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ImGuiUtils (#4222)
This commit is contained in:
parent
1ffa23b5a9
commit
914e838630
@ -1,5 +1,6 @@
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#include "debugSaveEditor.h"
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#include "../../util.h"
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#include "../../ImGuiUtils.h"
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#include "../../OTRGlobals.h"
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#include "../../UIWidgets.hpp"
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@ -25,130 +26,6 @@ extern PlayState* gPlayState;
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#include "textures/parameter_static/parameter_static.h"
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}
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typedef struct {
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uint32_t id;
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std::string name;
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std::string nameFaded;
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std::string texturePath;
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} ItemMapEntry;
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#define ITEM_MAP_ENTRY(id) \
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{ \
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id, { \
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id, #id, #id "_Faded", static_cast<char*>(gItemIcons[id]) \
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} \
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}
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// Maps items ids to info for use in ImGui
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std::map<uint32_t, ItemMapEntry> itemMapping = {
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ITEM_MAP_ENTRY(ITEM_STICK),
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ITEM_MAP_ENTRY(ITEM_NUT),
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ITEM_MAP_ENTRY(ITEM_BOMB),
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ITEM_MAP_ENTRY(ITEM_BOW),
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ITEM_MAP_ENTRY(ITEM_ARROW_FIRE),
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ITEM_MAP_ENTRY(ITEM_DINS_FIRE),
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ITEM_MAP_ENTRY(ITEM_SLINGSHOT),
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ITEM_MAP_ENTRY(ITEM_OCARINA_FAIRY),
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ITEM_MAP_ENTRY(ITEM_OCARINA_TIME),
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ITEM_MAP_ENTRY(ITEM_BOMBCHU),
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ITEM_MAP_ENTRY(ITEM_HOOKSHOT),
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ITEM_MAP_ENTRY(ITEM_LONGSHOT),
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ITEM_MAP_ENTRY(ITEM_ARROW_ICE),
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ITEM_MAP_ENTRY(ITEM_FARORES_WIND),
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ITEM_MAP_ENTRY(ITEM_BOOMERANG),
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ITEM_MAP_ENTRY(ITEM_LENS),
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ITEM_MAP_ENTRY(ITEM_BEAN),
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ITEM_MAP_ENTRY(ITEM_HAMMER),
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ITEM_MAP_ENTRY(ITEM_ARROW_LIGHT),
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ITEM_MAP_ENTRY(ITEM_NAYRUS_LOVE),
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ITEM_MAP_ENTRY(ITEM_BOTTLE),
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ITEM_MAP_ENTRY(ITEM_POTION_RED),
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ITEM_MAP_ENTRY(ITEM_POTION_GREEN),
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ITEM_MAP_ENTRY(ITEM_POTION_BLUE),
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ITEM_MAP_ENTRY(ITEM_FAIRY),
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ITEM_MAP_ENTRY(ITEM_FISH),
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ITEM_MAP_ENTRY(ITEM_MILK_BOTTLE),
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ITEM_MAP_ENTRY(ITEM_LETTER_RUTO),
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ITEM_MAP_ENTRY(ITEM_BLUE_FIRE),
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ITEM_MAP_ENTRY(ITEM_BUG),
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ITEM_MAP_ENTRY(ITEM_BIG_POE),
