Commit Graph

726 Commits

Author SHA1 Message Date
Ralphie Morell
f65486d82d
Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu

* fixed flag oversight
2022-04-21 18:39:39 -04:00
Ada
ffeb2afcb7
Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c
2022-04-21 18:38:56 -04:00
Rozelette
f5a3d3c4bf
Invalidate texture cache when loading dungeon maps (fixes #21) (#168)
* Invalidate texture cache when loading dungeon maps (fixes #21)

* Adjust point of dungeon map invalidation to account for constant updates each frame
2022-04-21 18:36:21 -04:00
Thomas Achatz
f66178772d
Dynamic Wallet Rupee Icon Color (#123)
* dynamic rupee rgb

* dynamic_wallet_icon cvar

* update blue rgb

* update blue rgb to match rando

* refactor

* Update z_parameter.c

* update rupeeWalletColors dimensions
2022-04-21 18:33:05 -04:00
Emill
ceef4a9453
Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
Sirius902
fe6dbd2a5b
MM Bunny Hood enhancement (#181)
Allow bunny hood in boss rooms

Use math instead of array

Allow other masks with enhancement because why not
2022-04-17 11:26:49 -04:00
Sparkling.Shampoo
1dcd24e7e2
Fix cylinder-tri intersection for GCC due to FLT_EVAL_METHOD (#157) 2022-04-17 11:19:45 -04:00
rozlette
0ef2d0c750 Remove leftover debug code (fixes #60) 2022-04-14 15:03:17 -04:00
Josh Bodner
e164819339
Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
Josh Bodner
03a5c7ed29
Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-11 17:06:55 -04:00
GaryOderNichts
beb454d000 Formatting fixes 2022-04-11 15:44:01 -04:00
GaryOderNichts
9a7c63c46c Allocate aligned heaps 2022-04-11 15:44:01 -04:00
Josh Bodner
06fd7f662a
Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-10 18:19:26 -04:00
Sirius902
a59317627f Fix Shadow Temple title card 2022-04-06 18:35:01 -04:00
Sirius902
e8837cf247 Fix title card 2022-04-03 19:18:16 -04:00
Emill
529c5f642d
Don't copy skybox textures (#129)
* Don't copy skybox textures

* Remove unnecessary parameter in skybox functions

* Make palette address part of texture cache key

* Support loading TLUT from two different memory locations
2022-04-02 19:57:20 +02:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
Andrew Piper
572e9fb9d0
Add an enhancement for a minimal ui. (#102)
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
2022-03-31 18:32:32 -04:00
Nicholas Estelami
511397c34b
Merge pull request #113 from Sirius902/item-fix
Fix aiming items
2022-03-30 20:15:42 -04:00
MelonSpeedruns
98ddacef01
Fixed PS5 gyro & Added GUI calibration button (#78)
* Fixed PS5 gyro & Added GUI calibration button

* Change PS4/PS5 LED to the tunic color
2022-03-29 22:23:02 -04:00
MelonSpeedruns
e1be01cb6d Fixed rupee drops from bushes during title screen 2022-03-29 14:55:32 -04:00
MaikelChan
f3fe43b912 Fixed Link's sword being cut in preview in pause menu.
Apply the offset only when live Link is enabled.
2022-03-29 10:02:31 -06:00
ProjectRevoTPP
25468cf722 Add cheats menu. 2022-03-29 10:00:41 -06:00
Sirius902
4a24b5afb4 Use else if 2022-03-28 22:57:32 -07:00
Sirius902
a9b56e78e2 Fix aiming items 2022-03-28 14:11:37 -07:00
M4xw
39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00