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use enum for shuffle songs (#2087)
Co-authored-by: briaguya <briaguya@alice>
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@ -614,7 +614,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gRandomizeShuffleKokiriSword", 1),
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PRESET_ENTRY_S32("gRandomizeShuffleOcarinas", 1),
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PRESET_ENTRY_S32("gRandomizeShuffleScrubs", 3),
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PRESET_ENTRY_S32("gRandomizeShuffleSongs", 2),
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PRESET_ENTRY_S32("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_ANYWHERE),
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PRESET_ENTRY_S32("gRandomizeShuffleTokens", 3),
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PRESET_ENTRY_S32("gRandomizeShuffleWeirdEgg", 1),
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PRESET_ENTRY_S32("gRandomizeSkipChildStealth", 1),
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@ -2585,7 +2585,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_STARTING_SKULLTULA_TOKEN] = CVar_GetS32("gRandomizeStartingSkulltulaToken", 0);
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cvarSettings[RSK_STARTING_MAPS_COMPASSES] = CVar_GetS32("gRandomizeStartingMapsCompasses", 2);
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cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS] = CVar_GetS32("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON);
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cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", 0);
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cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_SONG_LOCATIONS);
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cvarSettings[RSK_SHUFFLE_TOKENS] = CVar_GetS32("gRandomizeShuffleTokens", 0);
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cvarSettings[RSK_SHOPSANITY] = CVar_GetS32("gRandomizeShopsanity", RO_SHOPSANITY_OFF);
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cvarSettings[RSK_SHUFFLE_SCRUBS] = CVar_GetS32("gRandomizeShuffleScrubs", 0);
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