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ITEM_MAP_ENTRY(ITEM_MILK_HALF),
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ITEM_MAP_ENTRY(ITEM_POE),
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ITEM_MAP_ENTRY(ITEM_WEIRD_EGG),
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ITEM_MAP_ENTRY(ITEM_CHICKEN),
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ITEM_MAP_ENTRY(ITEM_LETTER_ZELDA),
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ITEM_MAP_ENTRY(ITEM_MASK_KEATON),
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ITEM_MAP_ENTRY(ITEM_MASK_SKULL),
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ITEM_MAP_ENTRY(ITEM_MASK_SPOOKY),
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ITEM_MAP_ENTRY(ITEM_MASK_BUNNY),
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ITEM_MAP_ENTRY(ITEM_MASK_GORON),
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ITEM_MAP_ENTRY(ITEM_MASK_ZORA),
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ITEM_MAP_ENTRY(ITEM_MASK_GERUDO),
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ITEM_MAP_ENTRY(ITEM_MASK_TRUTH),
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ITEM_MAP_ENTRY(ITEM_SOLD_OUT),
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ITEM_MAP_ENTRY(ITEM_POCKET_EGG),
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ITEM_MAP_ENTRY(ITEM_POCKET_CUCCO),
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ITEM_MAP_ENTRY(ITEM_COJIRO),
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ITEM_MAP_ENTRY(ITEM_ODD_MUSHROOM),
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ITEM_MAP_ENTRY(ITEM_ODD_POTION),
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ITEM_MAP_ENTRY(ITEM_SAW),
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ITEM_MAP_ENTRY(ITEM_SWORD_BROKEN),
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ITEM_MAP_ENTRY(ITEM_PRESCRIPTION),
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ITEM_MAP_ENTRY(ITEM_FROG),
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ITEM_MAP_ENTRY(ITEM_EYEDROPS),
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ITEM_MAP_ENTRY(ITEM_CLAIM_CHECK),
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ITEM_MAP_ENTRY(ITEM_BOW_ARROW_FIRE),
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ITEM_MAP_ENTRY(ITEM_BOW_ARROW_ICE),
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ITEM_MAP_ENTRY(ITEM_BOW_ARROW_LIGHT),
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ITEM_MAP_ENTRY(ITEM_SWORD_KOKIRI),
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ITEM_MAP_ENTRY(ITEM_SWORD_MASTER),
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ITEM_MAP_ENTRY(ITEM_SWORD_BGS),
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ITEM_MAP_ENTRY(ITEM_SHIELD_DEKU),
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ITEM_MAP_ENTRY(ITEM_SHIELD_HYLIAN),
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ITEM_MAP_ENTRY(ITEM_SHIELD_MIRROR),
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ITEM_MAP_ENTRY(ITEM_TUNIC_KOKIRI),
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ITEM_MAP_ENTRY(ITEM_TUNIC_GORON),
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ITEM_MAP_ENTRY(ITEM_TUNIC_ZORA),
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ITEM_MAP_ENTRY(ITEM_BOOTS_KOKIRI),
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ITEM_MAP_ENTRY(ITEM_BOOTS_IRON),
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ITEM_MAP_ENTRY(ITEM_BOOTS_HOVER),
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ITEM_MAP_ENTRY(ITEM_BULLET_BAG_30),
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ITEM_MAP_ENTRY(ITEM_BULLET_BAG_40),
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ITEM_MAP_ENTRY(ITEM_BULLET_BAG_50),
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ITEM_MAP_ENTRY(ITEM_QUIVER_30),
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ITEM_MAP_ENTRY(ITEM_QUIVER_40),
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ITEM_MAP_ENTRY(ITEM_QUIVER_50),
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ITEM_MAP_ENTRY(ITEM_BOMB_BAG_20),
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ITEM_MAP_ENTRY(ITEM_BOMB_BAG_30),
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ITEM_MAP_ENTRY(ITEM_BOMB_BAG_40),
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ITEM_MAP_ENTRY(ITEM_BRACELET),
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ITEM_MAP_ENTRY(ITEM_GAUNTLETS_SILVER),
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ITEM_MAP_ENTRY(ITEM_GAUNTLETS_GOLD),
