louist103
31947cd51b
Copy cleanups ( #1932 )
2022-12-07 00:28:35 -05:00
Adam Bird
8337e4e24f
Rando: Entrance Tracker v1 ( #2005 )
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* initial pass for entrance tracker
* add search meta tags to entrance tracker data; clear entrance tracker on title screen
* rename to use playstate/play
* fix lus imports
* move discovered entrance info to SohStats struct
* Add scene info and highlighting to entrance tracker
* hide undiscovered text when searching
* add comments for entrance tracker
* fix merge conflict error
* account for zora river -> hyrule field water entrance in tracker
* fix assignement error
* remove unneeded defaults from debug file init
* adjust entrance tracker settings and add more search tags
* convert magic numbers to defines; add more comments to entrance tracker; clarify variable names
* add reverse index to entrance tracker data to compare with instead of using strings
* rename variables
2022-12-06 23:44:14 -05:00
briaguya
4f109178ff
Merge branch 'develop-flynn' into flynn-to-dev
2022-12-06 21:29:27 -05:00
Adam Bird
77123196d1
fix lake hylia water level raised flag not being set in rando ( #2103 )
2022-12-06 20:09:05 -05:00
Amaro Martínez
52b896271c
Fix Ganondorf boss battle ending (MQ only) ( #2072 )
2022-12-06 19:24:09 -05:00
Adam Bird
d9f3844b2d
[Feature] Entrance Rando v2 ( #2071 )
2022-12-07 00:37:50 +01:00
PurpleHato
7f4a19461c
ADD: Rando German Custom Messages ( #2102 )
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* ADD: Rando German Custom Messages
Thanks to Timmy_GamerNepgear on Discord for the translation, I basically just formatted the text
* TWEAK: Forgot a small breakline
2022-12-06 22:54:54 +01:00
PurpleHato
b8465a9ef9
TWEAK: Rando french typos
2022-12-06 15:00:55 -05:00
lilDavid
db4af238f2
Kaleidoscope: Fix C buttons when closing the menu ( #2100 )
2022-12-06 14:17:07 -05:00
aMannus
598cac725e
[Feature] Rando: Enemy Randomizer V1 ( #1781 )
2022-12-06 10:33:50 +01:00
Oliver Schall
d9a08d0747
Added bombchu minigame difficulty menu ( #2080 )
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* Added bombchu bowling difficulty menu
* Removed incorrect diff
* Added bombchu bowling difficulty presets
* Shortened cucco removal logic
2022-12-06 01:17:20 -05:00
briaguya
3921f15264
use enum for boss keysanity ( #2096 )
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* use enum for boss keysanity
* merge
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:03:55 -05:00
briaguya
767b707a8c
use enum for keyrings ( #2095 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:00:36 -05:00
briaguya
dbfdb42406
use enum for hint clarity ( #2092 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:00:24 -05:00
briaguya
541d1d35a4
use enum for shuffle scrubs ( #2089 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:00:12 -05:00
briaguya
ca4875befc
use enums for tokensanity ( #2088 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:59:59 -05:00
briaguya
a93728599d
use enum values for maps and compasses ( #2086 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:59:48 -05:00
briaguya
d03e876289
use enum for logic ( #2098 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:37:07 -05:00
briaguya
4ee0ddaa15
use enum for language ( #2097 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:36:53 -05:00
briaguya
1e0e80f580
use enum for hint distribution ( #2093 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:36:28 -05:00
briaguya
8b96c023fb
use enum for gerudo keys ( #2094 )
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* use enum for gerudo keys
* don't use cvar that doesn't exist
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:36:13 -05:00
briaguya
52bf2d600b
use enum for gossip stone hints ( #2091 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:35:59 -05:00
briaguya
306183aa1b
use enum for shuffle merchants ( #2090 )
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* use enum for shuffle merchants
* remove comment that isn't needed anymore
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:35:44 -05:00
briaguya
22c4b1afa3
use enum for shuffle songs ( #2087 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:35:08 -05:00
briaguya
321e563c82
