROM_FROGS, true, this)) {
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this->reward = GI_RUPEE_PURPLE;
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}
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this->reward = GI_RUPEE_PURPLE;
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} else {
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this->reward = GI_RUPEE_BLUE;
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}
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@ -984,9 +982,7 @@ void EnFr_SetReward(EnFr* this, PlayState* play) {
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if (!(gSaveContext.eventChkInf[13] & sSongIndex[songIndex])) {
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gSaveContext.eventChkInf[13] |= sSongIndex[songIndex];
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GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) + sSongIndexShift[songIndex]);
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if (GameInteractor_Should(VB_GIVE_ITEM_FROM_FROGS, true, this)) {
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this->reward = GI_HEART_PIECE;
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}
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this->reward = GI_HEART_PIECE;
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} else {
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this->reward = GI_RUPEE_BLUE;
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}
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@ -994,9 +990,7 @@ void EnFr_SetReward(EnFr* this, PlayState* play) {
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if (!(gSaveContext.eventChkInf[13] & sSongIndex[songIndex])) {
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gSaveContext.eventChkInf[13] |= sSongIndex[songIndex];
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GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) + sSongIndexShift[songIndex]);
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if (GameInteractor_Should(VB_GIVE_ITEM_FROM_FROGS, true, this)) {
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this->reward = GI_HEART_PIECE;
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}
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this->reward = GI_HEART_PIECE;
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} else {
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this->reward = GI_RUPEE_PURPLE;
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}
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@ -1042,18 +1036,16 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
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play->msgCtx.ocarinaMode = OCARINA_MODE_04;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_FROG_CRY_0);
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if (this->reward == GI_NONE) {
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if (GameInteractor_Should(VB_FROGS_GO_TO_IDLE, this->reward == GI_NONE, this)) {
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this->actionFunc = EnFr_Idle;
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} else {
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this->actionFunc = EnFr_GiveReward;
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if (GameInteractor_Should(VB_GIVE_ITEM_FROM_FROGS, true, this)) {
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Actor_OfferGetItem(&this->actor, play, this->reward, 30.0f, 100.0f);
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}
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Actor_OfferGetItem(&this->actor, play, this->reward, 30.0f, 100.0f);
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}
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}
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void EnFr_GiveReward(EnFr* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(VB_GIVE_ITEM_FROM_FROGS, true, this)) {
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.parent = NULL;
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this->actionFunc = EnFr_SetIdle;
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} else {
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