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ITEM_MAP_ENTRY(ITEM_SCALE_SILVER),
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ITEM_MAP_ENTRY(ITEM_SCALE_GOLDEN),
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ITEM_MAP_ENTRY(ITEM_SWORD_KNIFE),
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ITEM_MAP_ENTRY(ITEM_WALLET_ADULT),
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ITEM_MAP_ENTRY(ITEM_WALLET_GIANT),
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ITEM_MAP_ENTRY(ITEM_SEEDS),
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ITEM_MAP_ENTRY(ITEM_FISHING_POLE),
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ITEM_MAP_ENTRY(ITEM_KEY_BOSS),
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ITEM_MAP_ENTRY(ITEM_COMPASS),
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ITEM_MAP_ENTRY(ITEM_DUNGEON_MAP),
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ITEM_MAP_ENTRY(ITEM_KEY_SMALL),
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ITEM_MAP_ENTRY(ITEM_HEART_CONTAINER),
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ITEM_MAP_ENTRY(ITEM_HEART_PIECE),
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ITEM_MAP_ENTRY(ITEM_MAGIC_SMALL),
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ITEM_MAP_ENTRY(ITEM_MAGIC_LARGE)
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};
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std::map<uint32_t, ItemMapEntry> gregMapping = {
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{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", gRupeeCounterIconTex}}
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};
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std::map<uint32_t, ItemMapEntry> triforcePieceMapping = {
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{RG_TRIFORCE_PIECE, {RG_TRIFORCE_PIECE, "RG_TRIFORCE_PIECE", "RG_TRIFORCE_PIECE_Faded", gTriforcePieceTex}}
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};
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// Maps entries in the GS flag array to the area name it represents
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std::vector<std::string> gsMapping = {
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"Deku Tree",
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@ -186,85 +63,6 @@ u8 gAllAmmoItems[] = {
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ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER,
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};
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typedef struct {
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uint32_t id;
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std::string name;
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std::string nameFaded;
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std::string texturePath;
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} QuestMapEntry;
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#define QUEST_MAP_ENTRY(id, tex) \
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{ \
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id, { \
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id, #id, #id "_Faded", tex \
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} \
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}
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// Maps quest items ids to info for use in ImGui
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std::map<uint32_t, QuestMapEntry> questMapping = {
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QUEST_MAP_ENTRY(QUEST_MEDALLION_FOREST, dgQuestIconMedallionForestTex),
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QUEST_MAP_ENTRY(QUEST_MEDALLION_FIRE, dgQuestIconMedallionFireTex),
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QUEST_MAP_ENTRY(QUEST_MEDALLION_WATER, dgQuestIconMedallionWaterTex),
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QUEST_MAP_ENTRY(QUEST_MEDALLION_SPIRIT, dgQuestIconMedallionSpiritTex),
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QUEST_MAP_ENTRY(QUEST_MEDALLION_SHADOW, dgQuestIconMedallionShadowTex),
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QUEST_MAP_ENTRY(QUEST_MEDALLION_LIGHT, dgQuestIconMedallionLightTex),
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QUEST_MAP_ENTRY(QUEST_KOKIRI_EMERALD, dgQuestIconKokiriEmeraldTex),
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QUEST_MAP_ENTRY(QUEST_GORON_RUBY, dgQuestIconGoronRubyTex),