use enum for starting age ( #2085 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:34:30 -05:00
briaguya
acd07f2a07
add/use enum values for rando mq dungeon options ( #2056 )
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Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:32:53 -05:00
aMannus
d3bfc102fe
[Fix} Small Crowd Control fixes ( #2061 )
2022-12-06 06:28:50 +01:00
Amaro Martínez
1a9898b918
Fix Ganondorf title card ( #2082 )
2022-12-05 14:38:28 -05:00
frizzle101101
da1aa270ad
making edit and continue compiling in vs possible ( #1988 )
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* making edit and continue compiling in vs possible
* fix tab spacing
2022-12-04 23:25:24 -05:00
Josh Bodner
656dcd2021
Don't autosave after obtaining bombchus if bombchu drops are enabled ( #2077 )
2022-12-04 20:54:23 -05:00
Josh Bodner
39b80137f6
Don't autosave in the Chamber of Sages ( #2076 )
2022-12-04 20:13:29 -05:00
aMannus
5d2b794c00
Fix hookshot retraction on dpad ( #2065 )
2022-12-04 19:27:15 -05:00
aMannus
5b5310ea92
Disable bunny hood NPC interactions with MM bunny hood on ( #2058 )
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* Disable bunny hood NPC interactions
* Enum
2022-12-04 19:03:04 -05:00
aMannus
d4aeb79341
Fix jabu skulltula check ( #2062 )
2022-11-30 10:13:00 -05:00
briaguya
8d398f7130
refactor: separate RandoOption enum, use max ( #2055 )
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* refactor: separate RandoOption enum, use max
* missed a couple magic array sizes
* couple more
Co-authored-by: briaguya <briaguya@alice>
2022-11-30 01:40:55 -05:00
briaguya
d6c528d9d0
use shopsanity enum ( #2054 )
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* enums for rainbow bridge
* reorder enum
* use enums for shopsanity
* remove space
Co-authored-by: briaguya <briaguya@alice>
2022-11-30 00:30:51 -05:00
briaguya
e193f0dc0e
enums for rainbow bridge ( #2052 )
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* enums for rainbow bridge
* reorder enum
Co-authored-by: briaguya <briaguya@alice>
2022-11-29 23:41:46 -05:00
briaguya
00a862a252
use trial enum instead of magic numbers ( #2039 )
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* use trial enum instead of magic numbers
* simplify trial count/random trial logic
* set default to set number
Co-authored-by: briaguya <briaguya@alice>
2022-11-29 22:43:05 -05:00
briaguya
06df45efc7
use forest enum values instead of magic numbers ( #2038 )
2022-11-30 02:32:22 +01:00
briaguya
17c6a3653c
use enum for keysanity ( #2044 )
2022-11-30 02:05:11 +01:00
briaguya
b976ef58fe
use enum for ganon's boss key ( #2046 )
2022-11-30 02:01:41 +01:00
briaguya
a15f89a3e4
Use enum values for ice trap setting ( #2041 )
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Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-11-30 00:40:35 +01:00
briaguya
aba034ef53
Use enum for links pocket, dungeon reward shuffle ( #2045 )
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Co-authored-by: briaguya <briaguya@alice>
2022-11-30 00:37:53 +01:00
briaguya
ec8ec8d322
Use enum for kak gate ( #2043 )
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Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-11-30 00:33:38 +01:00
briaguya
bfc0ca5388
Use enum values for item pool ( #2042 )
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* use enum values for item pool
* Update soh/soh/Enhancements/presets.h
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-11-30 00:31:59 +01:00
briaguya
7e9c5d428c
Use gerudo fortress enum ( #2040 )
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Co-authored-by: briaguya <briaguya@alice>
2022-11-30 00:30:52 +01:00
Garrett Cox
3cb9f93ff4
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
Garrett Cox
d7c3522142
[docs] Upstream updates 1 ( #1955 )
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* First round of upstream updates and commenting patternss
* Renames from z64player
* Renames from z64save
* Undo changes to legacy save struct
* Add missing reference from entrance rando
* Fixes from stat tracker
* More tweaks
2022-11-30 00:28:57 +01:00
PurpleHato
453eb7af88
Missing space ( #2024 )
2022-11-28 18:21:25 -05:00
briaguya
5037b99740
rename 3drando dot enums to match soh enum naming ( #2034 )
2022-11-28 23:49:21 +01:00