Commit Graph

246 Commits

Author SHA1 Message Date
Kevin Alexis Contreras
4e75488567 Removed ifdefs for audio heap sizes 2022-06-20 12:33:38 -05:00
Kevin Alexis Contreras
bb90be6748 Merge branch 'zapd_audio_support' into zelda64 2022-06-16 23:09:50 -05:00
Nicholas Estelami
c930bd0138 Added names for the soundfonts. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
0a629ea6e9 Fixed last remaining audio bugs 2022-06-16 20:35:52 -04:00
Nicholas Estelami
2b40e66fa4 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
c49cee3521 Audio support nearly complete. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
941c19f2c3 Audio decompiled and WIP custom sample support 2022-06-16 20:35:52 -04:00
Nicholas Estelami
416173fa79 Added names for the soundfonts. 2022-06-15 15:57:52 -04:00
Nicholas Estelami
99e3d9a899 Fixed last remaining audio bugs 2022-06-15 15:57:52 -04:00
Nicholas Estelami
262d067870 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-15 15:57:52 -04:00
Nicholas Estelami
114c6e01d9 Audio support nearly complete. 2022-06-15 15:57:52 -04:00
Nicholas Estelami
b8c9f7f1ce Audio decompiled and WIP custom sample support 2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras
5b43e4652f Updated zapd_audio_support into zelda64 2022-06-15 09:42:37 -05:00
Nicholas Estelami
bff206e30b Added names for the soundfonts. 2022-06-14 01:13:18 -04:00
Nicholas Estelami
c5df54ae27 Fixed last remaining audio bugs 2022-06-14 01:13:18 -04:00
Nicholas Estelami
83aee6d7e1 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-14 01:13:18 -04:00
Nicholas Estelami
61760401bc Audio support nearly complete. 2022-06-14 01:13:18 -04:00
Nicholas Estelami
b889880cc7 Audio decompiled and WIP custom sample support 2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras
9cf537eaff Fixed ocarina loop points 2022-06-13 21:53:26 -05:00
Nicholas Estelami
36eb47e631 Fixed last remaining audio bugs 2022-06-13 21:54:25 -04:00
David Chavez
1225a381ab Fix detection of arm64, fix warnings 2022-06-13 14:18:36 -05:00
Kevin Alexis Contreras
8b63cf93d8 Updated zapd_audio_support on zelda64 2022-06-13 11:41:43 -05:00
Kevin Alexis Contreras
394939347c Code cleanup and fixes on 64bits 2022-06-13 10:05:42 -05:00
Nicholas Estelami
96a18391a8 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-10 15:40:19 -04:00
Nicholas Estelami
f1b81b7f82 Audio support nearly complete. 2022-06-10 13:37:50 -04:00
Random06457
b5d5930fed change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
Kevin Alexis Contreras
0320107fc0 Merge branch 'zapd_audio_support' into zelda64 2022-06-01 15:11:11 -05:00
Nicholas Estelami
6f5ce7d715 Audio decompiled and WIP custom sample support 2022-06-01 13:06:32 -04:00
Kevin Alexis Contreras
0067a69795 Merge develop into zelda64 2022-05-31 17:49:39 -05:00
Kevin Alexis Contreras
fca79ae92a Fixed camera and disabled sound 2022-05-30 11:19:08 -05:00
Kenix
7a4da43d7b Audio code converted to uintptr_t 2022-05-16 20:16:56 -04:00
Rozelette
6dbb085a82
Add equipable tunics/boots (#328) 2022-05-15 15:26:54 -04:00
Emil Lenngren
92c8ecb726 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
Emill
45e5e5ca72
Experimental interpolation (#309)
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error
2022-05-13 18:43:55 -04:00
louist103
635fb71b76
Save states (#300) 2022-05-12 13:28:24 -04:00
Random
0adad641a6
fix thisx hack (#299) 2022-05-11 23:21:25 -04:00
Random
09432ee7f4
Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
Baoulettes
f1e85d1e72
Bosses title cards fixes (#247)
* Boss title fixes.

* Proper X/Y/H/W

* Proper x,y,w,h

* Proper X,Y,W,H

* Actually had wrong height (was 32, should be 40)

* one of the last x,y,h,w fix

* WIP really need a better way to check it.

* Fix Ganondorf title card.

* better conditional logic

* No more workaround!

* Add two var in the TitleCardContext structures

* Added hasTranslation to Phantom Ganon's Horse

funny how that the horse that hold the title card.

* Add hasTranslation to Dodongo.

* Revert workaround and add hasTranslation=false

* Added hasTranslation to big piggy Ganon

* Add hasTranslation to Gohma

* Add hasTranslation to Morpha

* Add hasTranslation to Twins first part.

* Add hastranslation to that eletro "dude"

* Add hastranslation to bongo bongo

* Added hasTranslation to airwing v2

* add hasTranslation to TitleCard_InitBossName init

* isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...

* no need to use bool there is seem to not like it

* change bool to s16
2022-05-02 18:27:06 -04:00
rozlette
d0c5e7aa0e Add collision viewer 2022-05-01 01:27:00 -04:00
Sirius902
2425ffe27b Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP

Remove no-ops
2022-04-29 16:26:20 -04:00
KiritoDev
1f3a6b928f
Moved grayscale effect to the gpu and replaced some texture loads (#221) 2022-04-25 22:19:00 +02:00
Baoulettes
6860600648
Potential fix for Title being over Kaleido. (#162)
* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h
2022-04-24 10:51:29 -04:00
Emill
ceef4a9453
Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
GaryOderNichts
9a7c63c46c Allocate aligned heaps 2022-04-11 15:44:01 -04:00
Emill
529c5f642d
Don't copy skybox textures (#129)
* Don't copy skybox textures

* Remove unnecessary parameter in skybox functions

* Make palette address part of texture cache key

* Support loading TLUT from two different memory locations
2022-04-02 19:57:20 +02:00
M4xw
39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00