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QUEST_MAP_ENTRY(QUEST_ZORA_SAPPHIRE, dgQuestIconZoraSapphireTex),
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QUEST_MAP_ENTRY(QUEST_STONE_OF_AGONY, dgQuestIconStoneOfAgonyTex),
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QUEST_MAP_ENTRY(QUEST_GERUDO_CARD, dgQuestIconGerudosCardTex),
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QUEST_MAP_ENTRY(QUEST_SKULL_TOKEN, dgQuestIconGoldSkulltulaTex),
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};
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typedef struct {
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uint32_t id;
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std::string name;
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std::string nameFaded;
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ImVec4 color;
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} SongMapEntry;
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#define SONG_MAP_ENTRY(id, r, g, b) \
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{ \
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id, #id, #id "_Faded", ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f) \
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}
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// Maps song ids to info for use in ImGui
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std::array<SongMapEntry, 12> songMapping = { {
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SONG_MAP_ENTRY(QUEST_SONG_LULLABY, 224, 107, 255),
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SONG_MAP_ENTRY(QUEST_SONG_EPONA, 255, 195, 60),
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SONG_MAP_ENTRY(QUEST_SONG_SARIA, 127, 255, 137),
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SONG_MAP_ENTRY(QUEST_SONG_SUN, 255, 255, 60),
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SONG_MAP_ENTRY(QUEST_SONG_TIME, 119, 236, 255),
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SONG_MAP_ENTRY(QUEST_SONG_STORMS, 165, 165, 165),
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SONG_MAP_ENTRY(QUEST_SONG_MINUET, 150, 255, 100),
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SONG_MAP_ENTRY(QUEST_SONG_BOLERO, 255, 80, 40),
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SONG_MAP_ENTRY(QUEST_SONG_SERENADE, 100, 150, 255),
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SONG_MAP_ENTRY(QUEST_SONG_REQUIEM, 255, 160, 0),
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SONG_MAP_ENTRY(QUEST_SONG_NOCTURNE, 255, 100, 255),
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SONG_MAP_ENTRY(QUEST_SONG_PRELUDE, 255, 240, 100),
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} };
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#define VANILLA_SONG_MAP_ENTRY(id, r, g, b) \
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{ \
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id, #id "_Vanilla", #id "_Vanilla_Faded", ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f) \
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}
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// Maps song ids to info for use in ImGui
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std::array<SongMapEntry, 12> vanillaSongMapping = { {
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_LULLABY, 255, 255, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_EPONA, 255, 255, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_SARIA, 255, 255, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_SUN, 255, 255, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_TIME, 255, 255, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_STORMS, 255, 255, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_MINUET, 150, 255, 100),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_BOLERO, 255, 80, 40),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_SERENADE, 100, 150, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_REQUIEM, 255, 160, 0),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_NOCTURNE, 255, 100, 255),
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_PRELUDE, 255, 240, 100),
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} };
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// Encapsulates what is drawn by the passed-in function within a border
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template<typename T>
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void DrawGroupWithBorder(T&& drawFunc) {
