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Fix skipping Adult Ruto one-point cutscene (#4519)
* Fix skipping Adult Ruto one-point cutscene * Kill Ruto's actor instead of leaving her to swim up * Change to Story cutscene * Change to extern function
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@ -14,6 +14,7 @@ extern "C" {
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#include "src/overlays/actors/ovl_En_Owl/z_en_owl.h"
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#include "src/overlays/actors/ovl_En_Ko/z_en_ko.h"
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#include "src/overlays/actors/ovl_En_Ma1/z_en_ma1.h"
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#include "src/overlays/actors/ovl_En_Ru2/z_en_ru2.h"
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#include "src/overlays/actors/ovl_En_Zl4/z_en_zl4.h"
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#include "src/overlays/actors/ovl_En_Box/z_en_box.h"
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#include "src/overlays/actors/ovl_Demo_Im/z_demo_im.h"
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@ -33,6 +34,8 @@ extern "C" {
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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extern int32_t D_8011D3AC;
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extern void func_80AF36EC(EnRu2* enRu2, PlayState* play);
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}
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#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).GetSelectedOptionIndex()
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@ -813,6 +816,15 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
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Actor_Kill(actor);
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}
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}
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// Water Temple Ruto cutscene
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if (actor->id == ACTOR_EN_RU2 && gPlayState->sceneNum == SCENE_WATER_TEMPLE) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Story"), IS_RANDO)) {
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EnRu2* enRu2 = (EnRu2*)actor;
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func_80AF36EC(enRu2, gPlayState);
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Actor_Kill(actor);
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}
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}
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}
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void TimeSaverOnSceneInitHandler(int16_t sceneNum) {
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