Make starting_inventory.cpp add the Master Sword based on RSK_STARTING_MASTER_SWORD. (#4431)

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Malkierian 2024-10-16 21:54:55 -07:00 committed by GitHub
parent 469797478e
commit b7bbb1bb8a
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@ -132,7 +132,8 @@ void GenerateStartingInventory() {
// AddItemToInventory(RG_GIANTS_KNIFE, (StartingBiggoronSword.Is(STARTINGBGS_GIANTS_KNIFE)) ? 1 : 0);
// AddItemToInventory(RG_BIGGORON_SWORD, (StartingBiggoronSword.Is(STARTINGBGS_BIGGORON_SWORD)) ? 1 : 0);
// }
AddItemToInventory(RG_DEKU_SHIELD, ctx->GetOption(RSK_STARTING_DEKU_SHIELD) ? 1 : 0);
AddItemToInventory(RG_MASTER_SWORD, ctx->GetOption(RSK_STARTING_MASTER_SWORD) ? 1 : 0);
AddItemToInventory(RG_DEKU_SHIELD, ctx->GetOption(RSK_STARTING_DEKU_SHIELD) ? 1 : 0);
// AddItemToInventory(RG_HYLIAN_SHIELD, StartingHylianShield.Value<uint8_t>());
// AddItemToInventory(RG_MIRROR_SHIELD, StartingMirrorShield.Value<uint8_t>());
// AddItemToInventory(RG_GORON_TUNIC, StartingGoronTunic.Value<uint8_t>());