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@ -1812,37 +1610,4 @@ void SaveEditorWindow::DrawElement() {
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}
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}
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void SaveEditorWindow::InitElement() {
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// Load item icons into ImGui
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for (const auto& entry : itemMapping) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
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}
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for (const auto& entry : gregMapping) {
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ImVec4 gregGreen = ImVec4(42.0f / 255.0f, 169.0f / 255.0f, 40.0f / 255.0f, 1.0f);
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ImVec4 gregFadedGreen = gregGreen;
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gregFadedGreen.w = 0.3f;
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
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}
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for (const auto& entry : triforcePieceMapping) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
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}
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for (const auto& entry : questMapping) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
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}
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for (const auto& entry : songMapping) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
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ImVec4 fadedCol = entry.color;
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fadedCol.w = 0.3f;
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
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}
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for (const auto& entry : vanillaSongMapping) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
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ImVec4 fadedCol = entry.color;
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fadedCol.w = 0.3f;
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
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}
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}
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void SaveEditorWindow::InitElement() {}
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196
soh/soh/ImGuiUtils.cpp
Normal file
196
soh/soh/ImGuiUtils.cpp
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@ -0,0 +1,196 @@
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#include "ImGuiUtils.h"
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#include <Context.h>
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#include "assets/soh_assets.h"
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std::map<uint32_t, ItemMapEntry> itemMapping = {
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ITEM_MAP_ENTRY(ITEM_STICK),
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ITEM_MAP_ENTRY(ITEM_NUT),
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ITEM_MAP_ENTRY(ITEM_BOMB),
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ITEM_MAP_ENTRY(ITEM_BOW),
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ITEM_MAP_ENTRY(ITEM_ARROW_FIRE),
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ITEM_MAP_ENTRY(ITEM_DINS_FIRE),
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ITEM_MAP_ENTRY(ITEM_SLINGSHOT),
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ITEM_MAP_ENTRY(ITEM_OCARINA_FAIRY),
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ITEM_MAP_ENTRY(ITEM_OCARINA_TIME),
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ITEM_MAP_ENTRY(ITEM_BOMBCHU),
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ITEM_MAP_ENTRY(ITEM_HOOKSHOT),
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ITEM_MAP_ENTRY(ITEM_LONGSHOT),
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ITEM_MAP_ENTRY(ITEM_ARROW_ICE),
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ITEM_MAP_ENTRY(ITEM_FARORES_WIND),
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ITEM_MAP_ENTRY(ITEM_BOOMERANG),
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ITEM_MAP_ENTRY(ITEM_LENS),
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ITEM_MAP_ENTRY(ITEM_BEAN),
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ITEM_MAP_ENTRY(ITEM_HAMMER),
