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https://github.com/HarbourMasters/Shipwright.git
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use enum for shuffle scrubs (#2089)
Co-authored-by: briaguya <briaguya@alice>
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@ -613,7 +613,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gRandomizeShuffleKeyRings", 1),
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PRESET_ENTRY_S32("gRandomizeShuffleKokiriSword", 1),
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PRESET_ENTRY_S32("gRandomizeShuffleOcarinas", 1),
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PRESET_ENTRY_S32("gRandomizeShuffleScrubs", 3),
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PRESET_ENTRY_S32("gRandomizeShuffleScrubs", RO_SCRUBS_RANDOM),
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PRESET_ENTRY_S32("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_ANYWHERE),
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PRESET_ENTRY_S32("gRandomizeShuffleTokens", RO_TOKENSANITY_ALL),
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PRESET_ENTRY_S32("gRandomizeShuffleWeirdEgg", 1),
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@ -2440,7 +2440,7 @@ ScrubIdentity Randomizer::IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respa
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scrubIdentity.randomizerInf = rcToRandomizerInf[rcObject.rc];
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scrubIdentity.randomizerCheck = rcObject.rc;
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scrubIdentity.getItemId = rcObject.ogItemId;
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scrubIdentity.isShuffled = GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0;
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scrubIdentity.isShuffled = GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) != RO_SCRUBS_OFF;
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if (rcObject.rc == RC_HF_DEKU_SCRUB_GROTTO || rcObject.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT || rcObject.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE) {
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scrubIdentity.isShuffled = true;
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@ -2594,7 +2594,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_SONG_LOCATIONS);
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cvarSettings[RSK_SHUFFLE_TOKENS] = CVar_GetS32("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF);
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cvarSettings[RSK_SHOPSANITY] = CVar_GetS32("gRandomizeShopsanity", RO_SHOPSANITY_OFF);
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cvarSettings[RSK_SHUFFLE_SCRUBS] = CVar_GetS32("gRandomizeShuffleScrubs", 0);
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cvarSettings[RSK_SHUFFLE_SCRUBS] = CVar_GetS32("gRandomizeShuffleScrubs", RO_SCRUBS_OFF);
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cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
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cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
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cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
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@ -105,7 +105,7 @@ void SaveManager::LoadRandomizerVersion1() {
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randomizer->LoadRandomizerSettings("");
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size_t merchantPricesSize = 0;
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if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0) {
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if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) != RO_SCRUBS_OFF) {
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merchantPricesSize += NUM_SCRUBS;
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}
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if (randomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF) {
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@ -172,7 +172,9 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
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s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
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this->scrubIdentity = Randomizer_IdentifyScrub(play->sceneNum, this->actor.params, respawnData);
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if ((Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3) && this->scrubIdentity.itemPrice != -1) {
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if ((Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_AFFORDABLE ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_RANDOM) &&
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this->scrubIdentity.itemPrice != -1) {
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this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
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}
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