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Fix Ganondorf title card (#2082)
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656dcd2021
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@ -68,7 +68,7 @@
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<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
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<!-- Ganondorf Title Card Texture -->
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<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
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<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/>
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<!-- Ganondorf Animation -->
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<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
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@ -68,7 +68,7 @@
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<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
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<!-- Ganondorf Title Card Texture -->
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<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
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<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/>
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<!-- Ganondorf Animation -->
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<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
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@ -68,7 +68,7 @@
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<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
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<!-- Ganondorf Title Card Texture -->
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<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
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<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/>
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<!-- Ganondorf Animation -->
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<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
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@ -394,7 +394,7 @@ void Flags_UnsetTempClear(PlayState* play, s32 flag);
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s32 Flags_GetCollectible(PlayState* play, s32 flag);
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void Flags_SetCollectible(PlayState* play, s32 flag);
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void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
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u8 height, s16 hastranslation);
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u8 height, s16 hasTranslation);
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void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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s32 width, s32 height, s32 delay);
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s32 func_8002D53C(PlayState* play, TitleCardContext* titleCtx);
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@ -1082,7 +1082,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
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if (!(gSaveContext.eventChkInf[7] & 0x100)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(gGanondorfTitleCardTex), 160, 180, 128, 40, false);
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SEGMENTED_TO_VIRTUAL(gGanondorfTitleCardTex), 160, 180, 128, 40, true);
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}
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gSaveContext.eventChkInf[7] |= 0x100;
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