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ITEM_MAP_ENTRY(ITEM_ARROW_LIGHT),
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ITEM_MAP_ENTRY(ITEM_NAYRUS_LOVE),
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ITEM_MAP_ENTRY(ITEM_BOTTLE),
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ITEM_MAP_ENTRY(ITEM_POTION_RED),
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ITEM_MAP_ENTRY(ITEM_POTION_GREEN),
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ITEM_MAP_ENTRY(ITEM_POTION_BLUE),
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ITEM_MAP_ENTRY(ITEM_FAIRY),
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ITEM_MAP_ENTRY(ITEM_FISH),
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ITEM_MAP_ENTRY(ITEM_MILK_BOTTLE),
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ITEM_MAP_ENTRY(ITEM_LETTER_RUTO),
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ITEM_MAP_ENTRY(ITEM_BLUE_FIRE),
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ITEM_MAP_ENTRY(ITEM_BUG),
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ITEM_MAP_ENTRY(ITEM_BIG_POE),
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ITEM_MAP_ENTRY(ITEM_MILK_HALF),
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ITEM_MAP_ENTRY(ITEM_POE),
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ITEM_MAP_ENTRY(ITEM_WEIRD_EGG),
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ITEM_MAP_ENTRY(ITEM_CHICKEN),
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ITEM_MAP_ENTRY(ITEM_LETTER_ZELDA),
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ITEM_MAP_ENTRY(ITEM_MASK_KEATON),
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ITEM_MAP_ENTRY(ITEM_MASK_SKULL),
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ITEM_MAP_ENTRY(ITEM_MASK_SPOOKY),
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ITEM_MAP_ENTRY(ITEM_MASK_BUNNY),
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ITEM_MAP_ENTRY(ITEM_MASK_GORON),
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ITEM_MAP_ENTRY(ITEM_MASK_ZORA),
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ITEM_MAP_ENTRY(ITEM_MASK_GERUDO),
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ITEM_MAP_ENTRY(ITEM_MASK_TRUTH),
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ITEM_MAP_ENTRY(ITEM_SOLD_OUT),
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ITEM_MAP_ENTRY(ITEM_POCKET_EGG),
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ITEM_MAP_ENTRY(ITEM_POCKET_CUCCO),
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ITEM_MAP_ENTRY(ITEM_COJIRO),
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ITEM_MAP_ENTRY(ITEM_ODD_MUSHROOM),
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ITEM_MAP_ENTRY(ITEM_ODD_POTION),
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ITEM_MAP_ENTRY(ITEM_SAW),
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ITEM_MAP_ENTRY(ITEM_SWORD_BROKEN),
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ITEM_MAP_ENTRY(ITEM_PRESCRIPTION),
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ITEM_MAP_ENTRY(ITEM_FROG),
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ITEM_MAP_ENTRY(ITEM_EYEDROPS),
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ITEM_MAP_ENTRY(ITEM_CLAIM_CHECK),
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ITEM_MAP_ENTRY(ITEM_BOW_ARROW_FIRE),
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ITEM_MAP_ENTRY(ITEM_BOW_ARROW_ICE),
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ITEM_MAP_ENTRY(ITEM_BOW_ARROW_LIGHT),
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ITEM_MAP_ENTRY(ITEM_SWORD_KOKIRI),
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ITEM_MAP_ENTRY(ITEM_SWORD_MASTER),
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ITEM_MAP_ENTRY(ITEM_SWORD_BGS),
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ITEM_MAP_ENTRY(ITEM_SHIELD_DEKU),
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ITEM_MAP_ENTRY(ITEM_SHIELD_HYLIAN),
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ITEM_MAP_ENTRY(ITEM_SHIELD_MIRROR),
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ITEM_MAP_ENTRY(ITEM_TUNIC_KOKIRI),
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ITEM_MAP_ENTRY(ITEM_TUNIC_GORON),
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ITEM_MAP_ENTRY(ITEM_TUNIC_ZORA),
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ITEM_MAP_ENTRY(ITEM_BOOTS_KOKIRI),
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ITEM_MAP_ENTRY(ITEM_BOOTS_IRON),
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ITEM_MAP_ENTRY(ITEM_BOOTS_HOVER),
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ITEM_MAP_ENTRY(ITEM_BULLET_BAG_30),
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ITEM_MAP_ENTRY(ITEM_BULLET_BAG_40),
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ITEM_MAP_ENTRY(ITEM_BULLET_BAG_50),
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ITEM_MAP_ENTRY(ITEM_QUIVER_30),
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ITEM_MAP_ENTRY(ITEM_QUIVER_40),
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ITEM_MAP_ENTRY(ITEM_QUIVER_50),
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ITEM_MAP_ENTRY(ITEM_BOMB_BAG_20),
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ITEM_MAP_ENTRY(ITEM_BOMB_BAG_30),
|
||||
ITEM_MAP_ENTRY(ITEM_BOMB_BAG_40),
|
||||
ITEM_MAP_ENTRY(ITEM_BRACELET),
|
||||
ITEM_MAP_ENTRY(ITEM_GAUNTLETS_SILVER),
|
||||
ITEM_MAP_ENTRY(ITEM_GAUNTLETS_GOLD),
|
||||
ITEM_MAP_ENTRY(ITEM_SCALE_SILVER),
|
||||
ITEM_MAP_ENTRY(ITEM_SCALE_GOLDEN),
|
||||
ITEM_MAP_ENTRY(ITEM_SWORD_KNIFE),
|
||||
ITEM_MAP_ENTRY(ITEM_WALLET_ADULT),
|
||||
ITEM_MAP_ENTRY(ITEM_WALLET_GIANT),
|
||||
ITEM_MAP_ENTRY(ITEM_SEEDS),
|
||||
ITEM_MAP_ENTRY(ITEM_FISHING_POLE),
|
||||
ITEM_MAP_ENTRY(ITEM_KEY_BOSS),
|
||||
ITEM_MAP_ENTRY(ITEM_COMPASS),
|
||||
ITEM_MAP_ENTRY(ITEM_DUNGEON_MAP),
|
||||
ITEM_MAP_ENTRY(ITEM_KEY_SMALL),
|
||||
ITEM_MAP_ENTRY(ITEM_HEART_CONTAINER),
|
||||
ITEM_MAP_ENTRY(ITEM_HEART_PIECE),
|
||||
ITEM_MAP_ENTRY(ITEM_MAGIC_SMALL),
|
||||
ITEM_MAP_ENTRY(ITEM_MAGIC_LARGE)
|
||||
};
|
||||
|
||||
std::map<uint32_t, ItemMapEntry> gregMapping = {
|
||||
{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", gRupeeCounterIconTex}}
|
||||
};
|
||||
|
||||
std::map<uint32_t, ItemMapEntry> triforcePieceMapping = {
|
||||
{RG_TRIFORCE_PIECE, {RG_TRIFORCE_PIECE, "RG_TRIFORCE_PIECE", "RG_TRIFORCE_PIECE_Faded", gTriforcePieceTex}}
|
||||
};
|
||||
|
||||
std::map<uint32_t, QuestMapEntry> questMapping = {
|
||||
QUEST_MAP_ENTRY(QUEST_MEDALLION_FOREST, dgQuestIconMedallionForestTex),
|
||||
QUEST_MAP_ENTRY(QUEST_MEDALLION_FIRE, dgQuestIconMedallionFireTex),
|
||||
QUEST_MAP_ENTRY(QUEST_MEDALLION_WATER, dgQuestIconMedallionWaterTex),
|
||||
QUEST_MAP_ENTRY(QUEST_MEDALLION_SPIRIT, dgQuestIconMedallionSpiritTex),
|
||||
QUEST_MAP_ENTRY(QUEST_MEDALLION_SHADOW, dgQuestIconMedallionShadowTex),
|
||||
QUEST_MAP_ENTRY(QUEST_MEDALLION_LIGHT, dgQuestIconMedallionLightTex),
|
||||
QUEST_MAP_ENTRY(QUEST_KOKIRI_EMERALD, dgQuestIconKokiriEmeraldTex),
|
||||
QUEST_MAP_ENTRY(QUEST_GORON_RUBY, dgQuestIconGoronRubyTex),
|
||||
QUEST_MAP_ENTRY(QUEST_ZORA_SAPPHIRE, dgQuestIconZoraSapphireTex),
|
||||
QUEST_MAP_ENTRY(QUEST_STONE_OF_AGONY, dgQuestIconStoneOfAgonyTex),
|
||||
QUEST_MAP_ENTRY(QUEST_GERUDO_CARD, dgQuestIconGerudosCardTex),
|
||||
QUEST_MAP_ENTRY(QUEST_SKULL_TOKEN, dgQuestIconGoldSkulltulaTex),
|
||||
};
|
||||
|
||||
std::array<SongMapEntry, 12> songMapping = { {
|
||||
SONG_MAP_ENTRY(QUEST_SONG_LULLABY, 224, 107, 255),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_EPONA, 255, 195, 60),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_SARIA, 127, 255, 137),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_SUN, 255, 255, 60),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_TIME, 119, 236, 255),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_STORMS, 165, 165, 165),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_MINUET, 150, 255, 100),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_BOLERO, 255, 80, 40),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_SERENADE, 100, 150, 255),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_REQUIEM, 255, 160, 0),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_NOCTURNE, 255, 100, 255),
|
||||
SONG_MAP_ENTRY(QUEST_SONG_PRELUDE, 255, 240, 100),
|
||||
} };
|
||||
|
||||
std::array<SongMapEntry, 12> vanillaSongMapping = { {
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_LULLABY, 255, 255, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_EPONA, 255, 255, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_SARIA, 255, 255, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_SUN, 255, 255, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_TIME, 255, 255, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_STORMS, 255, 255, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_MINUET, 150, 255, 100),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_BOLERO, 255, 80, 40),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_SERENADE, 100, 150, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_REQUIEM, 255, 160, 0),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_NOCTURNE, 255, 100, 255),
|
||||
VANILLA_SONG_MAP_ENTRY(QUEST_SONG_PRELUDE, 255, 240, 100),
|
||||
} };
|
||||
|
||||
void RegisterImGuiItemIcons() {
|
||||
for (const auto& entry : itemMapping) {
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
|
||||
}
|
||||
|
||||
for (const auto& entry : gregMapping) {
|
||||
ImVec4 gregGreen = ImVec4(42.0f / 255.0f, 169.0f / 255.0f, 40.0f / 255.0f, 1.0f);
|
||||
ImVec4 gregFadedGreen = gregGreen;
|
||||
gregFadedGreen.w = 0.3f;
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
|
||||
}
|
||||
|
||||
for (const auto& entry : triforcePieceMapping) {
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
|
||||
}
|
||||
|
||||
for (const auto& entry : questMapping) {
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
|
||||
}
|
||||
|
||||
for (const auto& entry : songMapping) {
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
|
||||
ImVec4 fadedCol = entry.color;
|
||||
fadedCol.w = 0.3f;
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
|
||||
}
|
||||
|
||||
for (const auto& entry : vanillaSongMapping) {
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
|
||||
ImVec4 fadedCol = entry.color;
|
||||
fadedCol.w = 0.3f;
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
|
||||
}
|
||||
}
|
83
soh/soh/ImGuiUtils.h
Normal file
83
soh/soh/ImGuiUtils.h
Normal file
@ -0,0 +1,83 @@
|
||||
#ifndef IM_GUI_UTILS_H
|
||||
#define IM_GUI_UTILS_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#endif
|
||||
#include <imgui.h>
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "Enhancements/randomizer/randomizerTypes.h"
|
||||
#include "variables.h" //only for gItemIcons
|
||||
|
||||
extern "C" {
|
||||
#include "textures/icon_item_static/icon_item_static.h"
|
||||
#include "textures/icon_item_24_static/icon_item_24_static.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
}
|
||||
|
||||
void RegisterImGuiItemIcons();
|
||||
|
||||
typedef struct {
|
||||
uint32_t id;
|
||||
std::string name;
|
||||
std::string nameFaded;
|
||||
std::string texturePath;
|
||||
} ItemMapEntry;
|
||||
|
||||
#define ITEM_MAP_ENTRY(id) \
|
||||
{ \
|
||||
id, { \
|
||||
id, #id, #id "_Faded", static_cast<char*>(gItemIcons[id]) \
|
||||
} \
|
||||
}
|
||||
|
||||
// Maps items ids to info for use in ImGui
|
||||
extern std::map<uint32_t, ItemMapEntry> itemMapping;
|
||||
|
||||
extern std::map<uint32_t, ItemMapEntry> gregMapping;
|
||||
|
||||
typedef struct {
|
||||
uint32_t id;
|
||||
std::string name;
|
||||
std::string nameFaded;
|
||||
std::string texturePath;
|
||||
} QuestMapEntry;
|
||||
|
||||
#define QUEST_MAP_ENTRY(id, tex) \
|
||||
{ \
|
||||
id, { \
|
||||
id, #id, #id "_Faded", tex \
|
||||
} \
|
||||
}
|
||||
|
||||
// Maps quest items ids to info for use in ImGui
|
||||
extern std::map<uint32_t, QuestMapEntry> questMapping;
|
||||
|
||||
typedef struct {
|
||||
uint32_t id;
|
||||
std::string name;
|
||||
std::string nameFaded;
|
||||
ImVec4 color;
|
||||
} SongMapEntry;
|
||||
|
||||
#define SONG_MAP_ENTRY(id, r, g, b) \
|
||||
{ \
|
||||
id, #id, #id "_Faded", ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f) \
|
||||
}
|
||||
|
||||
// Maps song ids to info for use in ImGui
|
||||
extern std::array<SongMapEntry, 12> songMapping;
|
||||
|
||||
#define VANILLA_SONG_MAP_ENTRY(id, r, g, b) \
|
||||
{ \
|
||||
id, #id "_Vanilla", #id "_Vanilla_Faded", ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, 1.0f) \
|
||||
}
|
||||
|
||||
// Maps song ids to info for use in ImGui
|
||||
extern std::array<SongMapEntry, 12> vanillaSongMapping;
|
||||
|
||||
#endif //IM_GUI_UTILS_H
|
@ -46,6 +46,7 @@
|
||||
#include "Fonts.h"
|
||||
#include <utils/StringHelper.h>
|
||||
#include "Enhancements/custom-message/CustomMessageManager.h"
|
||||
#include "ImGuiUtils.h"
|
||||
#include "Enhancements/presets.h"
|
||||
#include "util.h"
|
||||
#include <boost_custom/container_hash/hash_32.hpp>
|
||||
@ -1182,6 +1183,8 @@ extern "C" void InitOTR() {
|
||||
// #endregion
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFileDropped>(SoH_ProcessDroppedFiles);
|
||||
|
||||
RegisterImGuiItemIcons();
|
||||
|
||||
time_t now = time(NULL);
|
||||
tm *tm_now = localtime(&now);
|
||||
if (tm_now->tm_mon == 11 && tm_now->tm_mday >= 24 && tm_now->tm_mday <= 25) {
|
||||
|
Loading…
Reference in New Issue
Block a user